prosperon/source/engine/font.h
2023-03-10 19:13:48 +00:00

39 lines
1.1 KiB
C

#ifndef FONT_H
#define FONT_H
#include "mathc.h"
#include "texture.h"
struct shader;
struct window;
/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
mfloat_t Size[2]; // Size of glyph
mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
unsigned int Advance; // Horizontal offset to advance to next glyph
struct glrect rect;
};
struct sFont {
uint32_t fontTexture;
uint32_t height;
struct Character Characters[127];
uint32_t texID;
};
void font_init(struct shader *s);
void font_frame(struct window *w);
struct sFont *MakeFont(const char *fontfile, int height);
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct shader *shader, float color[3]);
void text_settype(struct sFont *font);
void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw,int caret);
unsigned char *slurp_file(const char *filename);
char *slurp_text(const char *filename);
int slurp_write(const char *txt, const char *filename);
#endif