prosperon/source/shaders/btdebugvert.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

17 lines
285 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
out vec3 vcolor;
void main()
{
gl_Position = projection * view * vec4(position, 1.0f);
vcolor = color;
}