1025 lines
26 KiB
C
1025 lines
26 KiB
C
#include "nuke.h"
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#include "2dphysics.h"
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#include "camera.h"
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#include "config.h"
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#include "datastream.h"
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#include "debug.h"
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#include "debugdraw.h"
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#include "editor.h"
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#include "editorstate.h"
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#include "gameobject.h"
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#include "input.h"
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#include "level.h"
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#include "math.h"
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#include "openglrender.h"
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#include "registry.h"
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#include "resources.h"
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#include "script.h"
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#include "shader.h"
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#include "sound.h"
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#include "sprite.h"
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#include "texture.h"
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#include "vec.h"
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#include "window.h"
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#include <chipmunk/chipmunk.h>
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#include <ctype.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define __USE_XOPEN_EXTENDED 1
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#include "ftw.h"
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#include <stb_ds.h>
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#define ASSET_TEXT_BUF 1024 * 1024 /* 1 MB buffer for editing text files */
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struct gameproject *cur_project = NULL;
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struct vec *projects = NULL;
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static char setpath[MAXPATH];
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// Menus
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// TODO: Pack this into a bitfield
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static struct editorVars editor = {0};
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// Lighting effect flags
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static bool renderAO = true;
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static bool renderDynamicShadows = true;
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// Debug render modes
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static bool renderGizmos = false;
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static bool showGrid = true;
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static bool debugDrawPhysics = false;
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const char *allowed_extensions[] = {"jpg", "png", "gltf", "glsl"};
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static const char *editor_filename = "editor.ini";
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struct asset {
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char *key;
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struct fileasset *value;
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};
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static struct asset *assets = NULL;
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static char asset_search_buffer[100] = {0};
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struct fileasset *selected_asset;
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static int selected_index = -1;
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static int grid1_width = 1;
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static int grid1_span = 100;
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static int grid2_width = 3;
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static int grid2_span = 1000;
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static bool grid1_draw = true;
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static bool grid2_draw = true;
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static float tex_scale = 1.f;
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static struct TexAnimation tex_gui_anim = {0};
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char current_level[MAXNAME] = {'\0'};
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char levelname[MAXNAME] = {'\0'};
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static struct vec *levels = NULL;
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static const int ASSET_WIN_SIZE = 512;
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static const char *get_extension(const char *filepath) {
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return strrchr(filepath, '.');
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}
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static int check_if_resource(const char *fpath, const struct stat *sb,
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int typeflag, struct FTW *ftwbuf) {
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if (typeflag == FTW_F) {
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const char *ext = get_extension(fpath);
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if (ext && is_allowed_extension(ext)) {
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struct fileasset *newasset =
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(struct fileasset *)calloc(1, sizeof(struct fileasset));
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newasset->filename = (char *)malloc(sizeof(char) * strlen(fpath) + 1);
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strcpy(newasset->filename, fpath);
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newasset->extension_len = strlen(ext);
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newasset->searched = true;
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shput(assets, newasset->filename, newasset);
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}
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}
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return 0;
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}
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static void print_files_in_directory(const char *dirpath) {
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int nflags = 0;
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shfree(assets);
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nftw(dirpath, &check_if_resource, 10, nflags);
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}
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static void get_all_files() { print_files_in_directory(DATA_PATH); }
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static int *compute_prefix_function(const char *str) {
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int str_len = strlen(str);
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int *pi = (int *)malloc(sizeof(int) * str_len);
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pi[0] = 0;
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int k = 0;
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for (int q = 2; q < str_len; q++) {
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while (k > 0 && str[k + 1] != str[q])
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k = pi[k];
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if (str[k + 1] == str[q])
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k += 1;
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pi[q] = k;
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}
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return pi;
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}
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static bool kmp_match(const char *search, const char *text, int *pi) {
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int s_len = strlen(search);
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int t_len = strlen(text);
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// int *pi = compute_prefix_function(search);
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int q = 0;
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bool found = false;
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for (int i = 0; i < t_len; i++) {
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while (q > 0 && search[q + 1] != text[i])
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q = pi[q];
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if (search[q + 1] == text[i])
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q += 1;
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if (q == s_len) {
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q = pi[q];
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found = true;
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goto end;
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}
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}
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end:
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return found;
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}
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static int MyCallback() {
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/*
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
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data->InsertChars(data->CursorPos, "..");
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
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if (data->EventKey == ImGuiKey_UpArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Up!");
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data->SelectAll();
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} else if (data->EventKey == ImGuiKey_DownArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Down!");
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data->SelectAll();
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}
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
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int i = 0;
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if (data->Buf[0] == '\0')
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while (i < shlen(assets))
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assets[i].value->searched = true;
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else
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while (i < shlen(assets))
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assets[i].value->searched =
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(strstr(assets[i].value->filename, data->Buf) ==
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NULL) ? false : true;
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}
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*/
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return 0;
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}
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static int TextEditCallback() // ImGuiInputTextCallbackData * data)
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{
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/*
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static int dirty = 0;
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if (data->EventChar == '\n') {
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dirty = 1;
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} else if (data->EventChar == '(') {
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//data->EventChar = 245;
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dirty = 2;
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} else if (data->EventChar == ')') {
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dirty = 3;
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}
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if (data->EventFlag == ImGuiInputTextFlags_CallbackAlways) {
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if (dirty == 1) {
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dirty = 0;
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char *c = &data->Buf[data->CursorPos - 2];
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while (*c != '\n')
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c--;
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c++;
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if (isblank(*c)) {
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char *ce = c;
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while (isblank(*ce))
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ce++;
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data->InsertChars(data->CursorPos, c, ce);
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}
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}
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}
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*/
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return 0;
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}
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void editor_save() {
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FILE *feditor = fopen(editor_filename, "w+");
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fwrite(&editor, sizeof(editor), 1, feditor);
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fclose(feditor);
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}
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static void edit_input_cb(GLFWwindow *w, int key, int scancode, int action, int mods) {
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if (editor_wantkeyboard())
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return;
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if (action != GLFW_PRESS)
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return;
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switch (key) {
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case GLFW_KEY_ESCAPE:
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quit = true;
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//editor_save_projects();
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editor_save();
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break;
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case GLFW_KEY_1:
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renderMode = LIT;
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break;
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case GLFW_KEY_2:
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renderMode = UNLIT;
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break;
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case GLFW_KEY_3:
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renderMode = WIREFRAME;
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break;
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case GLFW_KEY_4:
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renderMode = DIRSHADOWMAP;
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break;
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case GLFW_KEY_5:
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renderGizmos = !renderGizmos;
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break;
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case GLFW_KEY_6:
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debugDrawPhysics = !debugDrawPhysics;
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break;
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case GLFW_KEY_7:
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break;
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case GLFW_KEY_8:
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break;
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case GLFW_KEY_9:
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break;
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case GLFW_KEY_0:
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break;
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case GLFW_KEY_T:
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break;
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case GLFW_KEY_F2:
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editor.showAssetMenu = !editor.showAssetMenu;
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break;
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case GLFW_KEY_F3:
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editor.showStats = !editor.showStats;
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break;
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case GLFW_KEY_F4:
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editor.showHierarchy = !editor.showHierarchy;
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break;
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case GLFW_KEY_F5:
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editor.showLighting = !editor.showLighting;
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break;
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case GLFW_KEY_F6:
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editor.showGameSettings = !editor.showGameSettings;
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break;
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case GLFW_KEY_F7:
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editor.showViewmode = !editor.showViewmode;
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break;
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case GLFW_KEY_F8:
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editor.showDebugMenu = !editor.showDebugMenu;
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break;
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case GLFW_KEY_F9:
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editor.showExport = !editor.showExport;
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break;
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case GLFW_KEY_F10:
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editor.showLevel = !editor.showLevel;
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break;
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case GLFW_KEY_F11:
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window_togglefullscreen(mainwin);
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break;
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case GLFW_KEY_GRAVE_ACCENT:
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editor.showREPL = !editor.showREPL;
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break;
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case GLFW_KEY_K:
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showGrid = !showGrid;
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break;
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case GLFW_KEY_DELETE:
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break;
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case GLFW_KEY_F:
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/*
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if (selectedobject != NULL) {
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cam_goto_object(&camera, &selectedobject->transform);
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}
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*/
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break;
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}
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}
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static void edit_mouse_cb(GLFWwindow *w, int button, int action, int mods) {
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if (editor_wantkeyboard())
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return;
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if (action == GLFW_PRESS) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_RIGHT:
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cursor_hide();
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break;
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case GLFW_MOUSE_BUTTON_MIDDLE:
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/*
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glBindFramebuffer(GL_FRAMEBUFFER, debugColorPickBO);
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int mx = 0;
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int my = 0;
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SDL_GetMouseState(&mx, &my);
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unsigned char data[4];
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glReadPixels(mx, SCREEN_HEIGHT - my, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
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int pickID = data[0] + data[1]*256 + data[2]*256*256;
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snprintf(objectName, 200, "Object %d", pickID);
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pickGameObject(pickID);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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*/
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pickGameObject(-1);
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break;
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}
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} else if (action == GLFW_RELEASE) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_RIGHT:
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cursor_show();
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break;
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}
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}
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}
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void editor_init(struct mSDLWindow *window) {
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levels = vec_make(MAXNAME, 10);
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editor_load_projects();
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FILE *feditor = fopen(editor_filename, "r");
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if (feditor == NULL) {
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editor_save();
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} else {
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fread(&editor, sizeof(editor), 1, feditor);
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fclose(feditor);
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}
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nuke_init(window);
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window->nuke_gui = editor_render;
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glfwSetKeyCallback(window->window, edit_input_cb);
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glfwSetMouseButtonCallback(window->window, edit_mouse_cb);
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}
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// TODO: Implement
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int editor_wantkeyboard() { return 0; }
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const int nuk_std = NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
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NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE;
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const struct nk_rect nk_rect_std = {250, 250, 250, 250};
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void editor_project_gui() {
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/* Grid, etc */
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if (grid1_draw)
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draw_grid(grid1_width, grid1_span);
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if (grid2_draw)
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draw_grid(grid2_width, grid2_span);
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if (debugDrawPhysics) {
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// for (int i = 0; i < number_of_gameobjects(); i++)
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// phys2d_dbgdrawcircle(objects[i]->circle);
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}
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static char text[3][64];
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static int text_len[3];
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static const char *items[] = {"Item 0", "item 1", "item 2"};
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static int selected_item = 0;
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static int check = 1;
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int i;
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if (nk_begin(ctx, "Menu Demo", nk_rect(600, 350, 275, 250), nuk_std)) {
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nk_menubar_begin(ctx);
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nk_layout_row_dynamic(ctx, 30, 2);
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char bbbuf[256];
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snprintf(bbbuf, 256, "Current level: %s", current_level[0] == '\0' ? "Level not saved!" : current_level);
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nk_label(ctx, bbbuf, NK_TEXT_LEFT);
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if (nk_menu_begin_label(ctx, "Windows", NK_TEXT_LEFT, nk_vec2(100, 200))) {
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nk_layout_row_dynamic(ctx, 30, 1);
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nk_checkbox_label(ctx, "Resources", &editor.showAssetMenu);
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nk_checkbox_label(ctx, "Hierarchy", &editor.showHierarchy);
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nk_checkbox_label(ctx, "Lighting F5", &editor.showLighting);
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nk_checkbox_label(ctx, "Game Settings F6", &editor.showGameSettings);
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nk_checkbox_label(ctx, "View F7", &editor.showViewmode);
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nk_checkbox_label(ctx, "Debug F8", &editor.showDebugMenu);
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nk_checkbox_label(ctx, "Export F9", &editor.showExport);
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nk_checkbox_label(ctx, "Level F10", &editor.showLevel);
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nk_checkbox_label(ctx, "REPL", &editor.showREPL);
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nk_menu_end(ctx);
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}
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if (nk_menu_begin_text(ctx, "Levels", 100, 0, nk_vec2(100, 50))) {
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if (nk_button_label(ctx, "New")) {
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new_level();
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current_level[0] = '\0';
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}
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if (nk_button_label(ctx, "Save")) {
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save_level(current_level);
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get_levels();
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}
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if (nk_button_label(ctx, "Save as")) {
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save_level(levelname);
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strcpy(current_level, levelname);
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levelname[0] = '\0';
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get_levels();
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}
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nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, levelname,
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MAXNAME - 1, nk_filter_default);
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vec_walk(levels, (void (*)(void *)) & editor_level_btn);
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}
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nk_menubar_end(ctx);
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}
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nk_end(ctx);
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if (editor.showExport &&
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nk_begin(ctx, "Export and Bake", nk_rect_std, nuk_std)) {
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if (nk_button_label(ctx, "Bake")) {
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}
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if (nk_button_label(ctx, "Build")) {
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}
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nk_end(ctx);
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}
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// Shadow map vars
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if (nk_begin(ctx, "Lighting options", nk_rect_std, nuk_std)) {
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_label(ctx, "Directional shadow map", NK_TEXT_LEFT);
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nk_property_float(ctx, "Near plane", -200.f, &near_plane, 200.f, 1.f,
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0.01f);
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nk_property_float(ctx, "Far plane", -200.f, &far_plane, 200.f, 1.f, 0.01f);
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nk_property_float(ctx, "Shadow lookahead", 0.f, &shadowLookahead, 100.f,
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1.f, 0.01f);
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nk_property_float(ctx, "Plane size", 0.f, &plane_size, 100.f, 1.f, 0.01f);
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}
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nk_end(ctx);
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if (editor.showGameSettings) {
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nk_begin(ctx, "Game settings", nk_rect_std, nuk_std);
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// nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, cur_project->name,
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// 126, nk_filter_default);
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if (nk_tree_push(ctx, NK_TREE_NODE, "Physics", NK_MINIMIZED)) {
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nk_property_float(ctx, "2d Gravity", -5000.f, &phys2d_gravity, 0.f, 1.f,
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0.1f);
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phys2d_apply();
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nk_tree_pop(ctx);
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}
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if (nk_tree_push(ctx, NK_TREE_NODE, "Quality", NK_MINIMIZED)) {
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nk_tree_pop(ctx);
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}
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nk_end(ctx);
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}
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if (editor.showStats) {
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nk_begin(ctx, "Stats", nk_rect_std, nuk_std);
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nk_labelf(ctx, NK_TEXT_LEFT, "FPS: %2.4f", 1.f / deltaT);
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nk_labelf(ctx, NK_TEXT_LEFT, "Triangles rendered: %llu", triCount);
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nk_end(ctx);
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}
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if (editor.showREPL) {
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nk_begin(ctx, "REPL", nk_rect_std, nuk_std);
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nk_flags active;
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static char buffer[512] = {'\0'};
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active = nk_edit_string_zero_terminated(ctx, NK_EDIT_BOX | NK_EDIT_SIG_ENTER, buffer, 512 - 1, nk_filter_ascii);
|
|
if (active && NK_EDIT_COMMITED) {
|
|
script_run(buffer);
|
|
buffer[0] = '\0';
|
|
}
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (editor.showViewmode) {
|
|
nk_begin(ctx, "View options", nk_rect_std, nuk_std);
|
|
|
|
nk_property_float(ctx, "Camera FOV", 0.1f, &editorFOV, 90.f, 1.f, 0.1f);
|
|
nk_property_float(ctx, "Camera Near Plane", 0.1f, &editorClose, 5.f, 0.1f,
|
|
0.01f);
|
|
nk_property_float(ctx, "Camera Far Plane", 50.f, &editorFar, 10000.f, 1.f,
|
|
1.f);
|
|
|
|
if (nk_tree_push(ctx, NK_TREE_NODE, "Shading mode", NK_MINIMIZED)) {
|
|
renderMode =
|
|
nk_option_label(ctx, "Lit", renderMode == LIT) ? LIT : renderMode;
|
|
renderMode = nk_option_label(ctx, "Unlit", renderMode == UNLIT)
|
|
? UNLIT
|
|
: renderMode;
|
|
renderMode = nk_option_label(ctx, "Wireframe", renderMode == WIREFRAME)
|
|
? WIREFRAME
|
|
: renderMode;
|
|
renderMode = nk_option_label(ctx, "Directional shadow map",
|
|
renderMode == DIRSHADOWMAP)
|
|
? DIRSHADOWMAP
|
|
: renderMode;
|
|
nk_tree_pop(ctx);
|
|
}
|
|
|
|
if (nk_tree_push(ctx, NK_TREE_NODE, "Lighting", NK_MINIMIZED)) {
|
|
nk_checkbox_label(ctx, "Shadows", &renderDynamicShadows);
|
|
nk_checkbox_label(ctx, "Ambient Occlusion", &renderAO);
|
|
nk_tree_pop(ctx);
|
|
}
|
|
|
|
if (nk_tree_push(ctx, NK_TREE_NODE, "Debug Draws", NK_MINIMIZED)) {
|
|
nk_checkbox_label(ctx, "Gizmos", &renderGizmos);
|
|
nk_checkbox_label(ctx, "Grid", &showGrid);
|
|
nk_checkbox_label(ctx, "Physics", &debugDrawPhysics);
|
|
nk_tree_pop(ctx);
|
|
}
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (editor.showHierarchy) {
|
|
editor.showHierarchy = nk_begin(ctx, "Objects", nk_rect_std, nuk_std);
|
|
|
|
if (nk_button_label(ctx, "New Object")) {
|
|
MakeGameobject();
|
|
}
|
|
|
|
obj_gui_hierarchy(selectedobject);
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (nk_begin(ctx, "Simulate", nk_rect_std, nuk_std)) {
|
|
|
|
if (physOn) {
|
|
if (nk_button_label(ctx, "Pause"))
|
|
game_pause();
|
|
|
|
if (nk_button_label(ctx, "Stop"))
|
|
game_stop();
|
|
} else {
|
|
if (nk_button_label(ctx, "Play"))
|
|
game_start();
|
|
}
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (nk_begin(ctx, "Prefab Creator", nk_rect_std, nuk_std)) {
|
|
vec_walk(prefabs, (void (*)(void *)) & editor_prefab_btn);
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (editor.showAssetMenu) {
|
|
nk_begin(ctx, "Asset Menu", nk_rect_std, nuk_std);
|
|
|
|
nk_edit_string_zero_terminated(ctx,
|
|
NK_EDIT_BOX | NK_EDIT_NO_HORIZONTAL_SCROLL,
|
|
asset_search_buffer, 100, nk_filter_ascii);
|
|
|
|
/*
|
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
|
|
data->InsertChars(data->CursorPos, "..");
|
|
} else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
|
|
if (data->EventKey == ImGuiKey_UpArrow) {
|
|
data->DeleteChars(0, data->BufTextLen);
|
|
data->InsertChars(0, "Pressed Up!");
|
|
data->SelectAll();
|
|
} else if (data->EventKey == ImGuiKey_DownArrow) {
|
|
data->DeleteChars(0, data->BufTextLen);
|
|
data->InsertChars(0, "Pressed Down!");
|
|
data->SelectAll();
|
|
}
|
|
} else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
|
|
int i = 0;
|
|
if (data->Buf[0] == '\0')
|
|
while (i < shlen(assets))
|
|
assets[i].value->searched = true;
|
|
else
|
|
while (i < shlen(assets))
|
|
assets[i].value->searched =
|
|
(strstr(assets[i].value->filename, data->Buf) ==
|
|
NULL) ? false : true;
|
|
|
|
}
|
|
*/
|
|
|
|
if (nk_button_label(ctx, "Reload all files"))
|
|
get_all_files();
|
|
|
|
nk_group_begin(ctx, "##scrolling", NK_WINDOW_NO_SCROLLBAR);
|
|
for (int i = 0; i < shlen(assets); i++) {
|
|
if (!assets[i].value->searched)
|
|
continue;
|
|
|
|
if (nk_button_label(ctx, assets[i].value->filename + stemlen)) {
|
|
editor_selectasset(assets[i].value);
|
|
}
|
|
}
|
|
nk_group_end(ctx);
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
if (selected_asset)
|
|
editor_asset_gui(selected_asset);
|
|
|
|
if (editor.showDebugMenu) {
|
|
nk_begin(ctx, "Debug Menu", nk_rect_std, nuk_std);
|
|
|
|
if (nk_button_label(ctx, "Reload Shaders")) {
|
|
shader_compile_all();
|
|
}
|
|
|
|
nk_property_int(ctx, "Grid 1 Span", 1, &grid1_span, 500, 1, 1);
|
|
nk_checkbox_label(ctx, "Draw", &grid1_draw);
|
|
|
|
nk_property_int(ctx, "Grid 2 Span", 10, &grid2_span, 1000, 1, 1);
|
|
nk_checkbox_label(ctx, "Draw", &grid2_draw);
|
|
|
|
nk_property_float(ctx, "Grid Opacity", 0.f, &gridOpacity, 1.f, 0.01f,
|
|
0.01f);
|
|
nk_property_float(ctx, "Small unit", 0.5f, &smallGridUnit, 5.f, 0.1f, 0.1f);
|
|
nk_property_float(ctx, "Big unit", 10.f, &bigGridUnit, 50.f, 1.f, 0.1f);
|
|
nk_property_float(ctx, "Small thickness", 1.f, &gridSmallThickness, 10.f,
|
|
0.1f, 0.1f);
|
|
nk_property_float(ctx, "Big thickness", 1.f, &gridBigThickness, 10.f, 0.1f,
|
|
0.1f);
|
|
|
|
static struct nk_colorf smgrd;
|
|
static struct nk_colorf lgrd;
|
|
|
|
nk_color_pick(ctx, &smgrd, NK_RGBA);
|
|
nk_color_pick(ctx, &lgrd, NK_RGBA);
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
startobjectgui:
|
|
|
|
if (selectedobject) {
|
|
draw_point(selectedobject->transform.position[0],
|
|
selectedobject->transform.position[1], 5);
|
|
|
|
nk_begin(ctx, "Object Parameters", nk_rect_std, nuk_std);
|
|
|
|
nk_layout_row_dynamic(ctx, 30, 3);
|
|
|
|
if (nk_button_label(ctx, "Save"))
|
|
gameobject_saveprefab(selectedobject);
|
|
|
|
if (nk_button_label(ctx, "Del")) {
|
|
gameobject_delete(selected_index);
|
|
pickGameObject(-1);
|
|
nk_end(ctx);
|
|
goto startobjectgui;
|
|
}
|
|
|
|
if (selectedobject->editor.prefabSync) {
|
|
if (nk_button_label(ctx, "Revert"))
|
|
gameobject_revertprefab(selectedobject);
|
|
}
|
|
|
|
nk_label(ctx, "Name", NK_TEXT_LEFT);
|
|
nk_edit_string_zero_terminated(ctx, 0, selectedobject->editor.mname, 50,
|
|
nk_filter_ascii);
|
|
|
|
nk_label(ctx, "Prefab", NK_TEXT_LEFT);
|
|
nk_edit_string_zero_terminated(ctx, 0, selectedobject->editor.prefabName,
|
|
50, nk_filter_ascii);
|
|
// Disabled if::::: selectedobject->editor.prefabSync ?
|
|
// ImGuiInputTextFlags_ReadOnly : 0);
|
|
|
|
object_gui(selectedobject);
|
|
|
|
nk_end(ctx);
|
|
|
|
nk_begin(ctx, "Components", nk_rect_std, nuk_std);
|
|
|
|
for (int i = 0; i < ncomponent; i++) {
|
|
if (nk_button_label(ctx, components[i].name)) {
|
|
gameobject_addcomponent(selectedobject, &components[i]);
|
|
}
|
|
}
|
|
|
|
nk_end(ctx);
|
|
}
|
|
}
|
|
|
|
void editor_render() { editor_project_gui(); }
|
|
|
|
void pickGameObject(int pickID) {
|
|
if (pickID >= 0 && pickID < gameobjects->len) {
|
|
selected_index = pickID;
|
|
selectedobject = (struct mGameObject *)vec_get(gameobjects, pickID);
|
|
} else {
|
|
selected_index = -1;
|
|
selectedobject = NULL;
|
|
}
|
|
}
|
|
|
|
int is_allowed_extension(const char *ext) {
|
|
for (size_t i = 0;
|
|
i < sizeof(allowed_extensions) / sizeof(allowed_extensions[0]); i++) {
|
|
if (!strcmp(ext + 1, allowed_extensions[i]))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void editor_level_btn(char *level) {
|
|
|
|
if (nk_button_label(ctx, level)) {
|
|
load_level(level);
|
|
strcpy(current_level, level);
|
|
}
|
|
}
|
|
|
|
void editor_selectasset(struct fileasset *asset) {
|
|
const char *ext = get_extension(asset->filename);
|
|
|
|
if (!strcmp(ext + 1, "png") || !strcmp(ext + 1, "jpg")) {
|
|
asset->data = texture_loadfromfile(asset->filename);
|
|
tex_gui_anim.tex = (struct Texture *)asset->data;
|
|
asset->type = ASSET_TYPE_IMAGE;
|
|
tex_anim_set(&tex_gui_anim);
|
|
// float tex_scale = float((float) ASSET_WIN_SIZE /
|
|
// tex_gui_anim.tex->width);
|
|
if (tex_scale >= 10.f)
|
|
tex_scale = 10.f;
|
|
} else if (!strcmp(ext + 1, "glsl")) {
|
|
asset->type = ASSET_TYPE_TEXT;
|
|
|
|
FILE *fasset = fopen(asset->filename, "rb");
|
|
|
|
fseek(fasset, 0, SEEK_END);
|
|
long length = ftell(fasset);
|
|
fseek(fasset, 0, SEEK_SET);
|
|
asset->data = malloc(ASSET_TEXT_BUF);
|
|
fread(asset->data, 1, length, fasset);
|
|
fclose(fasset);
|
|
}
|
|
selected_asset = asset;
|
|
}
|
|
|
|
void editor_selectasset_str(char *path) {
|
|
struct fileasset *asset = (struct fileasset *)shget(assets, path);
|
|
|
|
if (asset)
|
|
editor_selectasset(asset);
|
|
}
|
|
|
|
void editor_asset_tex_gui(struct Texture *tex) {
|
|
/*
|
|
ImGui::Text("%dx%d", tex->width, tex->height);
|
|
|
|
ImGui::SliderFloat("Zoom", &tex_scale, 0.01f, 10.f);
|
|
|
|
int old_sprite = tex->opts.sprite;
|
|
ImGui::Checkbox("Sprite", (bool *) &tex->opts.sprite);
|
|
|
|
if (old_sprite != tex->opts.sprite)
|
|
tex_gpu_load(tex);
|
|
|
|
|
|
ImGui::RadioButton("Raw", &tex_view, 0);
|
|
ImGui::SameLine(); ImGui::RadioButton("View 1", &tex_view, 1);
|
|
ImGui::SameLine(); ImGui::RadioButton("View 2", &tex_view, 2);
|
|
|
|
|
|
ImGui::Checkbox("Animation", (bool *) &tex->opts.animation);
|
|
|
|
if (tex->opts.animation) {
|
|
int old_frames = tex->anim.frames;
|
|
int old_ms = tex->anim.ms;
|
|
ImGui::SliderInt("Frames", &tex->anim.frames, 1, 20);
|
|
ImGui::SliderInt("FPS", &tex->anim.ms, 1, 24);
|
|
|
|
|
|
|
|
|
|
if (tex_gui_anim.playing) {
|
|
if (ImGui::Button("Pause"))
|
|
anim_pause(&tex_gui_anim);
|
|
ImGui::SameLine();
|
|
if (tex_gui_anim.playing && ImGui::Button("Stop"))
|
|
anim_stop(&tex_gui_anim);
|
|
} else {
|
|
if (ImGui::Button("Play"))
|
|
anim_play(&tex_gui_anim);
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Bkwd"))
|
|
anim_bkwd(&tex_gui_anim);
|
|
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Fwd"))
|
|
anim_fwd(&tex_gui_anim);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ImGui::SameLine();
|
|
ImGui::Text("Frame %d/%d", tex_gui_anim.frame + 1,
|
|
tex_gui_anim.tex->anim.frames);
|
|
|
|
|
|
|
|
|
|
|
|
if (old_frames != tex->anim.frames || old_ms != tex->anim.ms)
|
|
tex_anim_set(&tex_gui_anim);
|
|
|
|
ImVec2 uv0 = ImVec2(tex_gui_anim.uv.x, tex_gui_anim.uv.y);
|
|
ImVec2 uv1 = ImVec2(tex_gui_anim.uv.x + tex_gui_anim.uv.w,
|
|
tex_gui_anim.uv.y + tex_gui_anim.uv.h);
|
|
ImGui::Image((void *) (intptr_t) tex->id,
|
|
ImVec2(tex->width * tex_gui_anim.uv.w * tex_scale,
|
|
tex->height * tex_gui_anim.uv.h * tex_scale),
|
|
uv0, uv1);
|
|
} else {
|
|
ImGui::Image((void *) (intptr_t) tex->id,
|
|
ImVec2(tex->width * tex_scale,
|
|
tex->height * tex_scale));
|
|
}
|
|
*/
|
|
}
|
|
|
|
void editor_asset_text_gui(char *text) {
|
|
/*
|
|
ImGui::InputTextMultiline("File edit", text, ASSET_TEXT_BUF,
|
|
ImVec2(600, 500),
|
|
ImGuiInputTextFlags_CallbackAlways |
|
|
ImGuiInputTextFlags_CallbackCharFilter,
|
|
TextEditCallback);
|
|
if (ImGui::Button("Save")) {
|
|
FILE *f = fopen(selected_asset->filename, "wd");
|
|
size_t len = strlen(text);
|
|
fwrite(text, len, 1, f);
|
|
fclose(f);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void editor_asset_gui(struct fileasset *asset) {
|
|
|
|
nk_begin(ctx, "Asset Viewer", nk_rect_std, nuk_std);
|
|
|
|
nk_labelf(ctx, NK_TEXT_LEFT, "%s", selected_asset->filename);
|
|
|
|
// ImGui::SameLine();
|
|
if (nk_button_label(ctx, "Close"))
|
|
selected_asset = NULL;
|
|
|
|
switch (asset->type) {
|
|
case ASSET_TYPE_NULL:
|
|
break;
|
|
|
|
case ASSET_TYPE_IMAGE:
|
|
editor_asset_tex_gui((struct Texture *)asset->data);
|
|
break;
|
|
|
|
case ASSET_TYPE_TEXT:
|
|
editor_asset_text_gui((char *)asset->data);
|
|
break;
|
|
}
|
|
|
|
nk_end(ctx);
|
|
}
|
|
|
|
void editor_makenewobject() {}
|
|
|
|
int obj_gui_hierarchy(struct mGameObject *selected) {
|
|
|
|
for (int i = 0; i < gameobjects->len; i++) {
|
|
struct mGameObject *go = (struct mGameObject *)vec_get(gameobjects, i);
|
|
|
|
if (nk_select_label(ctx, go->editor.mname, NK_TEXT_LEFT, go == selected)) {
|
|
if (go != selected)
|
|
pickGameObject(i);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void get_levels() { fill_extensions(levels, DATA_PATH, EXT_LEVEL); }
|
|
|
|
void editor_prefab_btn(char *prefab) {
|
|
if (nk_button_label(ctx, prefab)) {
|
|
gameobject_makefromprefab(prefab);
|
|
/*GameObject* newprefab = (GameObject*)createPrefab(*prefab); */
|
|
/*cam_inverse_goto(&camera, &newprefab->transform); */
|
|
}
|
|
}
|
|
|
|
void game_start() { physOn = 1; }
|
|
|
|
void game_resume() { physOn = 1; }
|
|
|
|
void game_stop() { physOn = 0; }
|
|
|
|
void game_pause() { physOn = 0; }
|
|
|
|
void sprite_gui(struct mSprite *sprite) {
|
|
nk_labelf(ctx, NK_TEXT_LEFT, "Path %s", sprite->tex->path);
|
|
// ImGui::SameLine();
|
|
|
|
if (nk_button_label(ctx, "Load texture") && selected_asset != NULL) {
|
|
sprite_loadtex(sprite, selected_asset->filename);
|
|
}
|
|
|
|
if (sprite->tex != NULL) {
|
|
nk_labelf(ctx, NK_TEXT_LEFT, "%s", sprite->tex->path);
|
|
nk_labelf(ctx, NK_TEXT_LEFT, "%dx%d", sprite->tex->width,
|
|
sprite->tex->height);
|
|
if (nk_button_label(ctx, "Imgbutton"))
|
|
editor_selectasset_str(sprite->tex->path);
|
|
// if (ImGui::ImageButton ((void *) (intptr_t) sprite->tex->id, ImVec2(50,
|
|
// 50))) {
|
|
}
|
|
nk_property_float2(ctx, "Sprite Position", -1.f, sprite->pos, 0.f, 0.01f,
|
|
0.01f);
|
|
|
|
nk_layout_row_dynamic(ctx, 25, 3);
|
|
if (nk_button_label(ctx, "C")) {
|
|
sprite->pos[0] = -0.5f;
|
|
sprite->pos[1] = -0.5f;
|
|
}
|
|
|
|
if (nk_button_label(ctx, "U")) {
|
|
sprite->pos[0] = -0.5f;
|
|
sprite->pos[1] = -1.f;
|
|
}
|
|
|
|
if (nk_button_label(ctx, "D")) {
|
|
sprite->pos[0] = -0.5f;
|
|
sprite->pos[1] = 0.f;
|
|
}
|
|
} |