prosperon/source/shaders/lightfrag.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

7 lines
117 B
GLSL

#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f); // set alle 4 vector values to 1.0
}