prosperon/source/shaders/outline.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

7 lines
103 B
GLSL

#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(0.92f, 0.86f, 0.68f, 1.0f);
}