prosperon/shaders/poly.cg
2024-07-18 12:39:58 -05:00

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#depth off
#blend mix
#primitive triangle
#cull none
@vs vs
in vec3 a_pos;
uniform mat4 vp;
uniform mat4 model;
void main() {
gl_Position = vp * model * vec4(a_pos, 1);
}
@end
@fs fs
uniform vec4 shade;
out vec4 color;
void main() {
color = shade;
}
@end
@program sprite vs fs