prosperon/source/engine/shader.c

55 lines
1.2 KiB
C

#include "shader.h"
#include "config.h"
#include "font.h"
#include "log.h"
#include "render.h"
#include "resources.h"
#include "stb_ds.h"
#include "timer.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "time.h"
#define SHADER_BUF 10000
static struct shader *shaders;
struct shader *MakeShader(const char *vertpath, const char *fragpath) {
if (arrcap(shaders) == 0)
arrsetcap(shaders, 20);
struct shader init = {
.vertpath = vertpath,
.fragpath = fragpath};
shader_compile(&init);
arrput(shaders, init);
return &arrlast(shaders);
}
void shader_compile(struct shader *shader) {
YughInfo("Making shader with %s and %s.", shader->vertpath, shader->fragpath);
char spath[MAXPATH];
sprintf(spath, "%s%s", "shaders/", shader->vertpath);
const char *vsrc = slurp_text(spath);
sprintf(spath, "%s%s", "shaders/", shader->fragpath);
const char *fsrc = slurp_text(spath);
shader->shd = sg_make_shader(&(sg_shader_desc){
.vs.source = vsrc,
.fs.source = fsrc,
.label = shader->vertpath,
});
free(vsrc);
free(fsrc);
}
void shader_compile_all() {
for (int i = 0; i < arrlen(shaders); i++)
shader_compile(&shaders[i]);
}