267 lines
6.2 KiB
C
267 lines
6.2 KiB
C
#include "model.h"
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#include "log.h"
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#include "resources.h"
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#include "stb_ds.h"
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#include "gameobject.h"
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#include "render.h"
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#include "HandmadeMath.h"
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#include "math.h"
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#include "time.h"
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#include <cgltf.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <string.h>
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#include "yugine.h"
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#include "jsffi.h"
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#include "texture.h"
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#include "sokol/sokol_gfx.h"
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#include "jsffi.h"
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unsigned short pack_short_tex(float c) { return c * USHRT_MAX; }
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sg_buffer texcoord_floats(float *f, int n)
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{
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unsigned short packed[n];
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for (int i = 0; i < n; i++) {
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float v = f[i];
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if (v < 0) v = 0;
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if (v > 1) v = 1;
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packed[i] = pack_short_tex(v);
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}
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return sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(packed),
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.label = "tex coord vert buffer",
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});
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}
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sg_buffer par_idx_buffer(uint32_t *p, int v)
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{
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uint16_t idx[v];
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for (int i = 0; i < v; i++) idx[i] = p[i];
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return sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(idx),
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.type = SG_BUFFERTYPE_INDEXBUFFER
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});
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}
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sg_buffer float_buffer(float *f, int v)
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{
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return sg_make_buffer(&(sg_buffer_desc){
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.data = (sg_range){
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.ptr = f,
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.size = sizeof(*f)*v
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}
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});
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}
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sg_buffer index_buffer(float *f, int verts)
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{
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uint16_t idxs[verts];
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for (int i = 0; i < verts; i++)
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idxs[i] = f[i];
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return sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(idxs),
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.type = SG_BUFFERTYPE_INDEXBUFFER,
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});
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}
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uint32_t pack_int10_n2(float *norm)
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{
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uint32_t ret = 0;
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for (int i = 0; i < 3; i++) {
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int n = (norm[i]+1.0)*511;
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ret |= (n & 0x3ff) << (10*i);
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}
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return ret;
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}
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sg_buffer normal_floats(float *f, int n)
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{
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return float_buffer(f, n);
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uint32_t packed_norms[n/3];
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for (int v = 0, i = 0; v < n/3; v++, i+= 3)
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packed_norms[v] = pack_int10_n2(f+i);
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return sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(packed_norms),
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.label = "normal vert buffer",
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});
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}
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sg_buffer ubyten_buffer(float *f, int v)
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{
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unsigned char b[v];
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for (int i = 0; i < (v); i++)
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b[i] = f[i]*255;
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return sg_make_buffer(&(sg_buffer_desc){.data=SG_RANGE(b)});
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}
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sg_buffer ubyte_buffer(float *f, int v)
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{
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unsigned char b[v];
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for (int i = 0; i < (v); i++)
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b[i] = f[i];
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return sg_make_buffer(&(sg_buffer_desc){.data=SG_RANGE(b)});
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}
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sg_buffer accessor2buffer(cgltf_accessor *a, int type)
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{
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int n = cgltf_accessor_unpack_floats(a, NULL, 0);
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float vs[n];
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cgltf_accessor_unpack_floats(a, vs, n);
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switch(type) {
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case cgltf_attribute_type_position:
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return sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = vs,
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.data.size = sizeof(float)*n
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});
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case cgltf_attribute_type_normal:
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return normal_floats(vs,n);
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case cgltf_attribute_type_tangent:
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return normal_floats(vs,n); // TODO: MAKE A TANGENT READER
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break;
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case cgltf_attribute_type_color:
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return ubyten_buffer(vs,n);
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case cgltf_attribute_type_weights:
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return ubyten_buffer(vs,n);
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case cgltf_attribute_type_joints:
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return ubyte_buffer(vs,n);
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case cgltf_attribute_type_texcoord:
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return texcoord_floats(vs,n);
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case cgltf_attribute_type_invalid:
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break;
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case 100:
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return index_buffer(vs,n);
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}
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return sg_make_buffer(&(sg_buffer_desc) {
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.data.size = 4,
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.usage = SG_USAGE_STREAM
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});
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}
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void packFloats(float *src, float *dest, int srcLength) {
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int i, j;
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for (i = 0, j = 0; i < srcLength; i += 3, j += 4) {
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dest[j] = src[i];
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dest[j + 1] = src[i + 1];
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dest[j + 2] = src[i + 2];
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dest[j + 3] = 0.0f;
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}
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}
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animation *gltf_anim(cgltf_animation *anim)
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{
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animation *ret = calloc(sizeof(*ret), 1);
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animation an = *ret;
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arrsetlen(an.samplers, anim->samplers_count);
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for (int i = 0; i < anim->samplers_count; i++) {
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cgltf_animation_sampler s = anim->samplers[i];
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sampler samp = (sampler){0};
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int n = cgltf_accessor_unpack_floats(s.input, NULL, 0);
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arrsetlen(samp.times, n);
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cgltf_accessor_unpack_floats(s.input, samp.times, n);
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n = cgltf_accessor_unpack_floats(s.output, NULL, 0);
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int comp = cgltf_num_components(s.output->type);
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arrsetlen(samp.data, n/comp);
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if (comp == 4)
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cgltf_accessor_unpack_floats(s.output, samp.data, n);
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else {
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float *out = malloc(sizeof(*out)*n);
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cgltf_accessor_unpack_floats(s.output, out, n);
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packFloats(out, samp.data, n);
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free(out);
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}
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samp.type = s.interpolation;
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if (samp.type == LINEAR && comp == 4)
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samp.type = SLERP;
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an.samplers[i] = samp;
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}
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for (int i = 0; i < anim->channels_count; i++) {
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cgltf_animation_channel ch = anim->channels[i];
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struct anim_channel ach = (struct anim_channel){0};
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md5joint *md = NULL;
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switch(ch.target_path) {
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case cgltf_animation_path_type_translation:
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ach.target = &md->pos;
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break;
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case cgltf_animation_path_type_rotation:
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ach.target = &md->rot;
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break;
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case cgltf_animation_path_type_scale:
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ach.target = &md->scale;
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break;
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default: break;
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}
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ach.sampler = an.samplers+(ch.sampler-anim->samplers);
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arrput(an.channels, ach);
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}
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*ret = an;
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}
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skin *make_gltf_skin(cgltf_skin *skin)
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{
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int n = cgltf_accessor_unpack_floats(skin->inverse_bind_matrices, NULL, 0);
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struct skin *sk = NULL;
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sk = calloc(sizeof(*sk),1);
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arrsetlen(sk->invbind, n/16);
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cgltf_accessor_unpack_floats(skin->inverse_bind_matrices, sk->invbind, n);
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arrsetlen(sk->joints, skin->joints_count);
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for (int i = 0; i < 50; i++)
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sk->binds[i] = MAT1;
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for (int i = 0; i < skin->joints_count; i++) {
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cgltf_node *n = skin->joints[i];
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int idx = n-skin->skeleton;
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int parent_idx = n->parent-skin->skeleton;
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md5joint *j = sk->joints+idx;
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j->parent = sk->joints+parent_idx;
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for (int i = 0; i < 3; i++) {
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j->pos.e[i] = n->translation[i];
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j->scale.e[i] = n->scale[i];
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}
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for (int i = 0; i < 4; i++)
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j->rot.e[i] = n->rotation[i];
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}
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return sk;
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}
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void skin_calculate(skin *sk)
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{
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for (int i = 0; i < arrlen(sk->joints); i++) {
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md5joint *md = sk->joints+i;
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HMM_Mat4 local = HMM_M4TRS(md->pos.xyz, md->rot, md->scale.xyz);
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if (md->parent)
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local = HMM_MulM4(md->parent->t, local);
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md->t = local;
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sk->binds[i] = HMM_MulM4(md->t, sk->invbind[i]);
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}
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}
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