15 lines
278 B
GLSL
15 lines
278 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec2 vertex;
|
|
layout (location = 1) in vec2 uv;
|
|
layout (location = 2) in vec4 vColor;
|
|
out vec2 texcoords;
|
|
|
|
uniform mat4 proj;
|
|
uniform mat4 mpv;
|
|
|
|
void main()
|
|
{
|
|
texcoords = uv;
|
|
gl_Position = mpv * proj * vec4(vertex, 0.0, 1.0);
|
|
}
|