prosperon/source/engine
2024-05-02 17:13:09 -05:00
..
3d Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
debug Sprite rendered quad 2024-04-23 15:58:08 -05:00
sound Fix render bug 2024-04-10 16:21:46 -05:00
thirdparty Fix crash on exit 2024-04-16 07:48:34 -05:00
2dphysics.c Change physics collisions and masks 2024-04-12 13:53:00 -05:00
2dphysics.h Change physics collisions and masks 2024-04-12 13:53:00 -05:00
anim.c 3d skeletal animation 2024-04-26 16:04:31 -05:00
anim.h 3d skeletal animation 2024-04-26 16:04:31 -05:00
cbuf.h Command line overhaul 2024-02-23 22:05:30 +00:00
config.c 3d skeletal animation 2024-04-26 16:04:31 -05:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c rendering simplified 2023-12-15 18:45:09 +00:00
datastream.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
font.c Sprite rendered quad 2024-04-23 15:58:08 -05:00
font.h fonts managed by javascript 2024-04-09 16:48:15 -05:00
freelist.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
gameobject.c Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
gameobject.h Basic 3d 2024-04-20 12:55:20 -05:00
gif_load.h Fix sprite animation crash; move text/image to render 2024-03-26 07:53:36 -05:00
HandmadeMath.h Sprite, transform, render overhaul 2024-05-02 13:52:28 -05:00
input.c Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
input.h Move main process into javascript 2024-03-15 13:04:56 -05:00
jsffi.c Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
jsffi.h Set uniform data from javascript 2024-04-30 10:32:27 -05:00
kim.c nota leaks fixed 2024-01-31 08:42:15 +00:00
kim.h nota leaks fixed 2024-01-31 08:42:15 +00:00
miniz.c Replace tinycdb with miniz; remove unnecessary files; use sokol_main 2024-03-28 17:40:14 -05:00
miniz.h Replace tinycdb with miniz; remove unnecessary files; use sokol_main 2024-03-28 17:40:14 -05:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nanosvg.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nanosvgrast.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nota.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
nota.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
particle.c 3d skeletal animation 2024-04-26 16:04:31 -05:00
particle.h Sprite rendered quad 2024-04-23 15:58:08 -05:00
pocketmod.h audio reworked 2023-11-27 20:29:55 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
render.h Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
resources.c render 2024-04-28 13:33:37 -05:00
resources.h render 2024-04-28 13:33:37 -05:00
sched.h Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
script.c Fix web build 2024-04-17 11:51:29 -05:00
script.h 'use' now how to load extra programs; cached 2024-03-21 11:33:36 -05:00
simplex.c simplex, particles 2024-01-02 13:55:22 +00:00
simplex.h simplex, particles 2024-01-02 13:55:22 +00:00
sokol_gfx_ext.h add sokol_gfx_ext.h 2024-03-05 23:31:52 -06:00
spline.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
spline.h spline editing 2023-12-14 01:53:09 +00:00
sprite.c Sprite, transform, render overhaul 2024-05-02 13:52:28 -05:00
sprite.h Sprite, transform, render overhaul 2024-05-02 13:52:28 -05:00
steam.cpp remove steam 2024-04-15 15:02:57 -05:00
steam.h Move jsffi defines to header 2024-03-26 14:57:35 -05:00
texture.c Set uniform data from javascript 2024-04-30 10:32:27 -05:00
texture.h Set uniform data from javascript 2024-04-30 10:32:27 -05:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
transform.c Sprite, transform, render overhaul 2024-05-02 13:52:28 -05:00
transform.h Sprite, transform, render overhaul 2024-05-02 13:52:28 -05:00
warp.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
warp.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
window.c Add asynchronous web game loading and simple pack 2024-04-17 11:51:29 -05:00
window.h Fix render bug 2024-04-10 16:21:46 -05:00
yugine.c Add asynchronous web game loading and simple pack 2024-04-17 11:51:29 -05:00
yugine.h --amend 2024-03-19 09:06:28 -05:00