prosperon/source/engine/3d/model.h

63 lines
1.3 KiB
C

#ifndef MODEL_H
#define MODEL_H
#include "HandmadeMath.h"
#include "transform.h"
#include "sokol/sokol_gfx.h"
#include "gameobject.h"
extern HMM_Vec3 eye;
struct shader;
typedef struct material {
} material;
struct model;
/* A single mesh */
typedef struct mesh {
sg_bindings bind; /* Encapsulates material, norms, etc */
uint32_t face_count;
struct model *model;
} mesh;
/* A collection of meshes which create a full figure */
typedef struct model {
struct mesh *meshes;
const char *path;
HMM_Mat4 matrix;
} model;
/* A model with draw information */
struct drawmodel {
struct model *model;
HMM_Mat4 amodel;
gameobject *go;
};
typedef struct bone {
transform3d t;
struct bone *children;
} bone;
/* Get the model at a path, or create and return if it doesn't exist */
struct model *GetExistingModel(const char *path);
/* Make a Model struct */
struct model *MakeModel(const char *path);
/* Load a model from memory into the GPU */
void loadmodel(struct model *model);
void model_init();
void draw_model(struct model *model, HMM_Mat4 amodel);
void draw_models(struct model *model, struct shader *shader);
struct drawmodel *make_drawmodel(gameobject *go);
void draw_drawmodel(struct drawmodel *dm);
void free_drawmodel(struct drawmodel *dm);
#endif