368 lines
7.9 KiB
C
368 lines
7.9 KiB
C
#include "input.h"
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#include "ffi.h"
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#include "font.h"
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#include "log.h"
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#include "script.h"
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#include "stb_ds.h"
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#include "time.h"
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#include <stdio.h>
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#include <ctype.h>
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#include <wchar.h>
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#include "resources.h"
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#include "stb_ds.h"
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float deltaT = 0;
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static int mouse_states[3] = {INPUT_UP};
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static int key_states[512] = {INPUT_UP};
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JSValue jsinput;
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JSValue jsnum;
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JSValue jsgamepadstr[15];
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JSValue jsaxesstr[4];
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JSValue jsinputstate[5];
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JSValue jsaxis;
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JSValue jsany;
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JSValue jsmouse;
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JSValue jspos;
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JSValue jsmove;
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JSValue jsscroll;
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cpVect mousewheel = {0,0};
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cpVect mouse_pos = {0, 0};
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cpVect mouse_delta = {0, 0};
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struct joystick {
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int id;
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//GLFWgamepadstate state;
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};
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static int *downkeys = NULL;
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static struct joystick *joysticks = NULL;
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static int mquit = 0;
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static struct callee pawn_callee;
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static struct callee gamepad_callee;
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static struct {
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char *key;
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JSValue value;
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} *jshash = NULL;
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JSValue input2js(const char *input) {
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int idx = shgeti(jshash, input);
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if (idx != -1)
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return jshash[idx].value;
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if (shlen(jshash) == 0)
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sh_new_arena(jshash);
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JSValue n = str2js(input);
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shput(jshash, input, n);
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return n;
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}
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void add_downkey(int key) {
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for (int i = 0; i < arrlen(downkeys); i++)
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if (downkeys[i] == key) return;
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arrput(downkeys, key);
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}
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void rm_downkey(int key) {
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for (int i = 0; i < arrlen(downkeys); i++)
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if (downkeys[i] == key) {
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arrdelswap(downkeys, i);
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return;
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}
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}
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char *mb2str(int btn)
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{
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switch(btn) {
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case 0:
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return "lm";
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break;
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case 1:
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return "rm";
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break;
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case 2:
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return "mm";
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break;
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}
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return "NULLMOUSE";
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}
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void input_mouse(int btn, int state, uint32_t mod)
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{
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char out[16] = {0};
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snprintf(out, 16, "%s%s%s%s",
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mod & SAPP_MODIFIER_CTRL ? "C-" : "",
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mod & SAPP_MODIFIER_ALT ? "M-" : "",
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mod & SAPP_MODIFIER_SUPER ? "S-" : "",
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mb2str(btn)
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);
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JSValue argv[3];
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argv[0] = JS_NewString(js, "emacs");
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argv[1] = JS_NewString(js, out);
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argv[2] = jsinputstate[state];
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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JS_FreeValue(js, argv[1]);
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}
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void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod)
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{
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mouse_pos.x = x;
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mouse_pos.y = mainwin.height - y;
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mouse_delta.x = dx;
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mouse_delta.y = -dy;
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JSValue argv[4];
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argv[0] = jsmouse;
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argv[1] = jsmove;
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argv[2] = vec2js(mouse_pos);
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argv[3] = vec2js(mouse_delta);
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script_callee(pawn_callee, 4, argv);
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JS_FreeValue(js, argv[2]);
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JS_FreeValue(js, argv[3]);
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}
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void input_mouse_scroll(float x, float y, uint32_t mod)
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{
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mousewheel.x = x;
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mousewheel.y = y;
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JSValue argv[4];
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argv[0] = jsmouse;
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char out[16] = {0};
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snprintf(out, 16, "%s%s%sscroll",
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mod & SAPP_MODIFIER_CTRL ? "C-" : "",
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mod & SAPP_MODIFIER_ALT ? "M-" : "",
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mod & SAPP_MODIFIER_SUPER ? "S-" : ""
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);
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argv[1] = JS_NewString(js,out);
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argv[2] = vec2js(mousewheel);
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[1]);
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JS_FreeValue(js, argv[2]);
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}
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void input_btn(int btn, int state, uint32_t mod)
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{
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char *keystr = keyname_extd(btn);
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if (strlen(keystr) == 1 && mod & SAPP_MODIFIER_SHIFT)
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keystr[0] = toupper(keystr[0]);
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char out[16] = {0};
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snprintf(out, 16, "%s%s%s%s",
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mod & SAPP_MODIFIER_CTRL ? "C-" : "",
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mod & SAPP_MODIFIER_ALT ? "M-" : "",
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mod & SAPP_MODIFIER_SUPER ? "S-" : "",
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keystr
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);
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JSValue argv[3];
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argv[1] = JS_NewString(js, out);
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argv[2] = jsinputstate[state];
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argv[0] = JS_NewString(js, "emacs");
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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argv[0] = JS_NewString(js, "action");
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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JS_FreeValue(js, argv[1]);
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if (state == INPUT_DOWN) {
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key_states[btn] = INPUT_DOWN;
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add_downkey(btn);
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}
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else if (state == INPUT_UP) {
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key_states[btn] = INPUT_UP;
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rm_downkey(btn);
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}
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}
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static const uint32_t UNCHAR_FLAGS = SAPP_MODIFIER_CTRL | SAPP_MODIFIER_ALT | SAPP_MODIFIER_SUPER;
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void input_key(uint32_t key, uint32_t mod)
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{
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if (mod & UNCHAR_FLAGS) return;
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if (key <= 31 || key >= 127) return;
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JSValue argv[2];
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char s[2] = {key, '\0'};
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argv[0] = JS_NewString(js, "char");
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argv[1] = JS_NewString(js, s);
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script_callee(pawn_callee, 2, argv);
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JS_FreeValue(js, argv[0]);
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JS_FreeValue(js, argv[1]);
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}
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void register_pawn(struct callee c) {
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pawn_callee = c;
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}
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void register_gamepad(struct callee c) {
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gamepad_callee = c;
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}
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static void pawn_call_keydown(int key) {
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JSValue argv[4];
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argv[0] = jsinput;
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argv[1] = jsnum;
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argv[2] = jsinputstate[INPUT_DOWN];
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/* TODO: Could cache */
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argv[3] = JS_NewInt32(js, key);
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script_callee(pawn_callee, 4, argv);
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JS_FreeValue(js, argv[3]);
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}
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/*
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0 free
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1 lock
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*/
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void set_mouse_mode(int mousemode) { sapp_lock_mouse(mousemode); }
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void input_init() {
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jsaxesstr[0] = str2js("ljoy");
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jsaxesstr[1] = str2js("rjoy");
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jsaxesstr[2] = str2js("ltrigger");
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jsaxesstr[3] = str2js("rtrigger");
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jsaxis = str2js("axis");
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jsinputstate[INPUT_UP] = str2js("released");
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jsinputstate[INPUT_REPEAT] = str2js("rep");
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jsinputstate[INPUT_DOWN] = str2js("pressed");
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jsinputstate[3] = str2js("pressrep");
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jsinputstate[4] = str2js("down");
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jsinput = str2js("input");
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jsnum = str2js("num");
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jsany = str2js("any");
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jsmouse = str2js("mouse");
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jspos = str2js("pos");
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jsmove = str2js("move");
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jsscroll = str2js("scroll");
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for (int i = 0; i < 512; i++)
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key_states[i] = INPUT_UP;
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for (int i = 0; i < 3; i++)
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mouse_states[i] = INPUT_UP;
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}
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char keybuf[50];
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const char *keyname_extd(int key) {
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if (key > 289 && key < 302) {
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int num = key - 289;
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sprintf(keybuf, "f%d", num);
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return keybuf;
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}
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if (key >= 320 && key <= 329) {
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int num = key - 320;
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sprintf(keybuf, "kp%d", num);
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return keybuf;
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}
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switch (key) {
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case SAPP_KEYCODE_ENTER:
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return "enter";
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case SAPP_KEYCODE_ESCAPE:
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return "escape";
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case SAPP_KEYCODE_DELETE:
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return "delete";
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case SAPP_KEYCODE_INSERT:
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return "insert";
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case SAPP_KEYCODE_TAB:
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return "tab";
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case SAPP_KEYCODE_RIGHT:
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return "right";
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case SAPP_KEYCODE_LEFT:
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return "left";
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case SAPP_KEYCODE_UP:
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return "up";
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case SAPP_KEYCODE_DOWN:
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return "down";
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case SAPP_KEYCODE_LEFT_SHIFT:
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return "lshift";
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case SAPP_KEYCODE_RIGHT_SHIFT:
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return "rshift";
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case SAPP_KEYCODE_LEFT_CONTROL:
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return "lctrl";
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case SAPP_KEYCODE_LEFT_ALT:
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return "lalt";
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case SAPP_KEYCODE_RIGHT_CONTROL:
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return "rctrl";
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case SAPP_KEYCODE_RIGHT_ALT:
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return "ralt";
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case SAPP_KEYCODE_SPACE:
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return "space";
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case SAPP_KEYCODE_KP_ADD:
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return "plus";
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case SAPP_KEYCODE_KP_SUBTRACT:
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return "minus";
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case SAPP_KEYCODE_GRAVE_ACCENT:
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return "`";
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case SAPP_KEYCODE_LEFT_BRACKET:
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return "lbracket";
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case SAPP_KEYCODE_RIGHT_BRACKET:
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return "rbracket";
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case SAPP_KEYCODE_BACKSPACE:
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return "backspace";
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case SAPP_KEYCODE_PAGE_UP:
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return "pgup";
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case SAPP_KEYCODE_PAGE_DOWN:
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return "pgdown";
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}
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if (key >= 32 && key <=90) {
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keybuf[0] = tolower(key);
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keybuf[1] = '\0';
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return keybuf;
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}
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return "NULL";
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}
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void call_input_down(int *key) {
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JSValue argv[3];
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argv[0] = JS_NewString(js, "emacs");
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argv[1] = input2js(keyname_extd(*key));
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argv[2] = jsinputstate[4];
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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}
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/* This is called once every frame - or more if we want it more! */
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void input_poll(double wait) {
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for (int i = 0; i < arrlen(downkeys); i++)
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call_input_down(&downkeys[i]);
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}
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int key_is_num(int key) {
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return key <= 57 && key >= 48;
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}
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void cursor_hide() { sapp_show_mouse(0); }
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void cursor_show() { sapp_show_mouse(1); }
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int action_down(int key) { return key_states[key] == INPUT_DOWN; }
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int action_up(int key) { return key_states[key] == INPUT_UP; }
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void quit() {
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sapp_quit();
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}
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