prosperon/source/shaders
2023-09-13 12:31:00 +00:00
..
3d shaders 2023-05-12 18:22:05 +00:00
animspritefrag.glsl Mkfile 2022-12-16 15:07:21 +00:00
animspritevert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
billboardfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
billboardvertex.glsl Project cleanup 2022-08-05 21:16:04 +00:00
box.glsl Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
btdebugfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
btdebugvert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
circlefrag.glsl imroved circle shaders 2023-05-25 01:45:50 +00:00
circlevert.glsl imroved circle shaders 2023-05-25 01:45:50 +00:00
crtfrag.glsl text positioning 2023-05-30 20:41:02 +00:00
debugcolorfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
debugdepthfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
diffuse_f.glsl shaders 2023-05-12 18:22:05 +00:00
diffuse_v.glsl shaders 2023-05-12 18:22:05 +00:00
gridfrag.glsl Fix grid draw, circle draw, most editor drawing 2023-08-23 22:18:34 +00:00
gridvert.glsl Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing 2023-09-12 22:19:46 +00:00
linefrag.glsl debug draw fix 2023-05-26 02:55:55 +00:00
linevert.glsl debug draw fix 2023-05-26 02:55:55 +00:00
point_f.glsl efficient opengl rendering 2023-05-16 06:31:13 +00:00
point_v.glsl efficient opengl rendering 2023-05-16 06:31:13 +00:00
poly_f.glsl efficient opengl rendering 2023-05-16 06:31:13 +00:00
poly_v.glsl efficient opengl rendering 2023-05-16 06:31:13 +00:00
postfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
postvert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
shadowfrag.glsl shaders 2023-05-12 18:22:05 +00:00
shadowvert.glsl shaders 2023-05-12 18:22:05 +00:00
slice9_f.glsl upstairs 2023-06-28 16:35:41 +00:00
slice9_v.glsl upstairs 2023-06-28 16:35:41 +00:00
spritefrag.glsl down 2023-05-31 22:33:04 +00:00
spritevert.glsl down 2023-05-31 22:33:04 +00:00
spritewireframefrag.glsl Wireframe display mode 2023-02-16 22:13:07 +00:00
textfrag.glsl imroved circle shaders 2023-05-25 01:45:50 +00:00
textvert.glsl imroved circle shaders 2023-05-25 01:45:50 +00:00
videofrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
videovert.glsl Project cleanup 2022-08-05 21:16:04 +00:00