41 lines
1 KiB
C
41 lines
1 KiB
C
#ifndef SPRITE_H
|
|
#define SPRITE_H
|
|
|
|
#include "texture.h"
|
|
#include "HandmadeMath.h"
|
|
#include "render.h"
|
|
#include "transform.h"
|
|
#include "gameobject.h"
|
|
|
|
#define DRAW_SIMPLE 0
|
|
#define DRAW_TILE 1
|
|
|
|
struct sprite {
|
|
transform2d t;
|
|
struct rgba color;
|
|
struct rgba emissive;
|
|
gameobject *go;
|
|
struct Texture *tex;
|
|
struct glrect frame;
|
|
int enabled;
|
|
int next;
|
|
int drawmode;
|
|
};
|
|
|
|
int make_sprite(gameobject *go);
|
|
struct sprite *id2sprite(int id);
|
|
void sprite_delete(int id);
|
|
void sprite_enabled(int id, int e);
|
|
void sprite_loadtex(struct sprite *sprite, const char *path, struct glrect rect);
|
|
void sprite_settex(struct sprite *sprite, struct Texture *tex);
|
|
void sprite_setframe(struct sprite *sprite, struct glrect *frame);
|
|
void sprite_initialize();
|
|
void sprite_draw(struct sprite *sprite);
|
|
void sprite_draw_all();
|
|
unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
|
|
void sprite_flush();
|
|
|
|
void gui_draw_img(const char *img, transform2d t, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
|
|
|
|
#endif
|