prosperon/shaders/debugcolorfrag.glsl
2022-06-22 04:16:14 +00:00

9 lines
152 B
GLSL
Executable file

#version 330 core
out vec4 FragColor;
uniform vec3 PickingColor;
void main()
{
FragColor = vec4(PickingColor, 1.0); // orthographic
}