18 lines
288 B
GLSL
18 lines
288 B
GLSL
#version 330 core
|
|
in vec2 TexCoords;
|
|
in vec3 fColor;
|
|
|
|
out vec4 color;
|
|
|
|
uniform sampler2D text;
|
|
|
|
void main()
|
|
{
|
|
// color = vec4(fColor.xyz, texture(text, TexCoords).r);
|
|
color = vec4(1.f,1.f,1.f, texture(text, TexCoords).r);
|
|
if (color.a <= 0.1f)
|
|
discard;
|
|
|
|
|
|
}
|