119 lines
2.5 KiB
C
Executable file
119 lines
2.5 KiB
C
Executable file
#include "input.h"
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#include "vec.h"
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int32_t mouseWheelX = 0;
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int32_t mouseWheelY = 0;
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int ychange = 0;
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int xchange = 0;
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float deltaT = 0;
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int quit = 0;
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static double c_xpos;
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static double c_ypos;
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static struct vec downkeys;
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static void cursor_pos_cb(GLFWwindow *w, double xpos, double ypos)
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{
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xchange = (int)xpos - c_xpos;
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ychange = (int)ypos - c_ypos;
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c_xpos = xpos;
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c_ypos = ypos;
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}
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static void scroll_cb(GLFWwindow *w, double xoffset, double yoffset)
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{
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mouseWheelY = yoffset;
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mouseWheelX = xoffset;
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}
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void input_init()
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{
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glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
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glfwSetScrollCallback(mainwin->window, scroll_cb);
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}
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void call_input_down(int *key) {
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const char *keyname = glfwGetKeyName(*key, 0);
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char keystr[50] = {'\0'};
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snprintf(keystr, 50, "input_%s_down", keyname);
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script_call(keystr);
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}
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/* This is called once every frame - or more if we want it more! */
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void input_poll(double wait)
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{
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ychange = 0;
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xchange = 0;
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mouseWheelX = 0;
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mouseWheelY = 0;
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glfwWaitEventsTimeout(wait);
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//editor_input(&e);
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vec_walk(&downkeys, call_input_down);
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}
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int same_key(int *key1, int *key2) {
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return *key1 == *key2;
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}
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void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
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{
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if (downkeys.data == NULL) {
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downkeys = vec_init(sizeof(key), 10);
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}
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char keystr[50] = {'\0'};
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strcat(keystr, "input_");
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strcat(keystr, glfwGetKeyName(key, 0));
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switch (action) {
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case GLFW_PRESS:
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strcat(keystr, "_pressed");
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int *foundkey = vec_find(&downkeys, same_key, &key);
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if (foundkey == NULL) {
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vec_add(&downkeys, &key);
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}
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break;
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case GLFW_RELEASE:
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strcat(keystr, "_released");
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int found = vec_find_n(&downkeys, same_key, &key);
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if (found != -1) {
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vec_delete(&downkeys, found);
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}
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break;
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case GLFW_REPEAT:
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strcat(keystr, "_rep");
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break;
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}
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script_call(keystr);
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}
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void cursor_hide()
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{
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glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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void cursor_show()
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{
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glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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int action_down(int scancode)
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{
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int *foundkey = vec_find(&downkeys, same_key, &scancode);
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return foundkey != NULL;
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}
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int action_up(int scancode)
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{
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int *foundkey = vec_find(&downkeys, same_key, &scancode);
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return foundkey == NULL;
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} |