50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
#ifndef SPRITE_H
|
|
#define SPRITE_H
|
|
|
|
#include <stdio.h>
|
|
#include "timer.h"
|
|
#include "mathc.h"
|
|
|
|
struct datastream;
|
|
struct mGameObject;
|
|
struct Texture;
|
|
|
|
struct timer;
|
|
|
|
struct Anim2D {
|
|
int frames;
|
|
int frame;
|
|
int dimensions[2];
|
|
struct timer *timer;
|
|
int ms;
|
|
};
|
|
|
|
struct sprite {
|
|
mfloat_t pos[2];
|
|
mfloat_t size[2];
|
|
float rotation;
|
|
mfloat_t color[3];
|
|
int index;
|
|
|
|
struct Anim2D anim;
|
|
struct mGameObject *go;
|
|
struct Texture *tex;
|
|
};
|
|
|
|
struct sprite *make_sprite(struct mGameObject *go);
|
|
void sprite_delete(struct sprite *sprite);
|
|
void sprite_init(struct sprite *sprite, struct mGameObject *go);
|
|
void sprite_io(struct sprite *sprite, FILE *f, int read);
|
|
void sprite_loadtex(struct sprite *sprite, const char *path);
|
|
void sprite_loadanim(struct sprite *sprite, const char *path, struct Anim2D anim);
|
|
void sprite_settex(struct sprite *sprite, struct Texture *tex);
|
|
void sprite_initialize();
|
|
void sprite_draw(struct sprite *sprite);
|
|
void spriteanim_draw(struct sprite *sprite);
|
|
void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);
|
|
void sprite_draw_all();
|
|
unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
|
|
|
|
|
|
#endif
|