295 lines
8.5 KiB
C
295 lines
8.5 KiB
C
#include "model.h"
|
|
|
|
#include "log.h"
|
|
#include "resources.h"
|
|
#include "shader.h"
|
|
#include "stb_ds.h"
|
|
#include "font.h"
|
|
#include "window.h"
|
|
|
|
#include "diffuse.sglsl.h"
|
|
|
|
#include "render.h"
|
|
|
|
// #define HANDMADE_MATH_USE_TURNS
|
|
#include "HandmadeMath.h"
|
|
|
|
#include "math.h"
|
|
#include "time.h"
|
|
|
|
#define CGLTF_IMPLEMENTATION
|
|
#include <cgltf.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "texture.h"
|
|
|
|
#include "sokol/sokol_gfx.h"
|
|
|
|
static struct {
|
|
char *key;
|
|
struct model *value;
|
|
} *modelhash = NULL;
|
|
|
|
static void processnode();
|
|
static void processmesh();
|
|
static void processtexture();
|
|
|
|
static sg_shader model_shader;
|
|
static sg_pipeline model_pipe;
|
|
|
|
void model_init() {
|
|
model_shader = sg_make_shader(diffuse_shader_desc(sg_query_backend()));
|
|
|
|
model_pipe = sg_make_pipeline(&(sg_pipeline_desc){
|
|
.shader = model_shader,
|
|
.layout = {
|
|
.attrs = {
|
|
[0].format = SG_VERTEXFORMAT_FLOAT3,
|
|
[0].buffer_index = 0, /* position */
|
|
[1].format = SG_VERTEXFORMAT_USHORT2N,
|
|
[1].buffer_index = 1, /* tex coords */
|
|
[2].format = SG_VERTEXFORMAT_UINT10_N2,
|
|
[2].buffer_index = 2, /* normal */
|
|
},
|
|
},
|
|
.index_type = SG_INDEXTYPE_UINT16,
|
|
.cull_mode = SG_CULLMODE_FRONT,
|
|
.depth.write_enabled = true,
|
|
.depth.compare = SG_COMPAREFUNC_LESS_EQUAL
|
|
});
|
|
}
|
|
|
|
struct model *GetExistingModel(const char *path) {
|
|
if (!path || path[0] == '\0') return NULL;
|
|
|
|
int index = shgeti(modelhash, path);
|
|
if (index != -1) return modelhash[index].value;
|
|
|
|
return MakeModel(path);
|
|
}
|
|
|
|
cgltf_attribute *get_attr_type(cgltf_primitive p, cgltf_attribute_type t)
|
|
{
|
|
for (int i = 0; i < p.attributes_count; i++) {
|
|
if (p.attributes[i].type == t)
|
|
return &p.attributes[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
unsigned short pack_short_texcoord(float c)
|
|
{
|
|
return c * USHRT_MAX;
|
|
}
|
|
|
|
uint32_t pack_int10_n2(float *norm)
|
|
{
|
|
uint32_t ni[3];
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
ni[i] = fabs(norm[i]) * 511.0 + 0.5;
|
|
ni[i] = (ni[i] > 511) ? 511 : ni[i];
|
|
ni[i] = ( norm[i] < 0.0 ) ? -ni[i] : ni[i];
|
|
}
|
|
|
|
return (ni[0] & 0x3FF) | ( (ni[1] & 0x3FF) << 10) | ( (ni[2] & 0x3FF) << 20) | ( (0 & 0x3) << 30);
|
|
}
|
|
|
|
struct model *MakeModel(const char *path) {
|
|
YughWarn("Making the model from %s.", path);
|
|
cgltf_options options = {0};
|
|
cgltf_data *data = NULL;
|
|
cgltf_result result = cgltf_parse_file(&options, path, &data);
|
|
|
|
if (result) {
|
|
YughError("CGLTF could not parse file %s, err %d.", path, result);
|
|
return NULL;
|
|
}
|
|
|
|
result = cgltf_load_buffers(&options, data, path);
|
|
|
|
if (result) {
|
|
YughError("CGLTF could not load buffers for file %s, err %d.", path, result);
|
|
return NULL;
|
|
}
|
|
|
|
struct model *model = calloc(1, sizeof(*model));
|
|
/* TODO: Optimize by grouping by material. One material per draw. */
|
|
YughWarn("Model has %d materials.", data->materials_count);
|
|
|
|
float vs[65535*3];
|
|
uint16_t idxs[65535];
|
|
|
|
for (int i = 0; i < data->meshes_count; i++) {
|
|
cgltf_mesh *mesh = &data->meshes[i];
|
|
struct mesh newmesh = {0};
|
|
arrput(model->meshes,newmesh);
|
|
|
|
YughWarn("Making mesh %d. It has %d primitives.", i, mesh->primitives_count);
|
|
|
|
for (int j = 0; j < mesh->primitives_count; j++) {
|
|
cgltf_primitive primitive = mesh->primitives[j];
|
|
|
|
if (primitive.indices) {
|
|
int c = primitive.indices->count;
|
|
memcpy(idxs, cgltf_buffer_view_data(primitive.indices->buffer_view), sizeof(uint16_t) * c);
|
|
|
|
model->meshes[j].bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = idxs,
|
|
.data.size = sizeof(uint16_t) * c,
|
|
.type = SG_BUFFERTYPE_INDEXBUFFER});
|
|
|
|
model->meshes[j].face_count = c;
|
|
} else {
|
|
YughWarn("Model does not have indices. Generating them.");
|
|
int c = primitive.attributes[0].data->count;
|
|
model->meshes[j].face_count = c;
|
|
for (int z = 0; z < c; z++)
|
|
idxs[z] = z;
|
|
|
|
model->meshes[j].bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = idxs,
|
|
.data.size = sizeof(uint16_t) * c,
|
|
.type = SG_BUFFERTYPE_INDEXBUFFER});
|
|
}
|
|
|
|
if (primitive.material->has_pbr_metallic_roughness && primitive.material->pbr_metallic_roughness.base_color_texture.texture) {
|
|
// YughWarn("Texture is %s.", primitive.material->pbr_metallic_roughness.base_color_texture.texture->image->uri);
|
|
|
|
model->meshes[j].bind.fs.images[0] = texture_pullfromfile(primitive.material->pbr_metallic_roughness.base_color_texture.texture->image->uri)->id;
|
|
} else
|
|
model->meshes[j].bind.fs.images[0] = texture_pullfromfile("k")->id;
|
|
|
|
cgltf_texture *tex;
|
|
if (tex = primitive.material->normal_texture.texture) {
|
|
model->meshes[j].bind.fs.images[1] = texture_pullfromfile(tex->image->uri)->id;
|
|
} else
|
|
model->meshes[j].bind.fs.images[1] = texture_pullfromfile("k")->id;
|
|
|
|
model->meshes[j].bind.fs.images[2] = ddimg;
|
|
|
|
int has_norm = 0;
|
|
|
|
for (int k = 0; k < primitive.attributes_count; k++) {
|
|
cgltf_attribute attribute = primitive.attributes[k];
|
|
|
|
int n = cgltf_accessor_unpack_floats(attribute.data, NULL, 0); /* floats per element x num elements */
|
|
|
|
cgltf_accessor_unpack_floats(attribute.data, vs, n);
|
|
|
|
uint32_t *packed_norms;
|
|
unsigned short *packed_coords;
|
|
|
|
switch (attribute.type) {
|
|
case cgltf_attribute_type_position:
|
|
model->meshes[j].bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = vs,
|
|
.data.size = sizeof(float) * n});
|
|
break;
|
|
|
|
case cgltf_attribute_type_normal:
|
|
has_norm = 1;
|
|
packed_norms = malloc(model->meshes[j].face_count * sizeof(uint32_t));;
|
|
for (int i = 0; i < model->meshes[j].face_count; i++)
|
|
packed_norms[i] = pack_int10_n2(vs + i*3);
|
|
|
|
model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = packed_norms,
|
|
.data.size = sizeof(uint32_t) * model->meshes[j].face_count});
|
|
|
|
free (packed_norms);
|
|
break;
|
|
|
|
case cgltf_attribute_type_tangent:
|
|
break;
|
|
|
|
case cgltf_attribute_type_texcoord:
|
|
packed_coords = malloc(model->meshes[j].face_count * 2 * sizeof(unsigned short));
|
|
for (int i = 0; i < model->meshes[j].face_count*2; i++)
|
|
packed_coords[i] = pack_short_texcoord(vs[i]);
|
|
|
|
model->meshes[j].bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = vs,
|
|
.data.size = sizeof(unsigned short) * 2 * model->meshes[j].face_count});
|
|
|
|
free(packed_coords);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!has_norm) {
|
|
YughWarn("Model does not have normals. Generating them.");
|
|
uint32_t norms[model->meshes[j].face_count];
|
|
|
|
|
|
cgltf_attribute *pa = get_attr_type(primitive, cgltf_attribute_type_position);
|
|
int n = cgltf_accessor_unpack_floats(pa->data, NULL,0);
|
|
float ps[n];
|
|
cgltf_accessor_unpack_floats(pa->data,ps,n);
|
|
|
|
for (int i = 0, face=0; i < model->meshes[j].face_count/3; i++, face+=9) {
|
|
int o = face;
|
|
HMM_Vec3 a = {ps[o], ps[o+1],ps[o+2]};
|
|
o += 3;
|
|
HMM_Vec3 b = {ps[o], ps[o+1],ps[o+2]};
|
|
o += 3;
|
|
HMM_Vec3 c = {ps[o], ps[o+1],ps[o+2]};
|
|
HMM_Vec3 norm = HMM_NormV3(HMM_Cross(HMM_SubV3(b,a), HMM_SubV3(c,a)));
|
|
|
|
uint32_t packed_norm = pack_int10_n2(norm.Elements);
|
|
for (int j = 0; j < 3; j++)
|
|
norms[i*3+j] = packed_norm;
|
|
}
|
|
|
|
model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
|
|
.data.ptr = norms,
|
|
.data.size = sizeof(uint32_t) * model->meshes[j].face_count
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
return model;
|
|
}
|
|
|
|
HMM_Vec3 eye = {50,10,5};
|
|
|
|
void draw_model(struct model *model, HMM_Mat4 amodel, HMM_Mat4 lsm) {
|
|
HMM_Mat4 proj = HMM_Perspective_RH_ZO(45, (float)mainwin.width / mainwin.height, 0.1, 10000);
|
|
HMM_Vec3 center = {0.f, 0.f, 0.f};
|
|
HMM_Vec3 up = {0.f, 1.f, 0.f};
|
|
HMM_Mat4 view = HMM_LookAt_RH(eye, center, up);
|
|
|
|
HMM_Mat4 vp = HMM_MulM4(proj, view);
|
|
HMM_Mat4 mvp = HMM_MulM4(vp, amodel);
|
|
|
|
HMM_Vec3 lp = {1, 1, 1};
|
|
HMM_Vec3 dir_dir = HMM_NormV3(HMM_SubV3(center, dirl_pos));
|
|
|
|
HMM_Mat4 m2[4];
|
|
m2[0] = view;
|
|
m2[1] = amodel;
|
|
m2[2] = proj;
|
|
m2[3] = lsm;
|
|
|
|
HMM_Vec3 f_ubo[5];
|
|
f_ubo[0] = lp;
|
|
f_ubo[1] = dir_dir;
|
|
f_ubo[2] = eye;
|
|
f_ubo[3] = eye;
|
|
f_ubo[4] = eye;
|
|
|
|
sg_apply_pipeline(model_pipe);
|
|
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(m2));
|
|
sg_apply_uniforms(SG_SHADERSTAGE_FS, 0, SG_RANGE_REF(f_ubo));
|
|
|
|
|
|
for (int i = 0; i < arrlen(model->meshes); i++) {
|
|
sg_apply_bindings(&model->meshes[i].bind);
|
|
sg_draw(0, model->meshes[i].face_count, 1);
|
|
}
|
|
}
|
|
|