prosperon/source/engine/particle.h

49 lines
1.1 KiB
C

#ifndef PARTICLE_H
#define PARTICLE_H
#include "HandmadeMath.h"
#include "transform.h"
#include "texture.h"
#include "anim.h"
typedef struct particle {
HMM_Vec3 pos;
HMM_Vec3 v; /* velocity */
float angle;
float av; /* angular velocity */
float scale;
double life;
HMM_Vec4 color;
} particle;
typedef struct emitter {
struct particle *particles;
transform3d t;
float explosiveness; /* 0 for a stream, 1 for all at once. Range of values allowed. */
int max; /* number of particles */
double life; /* how long a particle lasts */
double tte; /* time to emit */
sampler color; /* color over particle lifetime */
float scale;
float speed;
int gravity; /* true if affected by gravity */
texture *texture;
int on;
} emitter;
void particle_init();
emitter *make_emitter();
void free_emitter(emitter *e);
void start_emitter(emitter *e);
void pause_emitter(emitter *e);
void stop_emitter(emitter *e);
void emitter_emit(emitter *e, int count);
void emitters_step(double dt);
void emitters_draw();
void emitter_step(emitter *e, double dt);
#endif