prosperon/source/shaders/circlevert.glsl

22 lines
437 B
GLSL

#version 330 core
layout (location = 0) in vec2 vertex;
layout (location = 1) in vec2 apos;
layout (location = 2) in float aradius;
layout (location = 3) in vec4 acolor;
//layout (location = 4) in float afill;
out vec2 coords;
out float radius;
out vec4 fcolor;
uniform mat4 proj;
void main()
{
gl_Position = proj * vec4((vertex * aradius) + apos, 0.0, 1.0);
coords = vertex.xy;
fcolor = acolor;
radius = aradius;
}