prosperon/scripts/prosperon.js

522 lines
12 KiB
JavaScript

globalThis.gamestate = {};
global.check_registers = function (obj) {
for (var reg in Register.registries) {
if (typeof obj[reg] === "function") {
var fn = obj[reg].bind(obj);
fn.layer = obj[reg].layer;
var name = obj.ur ? obj.ur.name : obj.toString();
obj.timers.push(Register.registries[reg].register(fn, name));
}
}
for (var k in obj) {
if (!k.startsWith("on_")) continue;
var signal = k.fromfirst("on_");
Event.observe(signal, obj, obj[k]);
}
};
global.obscure("global");
global.mixin("scripts/render");
global.mixin("scripts/debug");
global.mixin("scripts/repl");
var frame_t = profile.secs(profile.now());
var sim = {};
sim.mode = "play";
sim.play = function () {
this.mode = "play";
os.reindex_static();
game.all_objects(o => {
if (!o._started) {
o._started = true;
o.start?.();
}
});
};
sim.playing = function () {
return this.mode === "play";
};
sim.pause = function () {
this.mode = "pause";
};
sim.paused = function () {
return this.mode === "pause";
};
sim.step = function () {
this.mode = "step";
};
sim.stepping = function () {
return this.mode === "step";
};
var physlag = 0;
var gggstart = game.engine_start;
game.engine_start = function (s) {
game.startengine = 1;
gggstart(
function () {
global.mixin("scripts/sound.js");
world_start();
window.set_icon(game.texture("moon"));
Object.readonly(window.__proto__, "vsync");
Object.readonly(window.__proto__, "enable_dragndrop");
Object.readonly(window.__proto__, "enable_clipboard");
Object.readonly(window.__proto__, "high_dpi");
Object.readonly(window.__proto__, "sample_count");
prosperon.camera = prosperon.make_camera();
var camera = prosperon.camera;
camera.transform.pos = [0, 0, -100];
camera.mode = "keep";
camera.break = "fit";
camera.size = game.size;
gamestate.camera = camera;
prosperon.hudcam = prosperon.make_camera();
var hudcam = prosperon.hudcam;
hudcam.near = 0;
hudcam.size = camera.size;
hudcam.mode = "keep";
hudcam.break = "fit";
prosperon.appcam = prosperon.make_camera();
var appcam = prosperon.appcam;
appcam.near = 0;
appcam.size = window.size;
appcam.transform.pos = [window.size.x, window.size.y, -100];
prosperon.screencolor = render.screencolor();
globalThis.imgui = render.imgui_init();
s();
shape.quad = {
pos: os.make_buffer([
0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0], 0),
verts: 4,
uv: os.make_buffer([
0, 0,
0, 1,
1, 0,
1, 1], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
shape.flipquad = {
pos: os.make_buffer([
0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0], 0),
verts: 4,
uv: os.make_buffer([
0, 1,
0, 0,
1, 1,
1, 0], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
shape.triangle = {
pos: os.make_buffer([0, 0, 0, 0.5, 1, 0, 1, 0, 0], 0),
uv: os.make_buffer([0, 0, 0.5, 1, 1, 0], 2),
verts: 3,
count: 3,
index: os.make_buffer([0, 1, 2], 1),
};
shape.centered_quad = {
pos: os.make_buffer([
-0.5, -0.5, -0.5,
-0.5, 0.5, -0.5,
0.5, -0.5, -0.5,
0.5, 0.5, -0.5], 0),
verts: 4,
uv: os.make_buffer([
0, 0,
0, 1,
1, 0,
1, 1], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
render.init();
},
prosperon.process,
window.size.x,
window.size.y,
);
};
game.startengine = 0;
prosperon.release_mode = function () {
prosperon.debug = false;
mum.debug = false;
debug.kill();
};
prosperon.debug = true;
game.timescale = 1;
var eachobj = function (obj, fn) {
var val = fn(obj);
if (val) return val;
for (var o in obj.objects) {
if (obj.objects[o] === obj) console.error(`Object ${obj.toString()} is referenced by itself.`);
val = eachobj(obj.objects[o], fn);
if (val) return val;
}
};
game.all_objects = function (fn, startobj = world) {
return eachobj(startobj, fn);
};
game.find_object = function (fn, startobj = world) {};
game.tags = {};
game.tag_add = function (tag, obj) {
game.tags[tag] ??= {};
game.tags[tag][obj.guid] = obj;
};
game.tag_rm = function (tag, obj) {
delete game.tags[tag][obj.guid];
};
game.tag_clear_guid = function (guid) {
for (var tag in game.tags) delete game.tags[tag][guid];
};
game.objects_with_tag = function (tag) {
if (!game.tags[tag]) return [];
return Object.values(game.tags[tag]);
};
game.doc = {};
game.doc.object = "Returns the entity belonging to a given id.";
game.doc.pause = "Pause game simulation.";
game.doc.play = "Resume or start game simulation.";
game.doc.camera = "Current camera.";
game.tex_hotreload = function () {
for (var path in game.texture.cache) {
if (io.mod(path) > game.texture.time_cache[path]) {
var tex = game.texture.cache[path];
game.texture.time_cache[path] = io.mod(path);
SpriteAnim.hotreload(path);
os.texture_swap(path, game.texture.cache[path]);
for (var sprite of Object.values(allsprites)) {
if (sprite.texture == tex) {
sprite.tex_sync();
}
}
}
}
};
game.texture = function (path) {
if (!path) return game.texture("icons/no_tex.gif");
path = Resources.find_image(path);
if (!io.exists(path)) {
console.error(`Missing texture: ${path}`);
game.texture.cache[path] = game.texture("icons/no_tex.gif");
game.texture.time_cache[path] = io.mod(path);
return game.texture.cache[path];
}
if (game.texture.cache[path]) return game.texture.cache[path];
game.texture.cache[path] = os.make_texture(path);
game.texture.time_cache[path] = io.mod(path);
return game.texture.cache[path];
};
game.texture.cache = {};
game.texture.time_cache = {};
game.texture.total_size = function()
{
var size = 0;
Object.values(game.texture.cache).forEach(x => size += x.inram() ? x.width*x.height*4 : 0);
return size;
}
game.texture.total_vram = function()
{
var vram = 0;
Object.values(game.texture.cache).forEach(x => vram += x.vram);
return vram;
}
prosperon.semver = {};
prosperon.semver.valid = function (v, range) {
v = v.split(".");
range = range.split(".");
if (v.length !== 3) return undefined;
if (range.length !== 3) return undefined;
if (range[0][0] === "^") {
range[0] = range[0].slice(1);
if (parseInt(v[0]) >= parseInt(range[0])) return true;
return false;
}
if (range[0] === "~") {
range[0] = range[0].slice(1);
for (var i = 0; i < 2; i++) if (parseInt(v[i]) < parseInt(range[i])) return false;
return true;
}
return prosperon.semver.cmp(v.join("."), range.join(".")) === 0;
};
prosperon.semver.cmp = function (v1, v2) {
var ver1 = v1.split(".");
var ver2 = v2.split(".");
for (var i = 0; i < 3; i++) {
var n1 = parseInt(ver1[i]);
var n2 = parseInt(ver2[i]);
if (n1 > n2) return 1;
else if (n1 < n2) return -1;
}
return 0;
};
prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X.";
prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`;
prosperon.iconified = function (icon) {};
prosperon.focus = function (focus) {};
prosperon.resize = function (dimensions) {
window.size.x = dimensions.x;
window.size.y = dimensions.y;
};
prosperon.suspended = function (sus) {};
prosperon.mouseenter = function () {};
prosperon.mouseleave = function () {};
prosperon.touchpress = function (touches) {};
prosperon.touchrelease = function (touches) {};
prosperon.touchmove = function (touches) {};
prosperon.clipboardpaste = function (str) {};
prosperon.quit = function () {
prosperon.quit_hook?.();
};
window.size = [640, 480];
window.mode = "keep";
window.toggle_fullscreen = function () {
window.fullscreen = !window.fullscreen;
};
window.set_icon.doc = "Set the icon of the window using the PNG image at path.";
window.doc = {};
window.doc.dimensions = "Window width and height packaged in an array [width,height]";
window.doc.title = "Name in the title bar of the window.";
window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
window.__proto__.toJSON = function () {
return {
size: this.size,
fullscreen: this.fullscreen,
title: this.title,
};
};
global.mixin("scripts/input");
global.mixin("scripts/std");
global.mixin("scripts/diff");
global.mixin("scripts/color");
global.mixin("scripts/tween");
global.mixin("scripts/ai");
global.mixin("scripts/particle");
global.mixin("scripts/physics");
global.mixin("scripts/geometry");
/*
Factory for creating registries. Register one with 'X.register',
which returns a function that, when invoked, cancels the registry.
*/
var Register = {
registries: [],
add_cb(name, e_event = false, flush = undefined) {
var n = {};
var fns = [];
n.register = function (fn, oname) {
if (!(fn instanceof Function)) return;
var guid = prosperon.guid();
var dofn = function (...args) {
profile.report(`call_${name}_${oname}`);
var st = profile.now();
fn(...args);
profile.endreport(`call_${name}_${oname}`);
};
var left = 0;
var right = fns.length - 1;
dofn.layer = fn.layer;
dofn.layer ??= 0;
while (left <= right) {
var mid = Math.floor((left + right) / 2);
if (fns[mid] === dofn.layer) {
left = mid;
break;
} else if (fns[mid].layer < dofn.layer) left = mid + 1;
else right = mid - 1;
}
fns.splice(left, 0, dofn);
return function () {
fns.remove(dofn);
};
};
if (!flush) {
prosperon[name] = function (...args) {
fns.forEach(fn => fn(...args));
};
} else
prosperon[name] = function (...args) {
var layer = undefined;
for (var fn of fns) {
if (layer !== fn.layer) {
flush();
layer = fn.layer;
}
fn();
}
};
prosperon[name].fns = fns;
n.clear = function () {
fns = [];
};
Register[name] = n;
Register.registries[name] = n;
return n;
},
};
Register.add_cb("appupdate", true);
Register.add_cb("update", true).doc = "Called once per frame.";
Register.add_cb("physupdate", true);
Register.add_cb("gui", true);
Register.add_cb("hud", true, render.flush);
Register.add_cb("draw", true);
Register.add_cb("imgui", true);
var Event = {
events: {},
observe(name, obj, fn) {
this.events[name] ??= [];
this.events[name].push([obj, fn]);
},
unobserve(name, obj) {
this.events[name] = this.events[name].filter(x => x[0] !== obj);
},
rm_obj(obj) {
Object.keys(this.events).forEach(name => Event.unobserve(name, obj));
},
notify(name, ...args) {
if (!this.events[name]) return;
this.events[name].forEach(function (x) {
x[1].call(x[0], ...args);
});
},
};
prosperon.add_timer = function(obj, fn, seconds)
{
var timers = obj.timers;
var stop = function () {
timers.remove(stop);
timer.fn = undefined;
timer = undefined;
};
function execute() {
if (fn)
timer.remain = fn(stop.seconds);
if (!timer.remain)
stop();
else
stop.seconds = timer.remain;
}
var timer = os.make_timer(execute);
timer.remain = seconds;
stop.remain = seconds;
stop.seconds = seconds;
timers.push(stop);
return stop;
}
global.mixin("scripts/spline");
global.mixin("scripts/components");
global.mixin("scripts/actor");
global.mixin("scripts/entity");
function world_start() {
globalThis.world = Object.create(entity);
world.transform = os.make_transform();
world.objects = {};
world.toString = function () {
return "world";
};
world.ur = "world";
world.kill = function () {
this.clear();
};
world.phys = 2;
world.zoom = 1;
world._ed = { selectable: false };
world.ur = {};
world.ur.fresh = {};
game.cam = world;
}
global.mixin("scripts/physics");
global.mixin("scripts/widget");
global.mixin("scripts/mum");
window.title = `Prosperon v${prosperon.version}`;
window.size = [500, 500];
return {
Register,
sim,
frame_t,
physlag,
Event,
};