prosperon/source/shaders/animspritefrag.glsl
2022-12-16 15:07:21 +00:00

14 lines
258 B
GLSL

#version 330
in vec2 TexCoords;
out vec4 color;
uniform sampler2DArray image;
uniform float frame;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.f) * texture(image, vec3(TexCoords,frame));
if (color.a < 0.1)
discard;
}