14 lines
172 B
GLSL
14 lines
172 B
GLSL
#version 330 core
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in vec4 fcolor;
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out vec4 color;
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void main()
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{
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float d = length(gl_PointCoord - vec2(0.5,0.5));
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if (d >= 0.47)
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discard;
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color = fcolor;
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}
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