prosperon/source/shaders/skyvert.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

18 lines
296 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
uniform mat4 skyview;
void main()
{
TexCoords = aPos;
vec4 pos = projection * skyview * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}