prosperon/source/scripts/debug.js

169 lines
3.6 KiB
JavaScript

var Gizmos = {
pick_gameobject_points(worldpos, gameobject, points) {
var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
if (idx === -1) return null;
return points[idx];
},
};
var Debug = {
draw_grid(width, span, color) {
color = color ? color : Color.green;
cmd(47, width, span, color);
},
point(pos, size, color) {
color = color ? color : Color.blue;
cmd(51, pos, size,color);
},
arrow(start, end, color, capsize) {
color = color ? color : Color.red;
if (!capsize)
capsize = 4;
cmd(81, start, end, color, capsize);
},
box(pos, wh, color) {
color = color ? color : Color.white;
cmd(53, pos, wh, color);
},
numbered_point(pos, n) {
Debug.point(world2screen(pos), 3);
gui_text(n, world2screen(pos).add([0,4]), 1);
},
phys_drawing: false,
draw_phys(on) {
this.phys_drawing = on;
cmd(4, this.phys_drawing);
},
draw_obj_phys(obj) {
cmd(82, obj.body);
},
register_call(fn, obj) {
register_debug(fn,obj);
},
line(points, color, type) {
if (!type)
type = 0;
if (!color)
color = Color.white;
switch (type) {
case 0:
cmd(83, points, color);
}
},
};
var Gizmos = {
pick_gameobject_points(worldpos, gameobject, points) {
var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
if (idx === -1) return null;
return points[idx];
},
};
var Nuke = {
newline(cols) { nuke(3, cols ? cols : 1); },
newrow(height) { nuke(13,height); },
wins: {},
curwin:"",
prop(str, v) {
var ret = nuke(2, str, v);
if (Number.isFinite(ret)) return ret;
return 0;
},
treeid: 0,
tree(str) { var on = nuke(11, str, this.treeid); this.treeid++; return on; },
tree_pop() { nuke(12);},
prop_num(str, num) { return nuke(2, str, num, -1e10, 1e10, 0.01); },
prop_bool(str, val) { return nuke(4, str, val); },
checkbox(val) { return nuke(4,"",val); },
label(str) { nuke(5, str); },
textbox(str) { return nuke(7, str); },
scrolltext(str) { nuke(14,str); },
defaultrect: { x:10, y:10, w:400, h:600 },
window(name) {
this.curwin = name;
var rect;
if (name in this.wins)
rect = this.wins[name];
else
rect = { x:10, y:10, w:400, h:600 };
nuke(0, name, rect);
},
button(name) { return nuke(6, name); },
radio(name, val, cmp) { return nuke(9, name, val, cmp); },
img(path) { nuke(8, path); },
end() {
this.wins[this.curwin] = nuke(10);
this.treeid = 0;
nuke(1);
},
pprop(str, p, nonew) {
switch(typeof p) {
case 'number':
if (!nonew) Nuke.newline();
return Nuke.prop_num(str, p);
break;
case 'boolean':
if (!nonew) Nuke.newline();
return Nuke.prop_bool(str, p);
case 'object':
if (Array.isArray(p)) {
var arr = [];
Nuke.newline(p.length+1);
Nuke.label(str);
arr[0] = Nuke.pprop("#x", p[0], true);
arr[1] = Nuke.pprop("#y", p[1], true);
return arr;
} else {
if (!nonew)Nuke.newline(2);
Nuke.label(str);
Nuke.label(p);
}
break;
case 'string':
if (!nonew) Nuke.newline();
Nuke.label(str);
return Nuke.textbox(p);
default:
if (!nonew) Nuke.newline(2);
Nuke.label(str);
Nuke.label(p);
}
},
};
Object.defineProperty(Nuke, "curwin", {enumerable:false});
Object.defineProperty(Nuke, "defaultrect", {enumerable:false});
var DebugControls = {
input_f1_pressed() {
Debug.draw_phys(!Debug.phys_drawing);
},
};
set_pawn(DebugControls);