567 lines
14 KiB
JavaScript
567 lines
14 KiB
JavaScript
"use math";
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Object.defineProperty(String.prototype, 'tolast', {
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value: function(val) {
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var idx = this.lastIndexOf(val);
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if (idx === -1) return this.slice();
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return this.slice(0,idx);
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}
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});
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Object.defineProperty(String.prototype, 'dir', {
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value: function() {
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if (!this.includes('/')) return "";
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return this.tolast('/');
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}
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});
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globalThis.Resources = {};
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Resources.replpath = function(str, path)
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{
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if (!str) return str;
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if (str[0] === "/")
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return str.rm(0);
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if (str[0] === "@")
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return os.prefpath() + "/" + str.rm(0);
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if (!path) return str;
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var stem = path.dir();
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while (stem) {
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var tr = stem + "/" +str;
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if (io.exists(tr)) return tr;
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stem = stem.updir();
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}
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return str;
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}
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Resources.replstrs = function(path)
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{
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if (!path) return;
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var script = io.slurp(path);
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var regexp = /"[^"\s]*?\.[^"\s]+?"/g;
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var stem = path.dir();
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script = script.replace(regexp,function(str) {
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var newstr = Resources.replpath(str.trimchr('"'), path);
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return `"${newstr}"`;
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});
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return script;
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}
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globalThis.json = {};
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json.encode = function(value, replacer, space = 1)
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{
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return JSON.stringify(value, replacer, space);
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}
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json.decode = function(text, reviver)
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{
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if (!text) return undefined;
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return JSON.parse(text,reviver);
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}
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json.readout = function(obj)
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{
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var j = {};
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for (var k in obj)
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if (typeof obj[k] === 'function')
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j[k] = 'function ' + obj[k].toString();
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else
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j[k] = obj[k];
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return json.encode(j);
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}
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json.doc = {
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doc: "json implementation.",
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encode: "Encode a value to json.",
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decode: "Decode a json string to a value.",
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readout: "Encode an object fully, including function definitions."
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};
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Resources.scripts = ["jsoc", "jsc", "jso", "js"];
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Resources.images = ["png", "gif", "jpg", "jpeg"];
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Resources.sounds = ["wav", 'flac', 'mp3', "qoa"];
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Resources.is_image = function(path) {
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var ext = path.ext();
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return Resources.images.any(x => x === ext);
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}
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function find_ext(file, ext)
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{
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if (io.exists(file)) return file;
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for (var e of ext) {
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var nf = `${file}.${e}`;
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if (io.exists(nf)) return nf;
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}
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return;
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}
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Resources.find_image = function(file) { return find_ext(file,Resources.images); }
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Resources.find_sound = function(file) { return find_ext(file,Resources.sounds); }
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Resources.find_script = function(file) { return find_ext(file,Resources.scripts); }
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profile.best_t = function(t) {
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var qq = 'ns';
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if (t > 1000) {
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t /= 1000;
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qq = 'us';
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if (t > 1000) {
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t /= 1000;
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qq = 'ms';
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}
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}
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return `${t.toPrecision(4)} ${qq}`;
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}
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console.transcript = "";
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console.say = function(msg) {
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msg += "\n";
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console.print(msg);
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console.transcript += msg;
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};
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console.log = console.say;
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var say = console.say;
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var print = console.print;
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console.pprint = function(msg,lvl = 0) {
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if (typeof msg === 'object')
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msg = JSON.stringify(msg, null, 2);
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var file = "nofile";
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var line = 0;
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var caller = (new Error()).stack.split('\n')[2];
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if (caller) {
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var md = caller.match(/\((.*)\:/);
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var m = md ? md[1] : "SCRIPT";
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if (m) file = m;
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md = caller.match(/\:(\d*)\)/);
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m = md ? md[1] : 0;
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if (m) line = m;
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}
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console.rec(lvl, msg, file, line);
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};
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console.spam = function(msg) { console.pprint (msg,0); };
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console.debug = function(msg) { console.pprint(msg,1); };
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console.info = function(msg) { console.pprint(msg, 2); };
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console.warn = function(msg) { console.pprint(msg, 3); };
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console.error = function(msg) { console.pprint(msg + "\n" + console.stackstr(2), 4);};
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console.panic = function(msg) { console.pprint(msg + "\n" + console.stackstr(2), 5); };
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console.stackstr = function(skip=0) {
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var err = new Error();
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var stack = err.stack.split('\n');
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return stack.slice(skip,stack.length).join('\n');
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};
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console.stack = function(skip = 0) { console.log(console.stackstr(skip+1)); };
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console.stdout_lvl = 1;
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console.trace = console.stack;
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console.doc = {
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level: "Set level to output logging to console.",
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info: "Output info level message.",
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warn: "Output warn level message.",
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error: "Output error level message, and print stacktrace.",
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critical: "Output critical level message, and exit game immediately.",
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write: "Write raw text to console.",
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say: "Write raw text to console, plus a newline.",
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stack: "Output a stacktrace to console.",
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console: "Output directly to in game console.",
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clear: "Clear console."
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};
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globalThis.global = globalThis;
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function use(file, env = {}, script)
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{
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file = Resources.find_script(file);
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var st = profile.now();
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if (use.cache[file]) {
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var ret = use.cache[file].call(env);
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console.info(`CACHE eval ${file} in ${profile.best_t(profile.now()-st)}`);
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return;
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}
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console.info(`slurping ${file}`);
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script ??= Resources.replstrs(file);
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script = `(function() { var self = this; ${script}; })`;
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var fn = os.eval(file,script);
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use.cache[file] = fn;
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var ret = fn.call(env);
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console.info(`eval ${file} in ${profile.best_t(profile.now()-st)}`);
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return ret;
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}
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use.cache = {};
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global.check_registers = function(obj)
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{
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if (typeof obj.update === 'function')
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obj.timers.push(Register.update.register(obj.update.bind(obj)));
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if (typeof obj.physupdate === 'function')
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obj.timers.push(Register.physupdate.register(obj.physupdate.bind(obj)));
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if (typeof obj.draw === 'function')
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obj.timers.push(Register.draw.register(obj.draw.bind(obj), obj));
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if (typeof obj.debug === 'function')
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obj.timers.push(Register.debug.register(obj.debug.bind(obj)));
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if (typeof obj.gui === 'function')
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obj.timers.push(Register.gui.register(obj.gui.bind(obj)));
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for (var k in obj) {
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if (!k.startswith("on_")) continue;
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var signal = k.fromfirst("on_");
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Event.observe(signal, obj, obj[k]);
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};
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}
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Object.assign(global, use("scripts/base"));
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global.obscure('global');
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global.mixin("scripts/render");
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global.mixin("scripts/debug");
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var frame_t = profile.secs(profile.now());
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var phys_step = 1/240;
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var sim = {};
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sim.mode = "play";
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sim.play = function() { this.mode = "play"; os.reindex_static(); };
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sim.playing = function() { return this.mode === 'play'; };
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sim.pause = function() { this.mode = "pause"; };
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sim.paused = function() { return this.mode === 'pause'; };
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sim.step = function() { this.mode = 'step'; };
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sim.stepping = function() { return this.mode === 'step'; }
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var physlag = 0;
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var gggstart = game.engine_start;
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game.engine_start = function(s) {
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game.startengine = 1;
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gggstart(function() {
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world_start();
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go_init();
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window.set_icon(os.make_texture("icons/moon.gif"))
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s();
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}, process);
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}
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game.startengine = 0;
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function process()
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{
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var dt = profile.secs(profile.now()) - frame_t;
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frame_t = profile.secs(profile.now());
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prosperon.appupdate(dt);
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prosperon.emitters_step(dt);
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input.procdown();
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if (sim.mode === "play" || sim.mode === "step") {
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prosperon.update(dt*game.timescale);
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if (sim.mode === "step")
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sim.pause();
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physlag += dt;
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while (physlag > phys_step) {
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physlag -= phys_step;
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prosperon.phys2d_step(phys_step*game.timescale);
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prosperon.physupdate(phys_step*game.timescale);
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}
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}
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if (!game.camera)
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prosperon.window_render(world, 1);
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else
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prosperon.window_render(game.camera, game.camera.zoom);
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render.set_camera();
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render.sprites(); // blits all sprites
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render.models(); // blits all models
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render.emitters(); // blits emitters
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prosperon.draw(); // draw calls
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debug.draw(); // calls needed debugs
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render.flush();
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render.set_window();
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prosperon.gui();
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render.flush();
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render.end_pass();
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}
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game.timescale = 1;
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var eachobj = function(obj,fn)
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{
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fn(obj);
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for (var o in obj.objects)
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eachobj(obj.objects[o],fn);
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}
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game.all_objects = function(fn, startobj = world) { eachobj(startobj,fn); };
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game.tags = {};
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game.tag_add = function(tag, obj) {
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game.tags[tag] ??= {};
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game.tags[tag][obj.guid] = obj;
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}
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game.tag_rm = function(tag, obj) {
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delete game.tags[tag][obj.guid];
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}
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game.tag_clear_guid = function(guid)
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{
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for (var tag in game.tags)
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delete game.tags[tag][guid];
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}
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game.objects_with_tag = function(tag)
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{
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if (!game.tags[tag]) return;
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return Object.values(game.tags[tag]);
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}
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game.doc = {};
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game.doc.object = "Returns the entity belonging to a given id.";
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game.doc.pause = "Pause game simulation.";
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game.doc.play = "Resume or start game simulation.";
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game.doc.camera = "Current camera.";
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game.texture = function(path)
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{
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if (game.texture.cache[path]) return game.texture.cache[path];
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if (!io.exists(path)) {
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console.warn(`Missing texture: ${path}`);
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game.texture.cache[path] = game.texture("icons/no_tex.gif");
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} else
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game.texture.cache[path] ??= os.make_texture(path);
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return game.texture.cache[path];
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}
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game.texture.cache = {};
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prosperon.semver = {};
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prosperon.semver.valid = function(v, range)
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{
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v = v.split('.');
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range = range.split('.');
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if (v.length !== 3) return undefined;
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if (range.length !== 3) return undefined;
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if (range[0][0] === '^') {
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range[0] = range[0].slice(1);
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if (parseInt(v[0]) >= parseInt(range[0])) return true;
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return false;
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}
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if (range[0] === '~') {
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range[0] = range[0].slice(1);
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for (var i = 0; i < 2; i++)
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if (parseInt(v[i]) < parseInt(range[i])) return false;
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return true;
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}
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return prosperon.semver.cmp(v.join('.'), range.join('.')) === 0;
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}
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prosperon.semver.cmp = function(v1, v2)
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{
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var ver1 = v1.split('.');
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var ver2 = v2.split('.');
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for (var i = 0; i < 3; i++) {
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var n1 = parseInt(ver1[i]);
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var n2 = parseInt(ver2[i]);
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if (n1 > n2)
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return 1;
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else if (n1 < n2)
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return -1;
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}
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return 0;
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}
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prosperon.semver.doc = "Functions for semantic versioning numbers. Semantic versioning is given as a triple digit number, as MAJOR.MINOR.PATCH.";
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prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X.";
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prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
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Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
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~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
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^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`;
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prosperon.iconified = function(icon) {};
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prosperon.focus = function(focus) {};
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prosperon.resize = function(dimensions) {};
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prosperon.suspended = function(sus) {};
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prosperon.mouseenter = function(){};
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prosperon.mouseleave = function(){};
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prosperon.touchpress = function(touches){};
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prosperon.touchrelease = function(touches){};
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prosperon.touchmove = function(touches){};
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prosperon.clipboardpaste = function(str){};
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prosperon.quit = function(){
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for (var i in debug.log.time)
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console.warn(debug.log.time[i].map(x=>profile.ms(x)));
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};
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global.mixin("scripts/input");
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global.mixin("scripts/std");
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global.mixin("scripts/diff");
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global.mixin("scripts/color");
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global.mixin("scripts/gui");
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global.mixin("scripts/tween");
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global.mixin("scripts/ai");
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var timer = {
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update(dt) {
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this.remain -= dt;
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if (this.remain <= 0) {
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this.fn();
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this.kill();
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}
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},
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kill() {
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this.end();
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delete this.fn;
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},
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delay(fn, secs) {
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var t = Object.create(this);
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t.time = secs;
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t.remain = secs;
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t.fn = fn;
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t.end = Register.update.register(timer.update.bind(t));
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var returnfn = timer.kill.bind(t);
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returnfn.remain = secs;
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return returnfn;
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},
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};
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global.mixin("scripts/physics");
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global.mixin("scripts/geometry");
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/*
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Factory for creating registries. Register one with 'X.register',
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which returns a function that, when invoked, cancels the registry.
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*/
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var Register = {
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registries: [],
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add_cb(name) {
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var n = {};
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var fns = [];
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n.register = function(fn, obj) {
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if (typeof fn !== 'function') return;
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if (typeof obj === 'object')
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fn = fn.bind(obj);
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fns.push(fn);
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return function() {
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fns.remove(fn);
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};
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}
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prosperon[name] = function(...args) { fns.forEach(x => x(...args)); }
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prosperon[name].fns = fns;
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n.clear = function() { fns = []; }
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Register[name] = n;
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Register.registries.push(n);
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return n;
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},
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};
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Register.add_cb("appupdate");
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Register.add_cb("update").doc = "Called once per frame.";
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Register.add_cb("physupdate");
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Register.add_cb("gui");
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Register.add_cb("debug");
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Register.add_cb("draw");
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var Event = {
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events: {},
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observe(name, obj, fn) {
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this.events[name] ??= [];
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this.events[name].push([obj, fn]);
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},
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unobserve(name, obj) {
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this.events[name] = this.events[name].filter(x => x[0] !== obj);
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},
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rm_obj(obj) {
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Object.keys(this.events).forEach(name => Event.unobserve(name,obj));
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},
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notify(name) {
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if (!this.events[name]) return;
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this.events[name].forEach(function(x) {
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x[1].call(x[0]);
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});
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},
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};
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// window.rendersize is the resolution the game renders at
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// window.size is the physical size of the window on the desktop
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window.modetypes = {
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stretch: 0, // stretch render to fill window
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keep: 1, // keep render exact dimensions, with no stretching
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width: 2, // keep render at width
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height: 3, // keep render at height
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expand: 4, // expand width or height
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full: 5 // expand out beyond window
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};
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window.size = [640, 480];
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window.set_icon.doc = "Set the icon of the window using the PNG image at path.";
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global.mixin("scripts/spline");
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global.mixin("scripts/components");
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window.doc = {};
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window.doc.dimensions = "Window width and height packaged in an array [width,height]";
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window.doc.title = "Name in the title bar of the window.";
|
|
window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
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|
|
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global.mixin("scripts/actor");
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|
global.mixin("scripts/entity");
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|
|
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function world_start() {
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|
globalThis.world = os.make_gameobject();
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|
world.objects = {};
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|
world.toString = function() { return "world"; };
|
|
world.ur = "world";
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|
world.kill = function() { this.clear(); };
|
|
world.phys = 2;
|
|
world.zoom = 1;
|
|
game.cam = world;
|
|
}
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|
|
|
global.mixin("scripts/physics");
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|
|
|
window.title = `Prosperon v${prosperon.version}`;
|
|
window.size = [500,500];
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|
window.boundingbox = function() {
|
|
var pos = game.camera.pos;
|
|
var wh = window.rendersize.scale(game.camera.zoom);
|
|
return bbox.fromcwh(pos,wh);
|
|
}
|