15 lines
234 B
GLSL
15 lines
234 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec4 vertex;
|
|
out vec2 coords;
|
|
|
|
layout (std140) uniform Projection
|
|
{
|
|
mat4 projection;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
coords = vertex.zw;
|
|
|
|
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
|
|
} |