prosperon/source/shaders/shadowfrag.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

6 lines
87 B
GLSL

#version 330 core
void main()
{
// gl_FragDepth = gl_FragCoord.z;
}