78 lines
1.5 KiB
C
Executable file
78 lines
1.5 KiB
C
Executable file
#ifndef EDITOR_H
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#define EDITOR_H
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#include <config.h>
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#include <stdbool.h>
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#include "resources.h"
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#define ASSET_TYPE_NULL 0
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#define ASSET_TYPE_IMAGE 1
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#define ASSET_TYPE_TEXT 2
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struct fileasset {
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char *filename;
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short extension_len;
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short filename_len;
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bool searched;
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short type;
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void *data;
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};
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struct editorVars {
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bool showStats;
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bool showHierarchy;
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bool showLighting;
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bool showGameSettings;
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bool showViewmode;
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bool showDebugMenu;
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bool showAssetMenu;
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bool showREPL;
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bool showExport;
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bool showLevel;
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};
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struct vec;
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struct gameproject;
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struct mSprite;
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extern struct gameproject *cur_project;
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extern struct vec *projects;
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struct Texture;
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struct mSDLWindow;
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void pickGameObject(int pickID);
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int is_allowed_extension(const char *ext);
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void editor_init(struct mSDLWindow *window);
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void editor_input();
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void editor_render();
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int editor_wantkeyboard();
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void editor_save();
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void editor_makenewobject();
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void editor_project_gui();
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void editor_selectasset(struct fileasset *asset);
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void editor_selectasset_str(char *path);
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void editor_asset_gui(struct fileasset *asset);
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void editor_asset_tex_gui(struct Texture *tex);
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void editor_asset_text_gui(char *text);
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void editor_level_btn(char *level);
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void editor_prefab_btn(char *prefab);
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void game_start();
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void game_resume();
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void game_stop();
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void game_pause();
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void get_levels();
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int obj_gui_hierarchy(struct mGameObject *selected);
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void sprite_gui(struct mSprite *sprite);
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#endif
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