prosperon/scripts/profile.js

433 lines
10 KiB
JavaScript

/*
TYPES OF PROFILING
cpu gathering - gets stack frames randomly for a few seconds
frames - user defined to see how long engine takes
cache - can see specific events that happened
memory - can see how much memory is allocated and from where
*/
var t_units = ["ns", "us", "ms", "s", "ks", "Ms"];
function calc_cpu(fn, times, diff = 0) {
var series = [];
for (var i = 0; i < times; i++) {
var st = profile.now();
fn(i);
series.push(profile.now() - st - diff);
}
return series;
}
function empty_fn() {}
profile.cpu = function profile_cpu(fn, times = 1, q = "unnamed") {
var retgather = gathering_cpu;
profile.gather_stop();
var empty = calc_cpu(empty_fn, 100000);
var mean = Math.mean(empty);
var series = calc_cpu(fn, times, mean);
var elapsed = Math.sum(series);
var avgt = profile.best_t(elapsed / series.length);
var totalt = profile.best_t(elapsed);
say(`profile [${q}]: ${avgt} ± ${profile.best_t(Math.ci(series))} [${totalt} for ${times} loops]`);
say(`result of function is ${fn()}`);
if (retgather) profile.start_prof_gather();
};
profile.ms = function (t) {
return profile.secs(t) * 1000;
};
var callgraph = {};
profile.rawstacks = {};
function add_callgraph(fn, line, time, alone) {
var cc = callgraph[line];
if (!cc) {
var cc = {};
callgraph[line] = cc;
cc.time = 0;
cc.hits = 0;
cc.fn = fn;
cc.line = line;
cc.alone = {
time: 0,
hits: 0,
};
}
cc.time += time;
cc.hits++;
if (alone) {
cc.alone.time += time;
cc.alone.hits++;
}
}
var hittar = 500; // number of call instructions before getting a new frame
var hitpct = 0.2; // amount to randomize it
var start_gather = profile.now();
profile.cpu_start = undefined;
profile.clear_cpu = function () {
callgraph = {};
profile.cpu_instr = undefined;
};
profile.start_cpu_gather = function (gathertime = 5) {
profile.clear_cpu();
// gather cpu frames for 'time' seconds
if (profile.cpu_start) return;
profile.cpu_start = profile.now();
var st = profile.cpu_start;
profile.gather(hittar, function () {
var time = profile.now() - st;
var err = new Error();
var stack = err.stack.split("\n").slice(1);
var rawstack = stack.join("\n");
profile.rawstacks[rawstack] ??= {
time: 0,
hits: 0,
};
profile.rawstacks[rawstack].hits++;
profile.rawstacks[rawstack].time += time;
stack = stack.map(x => x.slice(7).split(" "));
var fns = stack.map(x => x[0]).filter(x => x);
var lines = stack.map(x => x[1]).filter(x => x);
lines = lines.map(x => x.slice(1, x.length - 1));
add_callgraph(fns[0], lines[0], time, true);
for (var i = 1; i < fns.length; i++) add_callgraph(fns[i], lines[i], time, false);
st = profile.now();
if (profile.secs(st - profile.cpu_start) < gathertime) profile.gather_rate(Math.variate(hittar, hitpct));
else {
profile.gather_stop();
profile.cpu_start = undefined;
var e = Object.values(callgraph);
e = e.filter(x => x.line);
for (var x of e) {
var ffs = x.line.split(":");
x.timestr = profile.best_t(x.time);
x.timeper = x.time / x.hits;
x.timeperstr = profile.best_t(x.timeper);
x.pct = (profile.secs(x.time) / gathertime) * 100;
x.alone.timestr = profile.best_t(x.alone.time);
x.alone.timeper = x.alone.time / x.alone.hits;
x.alone.timeperstr = profile.best_t(x.alone.timeper);
x.alone.pct = (profile.secs(x.alone.time) / gathertime) * 100;
x.fncall = get_line(ffs[0], ffs[1]);
x.log = x.line + " " + x.fn + " " + x.fncall;
x.incl = {
time: x.time,
timestr: x.timestr,
timeper: x.timeper,
timeperstr: x.timeperstr,
hits: x.hits,
pct: x.pct,
};
}
profile.cpu_instr = e;
}
});
};
function push_time(arr, ob, max) {
arr.push({
time: profile.now(),
ob,
});
}
profile.cpu_frames = [];
profile.last_cpu_frame = undefined;
profile.cpu_frame = function () {
profile.gather(Math.random_range(300, 600), function () {
var err = new Error();
profile.last_cpu_frame = err.stack; //.split('\n').slicconsole.stack(2);
profile.gather_stop();
});
};
var filecache = {};
function get_line(file, line) {
var text = filecache[file];
if (!text) {
var f = io.slurp(file);
if (!f) {
filecache[file] = "undefined";
return filecache[file];
}
filecache[file] = io.slurp(file).split("\n");
text = filecache[file];
}
if (typeof text === "string") return text;
text = text[Number(line) - 1];
if (!text) return "NULL";
return text.trim();
}
profile.stop_cpu_instr = function () {
return;
};
profile.best_t = function (t) {
var qq = 0;
while (t > 1000 && qq < t_units.length - 1) {
t /= 1000;
qq++;
}
return `${t.toPrecision(4)} ${t_units[qq]}`;
};
/*
Frame averages are an instrumented profiling technique. Place frame() calls
in your code to get a call graph for things you are interested in.
*/
var frame_avg = false;
profile.start_frame_avg = function () {
if (frame_avg) return;
profile_frames = {};
profile_frame_ts = [];
profile_cframe = profile_frames;
pframe = 0;
frame_avg = true;
};
profile.stop_frame_avg = function () {
frame_avg = false;
};
profile.toggle_frame_avg = function () {
if (frame_avg) profile.stop_frame_avg();
else profile.start_frame_avg();
};
var profile_framer = {
series: [],
avg: {},
frame: 72000,
};
var profile_cframe = undefined;
var pframe = 0;
var profile_stack = [];
profile.frame = function profile_frame(title) {
return;
if (profile.cpu_start) return;
if (!frame_avg) return;
if (!profile_cframe) {
profile_cframe = {};
profile_framer.series.push({
time: profile.now(),
data: profile_cframe,
});
} else profile_stack.push(profile_cframe);
profile_cframe[title] ??= {};
profile_cframe = profile_cframe[title];
profile_cframe.time = profile.now();
};
profile.endframe = function profile_endframe() {
return;
if (!frame_avg) return;
profile_cframe.time = profile.now() - profile_cframe.time;
profile_cframe = profile_frame_ts.pop();
};
/*
Cache reporting is to measure how long specific events take, that are NOT every frame
Useful to measure things like how long it takes to make a specific creature
*/
var cache_reporting = false;
var report_cache = {};
var cachest = 0;
var cachegroup;
var cachetitle;
profile.cache_reporting = function () {
return cache_reporting;
};
profile.cache_toggle = function () {
cache_reporting = !cache_reporting;
};
profile.cache_dump = function () {
report_cache = {};
};
profile.cache = function profile_cache(group, title) {
if (!cache_reporting) return;
cachest = profile.now();
cachegroup = group;
cachetitle = title;
};
profile.endcache = function profile_endcache(tag = "") {
return;
addreport(cachegroup, cachetitle + tag, cachest);
};
function addreport(group, line, start) {
return;
if (typeof group !== "string") group = "UNGROUPED";
report_cache[group] ??= {};
var cache = report_cache[group];
cache[line] ??= [];
var t = profile.now();
cache[line].push(t - start);
return t;
}
function printreport(cache, name) {
var report = `==${name}==` + "\n";
var reports = [];
for (var i in cache) {
var time = cache[i].reduce((a, b) => a + b);
reports.push({
time: time,
name: i,
hits: cache[i].length,
avg: time / cache[i].length,
});
}
reports = reports.sort((a, b) => {
if (a.avg < b.avg) return 1;
return -1;
});
for (var rep of reports) report += `${rep.name} ${profile.best_t(rep.avg)} (${rep.hits} hits) (total ${profile.best_t(rep.time)})\n`;
return report;
}
profile.data = {};
profile.curframe = 0;
profile.snapshot = {};
var classes = ["gameobject", "transform", "dsp_node", "texture", "font", "warp_gravity", "warp_damp", "sg_buffer", "datastream", "cpShape", "cpConstraint", "timer", "skin"];
var get_snapshot = function()
{
var snap = profile.snapshot;
snap.actors ??= {};
Object.assign(snap.actors, actor.__stats());
snap.memory ??= {};
Object.assign(snap.memory, os.mem());
snap.memory.textures = game.texture.total_size();
snap.memory.texture_vram = game.texture.total_vram();
snap.rusage ??= {};
var rusage = os.rusage();
rusage.ru_maxrss *= 1024; // delivered in KB; convert here to B
Object.assign(snap.rusage, rusage);
snap.mallinfo ??= {};
Object.assign(snap.mallinfo, os.mallinfo());
snap.particles ??= {};
Object.assign(snap.particles, stat_emitters());
snap.obj ??= {};
for (var i of classes) {
var proto = globalThis[`${i}_proto`];
if (!proto) continue;
snap.obj[i] = proto._count();
}
}
var fps = [];
var frame_lead = 1;
var fps_t = 0;
profile.report_frame = function (t) {
fps.push(t);
if (profile.secs(profile.now() - fps_t) > frame_lead) {
profile.snapshot.fps = Math.mean(fps);
fps.length = 0;
fps_t = profile.now();
get_snapshot();
}
};
function prof_add_stats(obj, stat) {
for (var i in stat) {
obj[i] ??= [];
if (obj[i].last() !== stat[i]) obj[i][profile.curframe] = stat[i];
}
}
profile.pushdata = function (arr, val) {
if (arr.last() !== val) arr[profile.curframe] = val;
};
profile.capturing = false;
profile.capture_data = function () {
if (!profile.capturing && profile.data.memory.malloc_size) return;
prof_add_stats(profile.data.memory, os.mem());
prof_add_stats(profile.data.gfx, imgui.framestats());
prof_add_stats(profile.data.actors, actor.__stats());
profile.curframe++;
};
profile.best_mem = function (bytes) {
var sizes = ["Bytes", "KB", "MB", "GB", "TB"];
if (bytes == 0) return "0 Bytes";
var i = parseInt(Math.floor(Math.log(bytes) / Math.log(1024)));
return (bytes / Math.pow(1024, i)).toPrecision(3) + " " + sizes[i];
};
profile.cleardata = function () {
profile.data.gpu = {};
profile.data.physics = {};
profile.data.script = {};
profile.data.memory = {};
profile.data.gfx = {};
profile.data.actors = {};
profile.data.cpu = {
scripts: [],
render: [],
physics: [],
};
};
profile.cleardata();
profile.last_mem = undefined;
profile.mems = [];
profile.gcs = [];
profile.print_gc = function () {
var gc = os.check_gc();
if (!gc) return;
profile.data.gc ??= [];
profile.data.gc[profile.curframe] = gc;
};
return { profile };