prosperon/source/engine/sprite.h
2023-05-08 00:47:49 +00:00

47 lines
1.2 KiB
C

#ifndef SPRITE_H
#define SPRITE_H
#include <stdio.h>
#include "timer.h"
#include "mathc.h"
#include "texture.h"
struct datastream;
struct gameobject;
struct sprite {
mfloat_t pos[2];
mfloat_t size[2];
float rotation;
mfloat_t color[3];
int go;
int id;
struct Texture *tex;
struct glrect frame;
int next;
int enabled;
int layer;
};
int make_sprite(int go);
struct sprite *id2sprite(int id);
void sprite_delete(int id);
void sprite_enabled(int id, int e);
void sprite_io(struct sprite *sprite, FILE *f, int read);
void sprite_loadtex(struct sprite *sprite, const char *path, struct glrect rect);
void sprite_settex(struct sprite *sprite, struct Texture *tex);
void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame);
void sprite_setframe(struct sprite *sprite, struct glrect *frame);
void sprite_initialize();
void sprite_draw(struct sprite *sprite);
void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);
void sprite_draw_all();
unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
void sprite_flush();
void gui_draw_img(const char *img, float x, float y);
#endif