prosperon/source/engine/3d/model.h
2024-04-20 12:55:20 -05:00

46 lines
802 B
C

#ifndef MODEL_H
#define MODEL_H
#include "HandmadeMath.h"
#include "transform.h"
#include "sokol/sokol_gfx.h"
#include "gameobject.h"
extern HMM_Vec3 eye;
typedef struct material {
} material;
struct model;
/* A single mesh */
typedef struct mesh {
sg_bindings bind; /* Encapsulates material, norms, etc */
uint32_t idx_count;
} mesh;
/* A collection of meshes which create a full figure */
typedef struct model {
struct mesh *meshes;
HMM_Mat4 matrix;
} model;
typedef struct bone {
transform3d t;
struct bone *children;
} bone;
/* Make a Model struct */
struct model *model_make(const char *path);
void model_free(model *m);
void model_draw_go(model *m, gameobject *go, gameobject *cam);
void model_init();
material *material_make();
void material_free(material *mat);
#endif