415 lines
9.1 KiB
JavaScript
415 lines
9.1 KiB
JavaScript
var GUI = {
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text(str, pos, size, color, wrap, anchor, cursor) {
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size ??= 1;
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color ??= Color.white;
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wrap ??= -1;
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anchor ??= [0,1];
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cursor ??= -1;
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var bb = cmd(118, str, size, wrap);
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var w = bb.r*2;
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var h = bb.t*2;
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//ui_text draws with an anchor on top left corner
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var p = pos.slice();
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p.x -= w * anchor.x;
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bb.r += (w*anchor.x);
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bb.l += (w*anchor.x);
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p.y += h * (1 - anchor.y);
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bb.t += h*(1-anchor.y);
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bb.b += h*(1-anchor.y);
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ui_text(str, p, size, color, wrap, cursor);
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return bb;
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},
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scissor(x,y,w,h) {
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cmd(140,x,y,w,h);
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},
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scissor_win() { cmd(140,0,0,Window.width,Window.height); },
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image(path,pos) {
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var wh = cmd(64,path);
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gui_img(path,pos, [1.0,1.0], 0.0, 0.0, [0.0,0.0], 0.0, Color.black);
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return cwh2bb([0,0], wh);
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},
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input_lmouse_pressed() {
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if (GUI.selected)
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GUI.selected.action();
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},
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input_s_pressed() {
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if (GUI.selected?.down) {
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GUI.selected.selected = false;
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GUI.selected = GUI.selected.down;
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GUI.selected.selected = true;
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}
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},
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input_w_pressed() {
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if (GUI.selected?.up) {
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GUI.selected.selected = false;
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GUI.selected = GUI.selected.up;
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GUI.selected.selected = true;
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}
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},
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input_enter_pressed() {
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if (GUI.selected) {
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GUI.selected.action();
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}
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}
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};
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var Mum = {
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padding:[0,0], /* Each element inset with this padding on all sides */
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offset:[0,0],
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font: "fonts/LessPerfectDOSVGA.ttf",
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font_size: 1,
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text_align: "left",
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scale: 1,
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angle: 0,
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anchor: [0,1],
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text_shadow: {
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pos: [0,0],
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color: Color.white,
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},
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text_outline: 1, /* outline in pixels */
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color: Color.white,
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margin: [5,5], /* Distance between elements for things like columns */
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width: 0,
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height: 0,
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image_repeat: false,
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image_repeat_offset: [0,0],
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debug: false, /* set to true to draw debug boxes */
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make(def) {
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var n = Object.create(this);
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Object.assign(n, def);
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return n;
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},
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start() {},
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extend(def) {
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var n = Object.create(this);
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Object.assign(n, def);
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return function(def) { var p = n.make(def); p.start(); return p; };
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},
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}
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Mum.text = Mum.extend({
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draw(cursor) {
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if (this.hide) return;
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this.caret ??= -1;
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/* if (!this.bb)
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this.calc_bb(cursor);
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else
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this.update_bb(cursor);
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*/
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if (this.selected) {
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Object.assign(this,this.hovered);
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this.calc_bb(cursor);
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}
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this.calc_bb(cursor);
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var aa = [0,1].sub(this.anchor);
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var pos = cursor.add(this.wh.scale(aa)).add(this.offset);
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ui_text(this.str, pos, this.font_size, this.color, this.width, this.caret);
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},
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update_bb(cursor) {
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this.bb = movebb(this.bb, cursor.sub(this.wh.scale(this.anchor)));
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},
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calc_bb(cursor) {
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var bb = cmd(118,this.str, this.font_size, this.width);
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this.wh = bb2wh(bb);
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var pos = cursor.sub(this.wh.scale(this.anchor));
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this.bb = movebb(bb,pos);
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},
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start() {
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this.calc_bb([0,0]);
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},
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});
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Mum.window = Mum.extend({
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start() {
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this.wh = [this.width, this.height];
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this.bb = cwh2bb([0,0], this.wh);
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},
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draw(pos) {
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var p = pos.sub(this.wh.scale(this.anchor));
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GUI.window(p,this.wh, this.color);
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this.bb = bl2bb(p, this.wh);
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var pos = [this.bb.l, this.bb.t];
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GUI.flush();
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GUI.scissor(p.x,p.y,this.wh.x,this.wh.y);
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this.items.forEach(function(item) {
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if (item.hide) return;
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item.draw(pos.slice());
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});
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GUI.flush();
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GUI.scissor_win();
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},
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});
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Mum.image = Mum.extend({
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start() {
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if (!this.path) {
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Log.warn("Mum image needs a path.");
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this.draw = function(){};
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return;
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}
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var tex_wh = cmd(64, this.path);
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this.wh = tex_wh.slice();
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if (this.width !== 0) this.wh.x = this.width;
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if (this.height !== 0) this.wh.y = this.height;
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this.wh = wh.scale(this.scale);
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this.sendscale = [wh.x/tex_wh.x, wh.y/tex_wh.y];
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},
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draw(pos) {
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this.calc_bb(pos);
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gui_img(this.path, pos.sub(this.anchor.scale([this.width, this.height])), this.sendscale, this.angle, this.image_repeat, this.image_repeat_offset, this.color);
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},
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calc_bb(pos) {
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this.bb = cwh2bb(this.wh.scale([0.5,0.5]), wh);
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this.bb = movebb(this.bb, pos.sub(this.wh.scale(this.anchor)));
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}
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});
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Mum.column = Mum.extend({
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draw(cursor) {
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if (this.hide) return;
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this.items.forEach(function(item) {
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if (item.hide) return;
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item.draw(cursor);
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cursor.y -= item.wh.y;
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cursor.y -= this.padding.y;
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}, this);
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},
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});
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GUI.window = function(pos, wh, color)
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{
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var p = pos.slice();
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p.x += wh.x/2;
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p.y += wh.y/2;
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Debug.box(p,wh,color);
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}
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GUI.flush = function() { cmd(141); };
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Mum.debug_colors = {
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bounds: Color.red.slice(),
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margin: Color.blue.slice(),
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padding: Color.green.slice()
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};
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Object.values(Mum.debug_colors).forEach(function(v) { v.a = 100; });
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/* Take numbers from 0 to 1 and remap them to easing functions */
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var Ease = {
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linear(t) { return t; },
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in(t) { return t*t; },
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out(t) {
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var d = 1-t;
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return 1 - d*d
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},
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inout(t) {
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var d = -2*t + 2;
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return t < 0.5 ? 2 * t * t : 1 - (d * d) / 2;
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},
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};
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function make_easing_fns(num) {
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var obj = {};
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obj.in = function(t) {
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return Math.pow(t,num);
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};
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obj.out = function(t) {
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return 1 - Math.pow(1 - t, num);
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};
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var mult = Math.pow(2, num-1);
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obj.inout = function(t) {
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return t < 0.5 ? mult * Math.pow(t, num) : 1 - Math.pow(-2 * t + 2, num) / 2;
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};
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return obj;
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};
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Ease.quad = make_easing_fns(2);
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Ease.cubic = make_easing_fns(3);
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Ease.quart = make_easing_fns(4);
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Ease.quint = make_easing_fns(5);
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Ease.expo = {
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in(t) {
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return t === 0 ? 0 : Math.pow(2, 10 * t - 10);
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},
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out(t) {
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return t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
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},
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inout(t) {
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return t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2;
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}
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};
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Ease.bounce = {
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in(t) {
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return 1 - this.out(t - 1);
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},
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out(t) {
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var n1 = 7.5625;
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var d1 = 2.75;
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if (t < 1 / d1) { return n1 * t * t; }
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else if (t < 2 / d1) { return n1 * (t -= 1.5 / d1) * t + 0.75; }
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else if (t < 2.5 / d1) { return n1 * (t -= 2.25 / d1) * t + 0.9375; }
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else
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return n1 * (t -= 2.625 / d1) * t + 0.984375;
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},
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inout(t) {
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return t < 0.5 ? (1 - this.out(1 - 2 * t)) / 2 : (1 + this.out(2 * t - 1)) / 2;
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}
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};
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Ease.sine = {
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in(t) { return 1 - Math.cos((t * Math.PI)/2); },
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out(t) { return Math.sin((t*Math.PI)/2); },
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inout(t) { return -(Math.cos(Math.PI*t) - 1) / 2; }
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};
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Ease.elastic = {
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in(t) {
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return t === 0 ? 0 : t === 1 ? 1 : -Math.pow(2, 10*t-10) * Math.sin((t * 10 - 10.75) * this.c4);
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},
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out(t) {
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return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10*t) * Math.sin((t * 10 - 0.75) * this.c4) + 1;
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},
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inout(t) {
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t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ?
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-(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2
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: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2 + 1;
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},
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};
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Ease.elastic.c4 = 2*Math.PI/3;
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Ease.elastic.c5 = 2*Math.PI / 4.5;
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var Tween = {
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default: {
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loop: "restart", /* none, restart, yoyo, circle */
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time: 1, /* seconds to do */
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ease: Ease.linear,
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whole: true,
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},
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start(obj, target, tvals, options)
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{
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var defn = Object.create(this.default);
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Object.assign(defn, options);
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if (defn.loop === 'circle')
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tvals.push(tvals[0]);
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else if (defn.loop === 'yoyo') {
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for (var i = tvals.length-2; i >= 0; i--)
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tvals.push(tvals[i]);
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}
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defn.accum = 0;
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var slices = tvals.length - 1;
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var slicelen = 1 / slices;
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defn.fn = function(dt) {
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defn.accum += dt;
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defn.pct = (defn.accum % defn.time) / defn.time;
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var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
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var nval = t / slicelen;
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var i = Math.trunc(nval);
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nval -= i;
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if (!defn.whole)
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nval = defn.ease(nval);
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obj[target] = tvals[i].lerp(tvals[i+1], nval);
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};
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defn.restart = function() { defn.accum = 0; };
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defn.stop = function() { defn.pause(); defn.restart(); };
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defn.pause = function() { Register.update.unregister(defn.fn); };
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Register.update.register(defn.fn, defn);
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return defn;
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},
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embed(obj, target, tvals, options) {
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var defn = Object.create(this.default);
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Object.assign(defn, options);
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defn.update_vals = function(vals) {
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defn.vals = vals;
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if (defn.loop === 'circle')
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defn.vals.push(defn.vals[0]);
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else if (defn.loop === 'yoyo') {
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for (var i = defn.vals.length-2; i >= 0; i--)
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defn.vals.push(defn.vals[i]);
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}
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defn.slices = defn.vals.length - 1;
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defn.slicelen = 1 / defn.slices;
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};
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defn.update_vals(tvals);
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defn.time_s = Date.now();
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Object.defineProperty(obj, target, {
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get() {
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defn.accum = (Date.now() - defn.time_s)/1000;
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defn.pct = (defn.accum % defn.time) / defn.time;
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var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
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var nval = t / defn.slicelen;
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var i = Math.trunc(nval);
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nval -= i;
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if (!defn.whole)
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nval = defn.ease(nval);
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return defn.vals[i].lerp(defn.vals[i+1],nval);
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},
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});
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return defn;
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},
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};
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