76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
#include "registry.h"
|
|
#include "gameobject.h"
|
|
#include "2dphysics.h"
|
|
#include "editor.h"
|
|
#include "sprite.h"
|
|
|
|
struct component components[MAXNAME] = { 0 };
|
|
|
|
int ncomponent = 0;
|
|
|
|
#define REGISTER_COMP(NAME) register_component(#NAME, sizeof(struct NAME), make_NAME, dbgdraw_NAME, NAME_gui, NAME_init,
|
|
|
|
void registry_init()
|
|
{
|
|
|
|
/*
|
|
REGISTER_COMP(sprite);
|
|
REGISTER_COMP(2d_circle);
|
|
REGISTER_COMP(2d_segment);
|
|
REGISTER_COMP(2d_box);
|
|
REGISTER_COMP(2d_polygon);
|
|
REGISTER_COMP(2d_edge);
|
|
*/
|
|
|
|
register_component("Sprite",
|
|
sizeof(struct sprite),
|
|
make_sprite,
|
|
sprite_delete,
|
|
sprite_io,
|
|
NULL,
|
|
sprite_gui,
|
|
sprite_init);
|
|
|
|
register_component("2D Circle Collider",
|
|
sizeof(struct phys2d_circle),
|
|
Make2DCircle,
|
|
phys2d_circledel,
|
|
NULL,
|
|
phys2d_dbgdrawcircle,
|
|
circle_gui,
|
|
phys2d_circleinit);
|
|
|
|
register_component("2D Segment", sizeof(struct phys2d_segment), phys2d_segdel, NULL, Make2DSegment, phys2d_dbgdrawseg, segment_gui, phys2d_seginit);
|
|
register_component("2D Box", sizeof(struct phys2d_box), Make2DBox, phys2d_boxdel, NULL, phys2d_dbgdrawbox, box_gui, phys2d_boxinit);
|
|
register_component("2D Polygon", sizeof(struct phys2d_poly), Make2DPoly, phys2d_polydel, NULL, phys2d_dbgdrawpoly, poly_gui,phys2d_polyinit);
|
|
register_component("2D Edge", sizeof(struct phys2d_edge), Make2DEdge, phys2d_edgedel, NULL, phys2d_dbgdrawedge, edge_gui, phys2d_edgeinit);
|
|
}
|
|
|
|
void register_component(const char *name, size_t size,
|
|
void (*make)(struct gameobject * go, struct component * c),
|
|
void (*delete)(void *data),
|
|
void (*io)(void *data, FILE *f, int read),
|
|
void(*draw_debug)(void *data),
|
|
void(*draw_gui)(void *data),
|
|
void(*init)(void *data, struct gameobject * go))
|
|
{
|
|
struct component *c = &components[ncomponent++];
|
|
c->name = name;
|
|
c->make = make;
|
|
c->io = io;
|
|
c->draw_debug = draw_debug;
|
|
c->draw_gui = draw_gui;
|
|
c->init = init;
|
|
c->data = NULL;
|
|
c->delete = delete;
|
|
c->id = ncomponent - 1;
|
|
c->datasize = size;
|
|
}
|
|
|
|
void comp_draw_debug(struct component *c) {
|
|
c->draw_debug(c->data);
|
|
}
|
|
|
|
void comp_draw_gui(struct component *c) {
|
|
c->draw_gui(c->data);
|
|
} |