207 lines
3.8 KiB
JavaScript
207 lines
3.8 KiB
JavaScript
var Color = {
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white: [255,255,255],
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black: [0,0,0],
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blue: [84,110,255],
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green: [120,255,10],
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yellow: [251,255,43],
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red: [255,36,20],
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teal: [96, 252, 237],
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gray: [181,181,181],
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cyan: [0,255,255],
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purple: [162,93,227],
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};
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Color.editor = {};
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Color.editor.ur = Color.green;
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Color.tohtml = function(v)
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{
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var html = v.map(function(n) { return Number.hex(n*255); });
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return "#" + html.join('');
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}
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var esc = {};
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esc.reset = "\x1b[0";
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esc.color = function(v) {
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var c = v.map(function(n) { return Math.floor(n*255); });
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var truecolor = "\x1b[38;2;" + c.join(';') + ';';
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return truecolor;
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}
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esc.doc = "Functions and constants for ANSI escape sequences.";
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Color.Arkanoid = {
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orange: [255,143,0],
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teal: [0,255,255],
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green: [0,255,0],
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red: [255,0,0],
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blue: [0,112,255],
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purple: [255,0,255],
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yellow: [255,255,0],
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silver: [157,157,157],
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gold: [188,174,0],
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};
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Color.Arkanoid.Powerups = {
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red: [174,0,0], /* laser */
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blue: [0,0,174], /* enlarge */
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green: [0,174,0], /* catch */
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orange: [224,143,0], /* slow */
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purple: [210,0,210], /* break */
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cyan: [0,174,255], /* disruption */
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gray: [143,143,143] /* 1up */
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};
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Color.Gameboy = {
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darkest: [229,107,26],
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dark: [229,189,26],
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light: [189,229,26],
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lightest: [107,229,26],
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};
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Color.Apple = {
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green: [94,189,62],
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yellow: [255,185,0],
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orange: [247,130,0],
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red: [226,56,56],
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purple: [151,57,153],
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blue: [0,156,223]
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};
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Color.Debug = {
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boundingbox: Color.white,
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names: [84,110,255],
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};
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Color.Editor = {
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grid: [99,255,128],
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select: [255,255,55],
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newgroup: [120,255,10],
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};
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/* Detects the format of all colors and munges them into a floating point format */
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Color.normalize = function(c) {
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var add_a = function(a) {
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var n = this.slice();
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n.a = a;
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return n;
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};
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for (var p of Object.keys(c)) {
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var fmt = "nrm";
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if (typeof c[p] !== 'object') continue;
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if (!Array.isArray(c[p])) {
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Color.normalize(c[p]);
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continue;
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}
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c[p][3] = 255;
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for (var color of c[p]) {
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if (color > 1) {
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fmt = "8b";
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break;
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}
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}
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switch(fmt) {
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case "8b":
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c[p] = c[p].map(function(x) { return x/255; });
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}
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c[p].alpha = add_a;
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}
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};
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Color.normalize(Color);
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Object.deepfreeze(Color);
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var ColorMap = {};
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ColorMap.makemap = function(map)
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{
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var newmap = Object.create(ColorMap);
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Object.assign(newmap, map);
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return newmap;
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}
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ColorMap.Jet = ColorMap.makemap({
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0: [0,0,131],
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0.125: [0,60,170],
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0.375: [5,255,255],
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0.625: [255,255,0],
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0.875: [250,0,0],
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1: [128,0,0]
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});
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ColorMap.BlueRed = ColorMap.makemap({
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0: [0,0,255],
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1: [255,0,0]
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});
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ColorMap.Inferno = ColorMap.makemap({
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0:[0,0,4],
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0.13: [31,12,72],
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0.25: [85,15,109],
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0.38: [136,34,106],
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0.5: [186,54,85],
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0.63: [227,89,51],
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0.75: [249,140,10],
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0.88: [249,201,50],
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1: [252,255,164]
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});
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ColorMap.Bathymetry = ColorMap.makemap({
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0: [40,26,44],
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0.13: [59.49,90],
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0.25: [64,76,139],
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0.38: [63,110,151],
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0.5: [72,142,158],
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0.63: [85,174,163],
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0.75: [120,206,163],
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0.88: [187,230,172],
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1: [253,254,204]
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});
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ColorMap.Viridis = ColorMap.makemap({
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0: [68,1,84],
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0.13: [71,44,122],
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0.25: [59,81,139],
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0.38: [44,113,142],
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0.5: [33,144,141],
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0.63: [39,173,129],
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0.75: [92,200,99],
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0.88: [170,220,50],
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1: [253,231,37]
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});
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Color.normalize(ColorMap);
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ColorMap.sample = function(t, map = this)
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{
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if (t < 0) return map[0];
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if (t > 1) return map[1];
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var lastkey = 0;
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for (var key of Object.keys(map).sort()) {
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if (t < key) {
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var b = map[key];
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var a = map[lastkey];
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var tt = (key - lastkey) * t;
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return a.lerp(b, tt);
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}
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lastkey = key;
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}
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return map[1];
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}
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ColorMap.doc = {
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sample: "Sample a given colormap at the given percentage (0 to 1).",
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};
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Object.freeze(ColorMap);
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return {
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Color,
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esc,
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ColorMap
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}
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