48 lines
1 KiB
C
48 lines
1 KiB
C
#ifndef SPRITE_H
|
|
#define SPRITE_H
|
|
|
|
#include <SDL_timer.h>
|
|
#include "mathc.h"
|
|
|
|
struct datastream;
|
|
struct mGameObject;
|
|
|
|
struct Anim2D {
|
|
int frames;
|
|
int frame;
|
|
int dimensions[2];
|
|
SDL_TimerID timer;
|
|
int ms;
|
|
};
|
|
|
|
struct mSprite {
|
|
struct Texture *tex;
|
|
mfloat_t pos[2];
|
|
mfloat_t size[2];
|
|
float rotation;
|
|
mfloat_t color[3];
|
|
|
|
struct Anim2D anim;
|
|
struct mGameObject *go;
|
|
};
|
|
|
|
extern struct mSprite *sprites[100];
|
|
extern int numSprites;
|
|
|
|
struct mSprite *MakeSprite(struct mGameObject *go);
|
|
void sprite_init(struct mSprite *sprite, struct mGameObject *go);
|
|
void sprite_loadtex(struct mSprite *sprite, const char *path);
|
|
void sprite_loadanim(struct mSprite *sprite, const char *path,
|
|
struct Anim2D anim);
|
|
void sprite_initalize();
|
|
void sprite_draw(struct mSprite *sprite);
|
|
void spriteanim_draw(struct mSprite *sprite);
|
|
void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2],
|
|
float rotate, mfloat_t color[3]);
|
|
Uint32 incrementAnimFrame(Uint32 interval, struct mSprite *sprite);
|
|
|
|
void sprite_draw_all();
|
|
|
|
|
|
#endif
|