.. |
3d
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shaders
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2023-05-12 18:22:05 +00:00 |
animspritefrag.glsl
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Mkfile
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2022-12-16 15:07:21 +00:00 |
animspritevert.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
billboardfrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
billboardvertex.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
box.glsl
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
btdebugfrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
btdebugvert.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
circlefrag.glsl
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
circlevert.glsl
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
crtfrag.glsl
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text positioning
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2023-05-30 20:41:02 +00:00 |
debugcolorfrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
debugdepthfrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
diffuse_f.glsl
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shaders
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2023-05-12 18:22:05 +00:00 |
diffuse_v.glsl
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shaders
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2023-05-12 18:22:05 +00:00 |
gridfrag.glsl
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Fix grid draw, circle draw, most editor drawing
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2023-08-23 22:18:34 +00:00 |
gridvert.glsl
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Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing
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2023-09-12 22:19:46 +00:00 |
linefrag.glsl
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debug draw fix
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2023-05-26 02:55:55 +00:00 |
linevert.glsl
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debug draw fix
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2023-05-26 02:55:55 +00:00 |
point_f.glsl
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
point_v.glsl
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
poly_f.glsl
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
poly_v.glsl
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
postfrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
postvert.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
shadowfrag.glsl
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shaders
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2023-05-12 18:22:05 +00:00 |
shadowvert.glsl
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shaders
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2023-05-12 18:22:05 +00:00 |
slice9_f.glsl
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upstairs
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2023-06-28 16:35:41 +00:00 |
slice9_v.glsl
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upstairs
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2023-06-28 16:35:41 +00:00 |
spritefrag.glsl
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down
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2023-05-31 22:33:04 +00:00 |
spritevert.glsl
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down
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2023-05-31 22:33:04 +00:00 |
spritewireframefrag.glsl
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
textfrag.glsl
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
textvert.glsl
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
videofrag.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |
videovert.glsl
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Project cleanup
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2022-08-05 21:16:04 +00:00 |