prosperon/source/shaders/3d/simplevert.glsl
2022-08-14 19:19:36 +00:00

19 lines
321 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 2) in vec2 aTexCoords;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
out vec2 TexCoords;
uniform mat4 model;
void main()
{
TexCoords = aTexCoords;
gl_Position = projection * view * model * vec4(aPos, 1.f);
}