prosperon/source/engine/pinball.c
2021-12-01 03:29:18 +00:00

26 lines
643 B
C

#include "pinball.h"
#include "gameobject.h"
#include "input.h"
struct flipper *pinball_flipper_make(struct mGameObject *go)
{
struct flipper *new = calloc(1, sizeof(struct flipper));
pinball_flipper_init(new, go);
return new;
}
void pinball_flipper_init(struct flipper *flip, struct mGameObject *go)
{
cpBodySetAngle(go->body, flip->angle1);
}
void pinball_flipper_update(struct flipper *flip, struct mGameObject *go)
{
if ((flip->left && currentKeystates[SDL_SCANCODE_LSHIFT])
|| currentKeystates[SDL_SCANCODE_RSHIFT]) {
cpBodySetAngle(go->body, flip->angle2);
} else
cpBodySetAngle(go->body, flip->angle1);
}