629 lines
14 KiB
C
629 lines
14 KiB
C
#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "bitmap-outliner.h"
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#define MIN_SEGMENTS_COUNT 64
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/**
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* Information about how to proceed to next arrow.
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*/
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typedef struct {
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bmol_arr_type arrow:8; ///< Type of arrow.
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int8_t dx; ///< Relative to current position.
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int8_t dy; ///< Relative to current position.
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} const arrow_next;
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/**
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* String buffer context.
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*/
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typedef struct {
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char* buffer; ///< A string buffer.
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size_t buf_size; ///< The remaining buffer size
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size_t size; ///< The buffer size.
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} buffer_ctx;
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/**
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* The arrow states.
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*/
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static arrow_next const states[][2][4] = {
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[BMOL_ARR_RIGHT] = {
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{
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{BMOL_ARR_LEFT, +1, 0}, {BMOL_ARR_UP, +1, -1},
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{BMOL_ARR_RIGHT, +1, 0}, {BMOL_ARR_DOWN, +1, +1},
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}, {
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{BMOL_ARR_DOWN, +1, +1}, {BMOL_ARR_DOWN, +1, +1},
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{BMOL_ARR_RIGHT, +1, 0}, {BMOL_ARR_UP, +1, -1},
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},
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},
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[BMOL_ARR_LEFT] = {
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{
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{BMOL_ARR_RIGHT, -1, 0}, {BMOL_ARR_DOWN, 0, +1},
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{BMOL_ARR_LEFT, -1, 0}, {BMOL_ARR_UP, 0, -1},
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}, {
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{BMOL_ARR_UP, 0, -1}, {BMOL_ARR_UP, 0, -1},
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{BMOL_ARR_LEFT, -1, 0}, {BMOL_ARR_DOWN, 0, +1},
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},
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},
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[BMOL_ARR_DOWN] = {
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{
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{BMOL_ARR_UP, 0, +2}, {BMOL_ARR_RIGHT, 0, +1},
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{BMOL_ARR_DOWN, 0, +2}, {BMOL_ARR_LEFT, -1, +1}
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}, {
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{BMOL_ARR_LEFT, -1, +1}, {BMOL_ARR_LEFT, -1, +1},
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{BMOL_ARR_DOWN, 0, +2}, {BMOL_ARR_RIGHT, 0, +1},
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},
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},
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[BMOL_ARR_UP] = {
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{
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{BMOL_ARR_DOWN, 0, -2}, {BMOL_ARR_LEFT, -1, -1},
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{BMOL_ARR_UP, 0, -2}, {BMOL_ARR_RIGHT, 0, -1},
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}, {
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{BMOL_ARR_RIGHT, 0, -1}, {BMOL_ARR_RIGHT, 0, -1},
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{BMOL_ARR_UP, 0, -2}, {BMOL_ARR_LEFT, -1, -1},
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},
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},
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};
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/**
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* Convert arrow grid coordinates to path coordinates.
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*
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* @param type Arrow type.
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* @param gx Grid X-coordinate.
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* @param gy Grid Y-coordinate.
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* @param rx Path X-coordinates.
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* @param ry Path Y-coordinates.
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*/
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static void real_coords(bmol_arr_type type, int gx, int gy, int* rx, int* ry) {
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/**
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* Defines coordinates.
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*/
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typedef struct {
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int8_t x; ///< X-coordinate.
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int8_t y; ///< Y-coordinate.
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} coords;
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/**
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* Delta to add to convert to real coordinates.
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*/
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static coords const real_delta[] = {
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[BMOL_ARR_RIGHT] = {0, 0},
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[BMOL_ARR_LEFT] = {1, 0},
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[BMOL_ARR_DOWN] = {0, 0},
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[BMOL_ARR_UP] = {0, 1},
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};
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coords const* real = &real_delta[type];
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*rx = gx - 1 + real->x;
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*ry = (gy - 1) / 2 + real->y;
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}
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/**
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* Allocate more segments.
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*
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* @param outliner The outline object.
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* @return 0 on success.
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*/
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static int grow_segments(bmol_outliner* outliner) {
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bmol_path_seg* segments = outliner->segments;
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int segments_cap = outliner->segments_cap * 2 + 1;
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if (segments_cap < MIN_SEGMENTS_COUNT) {
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segments_cap = MIN_SEGMENTS_COUNT;
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}
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segments = realloc(segments, sizeof(*segments) * segments_cap);
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if (!segments) {
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return -1;
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}
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outliner->segments = segments;
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outliner->segments_cap = segments_cap;
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return 0;
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}
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/**
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* Add segment to segment list.
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*
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* @param outliner The outline object.
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* @param type The arrow type.
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* @param dx Path segment X-coordinate.
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* @param dy Path segment Y-coordinate.
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* @return 0 on success.
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*/
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static int push_segment(bmol_outliner* outliner, bmol_arr_type type, int dx, int dy) {
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bmol_path_seg* segments = outliner->segments;
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if (outliner->segments_size >= outliner->segments_cap) {
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if (grow_segments(outliner) < 0) {
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return -1;
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}
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segments = outliner->segments;
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}
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bmol_path_seg* segment = &segments[outliner->segments_size++];
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segment->type = type;
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segment->dx = dx;
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segment->dy = dy;
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return 0;
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}
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/**
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* Search adjacent arrow relative to given position.
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*
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* @param width Width of bitmap.
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* @param height Height of bitmap.
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* @param grid Arrow grid.
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* @param type Current arrow type.
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* @param inner Is inner path.
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* @param xd Arrow X-coordinate.
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* @param yd Arrow Y-coordinate.
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*/
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static bmol_arrow* search_adjacent_arrow(int width, int height, bmol_arrow grid[height * 2 + 3][width + 3], bmol_arr_type type, int inner, int* xd, int* yd) {
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arrow_next* arrows = &states[type][inner][0];
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// search for adjacent arrows in precedence order
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for (int n = 0; n < 4; n++) {
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arrow_next const* search = &arrows[n];
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int const xn = *xd + search->dx;
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int const yn = *yd + search->dy;
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bmol_arrow* nextArrow = &grid[yn][xn];
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// follow adjacent arrow
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if (nextArrow->type == search->arrow && !nextArrow->seen) {
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// is opposite arrow
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if (n == 0) {
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if (!inner && nextArrow->inner) {
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*xd = xn;
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*yd = yn;
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nextArrow->seen = 0; // do not mark opposite arrow as seen
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type = nextArrow->type;
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// search next inner arrow relative to opposite arrow
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return search_adjacent_arrow(width, height, grid, type, 1, xd, yd);
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}
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else {
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continue;
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}
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}
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// ignore arrows not in path type
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else if (nextArrow->inner != inner) {
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continue;
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}
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*xd = xn;
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*yd = yn;
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return nextArrow;
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}
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}
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// switch to outer path if no more inner path arrows found
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if (inner) {
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return search_adjacent_arrow(width, height, grid, type, 0, xd, yd);
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}
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return NULL;
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}
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/**
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* Make path segments.
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*
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* @param x First path arrow.
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* @param y First path arrow.
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* @param width Width of bitmap.
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* @param height Height of bitmap.
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* @param grid Grid to search for paths.
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*/
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static int make_path(bmol_outliner* outliner, int x, int y, int width, int height, bmol_arrow grid[height * 2 + 3][width + 3]) {
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int xd = x;
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int yd = y;
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int xr, yr;
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int xp, yp;
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bmol_arrow* arrow = &grid[yd][xd];
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bmol_arrow* nextArrow = arrow;
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bmol_arr_type type = arrow->type;
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int inner = (type == BMOL_ARR_LEFT);
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bmol_arr_type prevType = type;
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real_coords(type, xd, yd, &xr, &yr);
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xp = xr;
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yp = yr;
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// begin path
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if (push_segment(outliner, BMOL_ARR_NONE, xr, yr) != 0) {
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return -1;
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}
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do {
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arrow = nextArrow;
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arrow->seen = 1; // mark as seen
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nextArrow = search_adjacent_arrow(width, height, grid, type, inner, &xd, &yd);
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type = BMOL_ARR_NONE;
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if (nextArrow) {
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type = nextArrow->type;
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inner = nextArrow->inner; // switch arrow type
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}
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// end path segment if arrow changes
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// and ignore last path segment
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if (type != prevType && type) {
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int dx, dy;
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real_coords(type, xd, yd, &xr, &yr);
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dx = xr - xp;
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dy = yr - yp;
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xp = xr;
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yp = yr;
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// add path segment
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if (push_segment(outliner, prevType, dx, dy) < 0) {
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return-1;
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}
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prevType = type;
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}
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}
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while (type);
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return 0;
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}
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/**
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* Mark arrow as outer and inner.
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*
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* @param x First path arrow.
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* @param y First path arrow.
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* @param width Width of bitmap.
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* @param height Height of bitmap.
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* @param grid Grid to search for paths.
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*/
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static void set_path_type(bmol_outliner* outliner, int x, int y, int width, int height, bmol_arrow grid[height * 2 + 3][width + 3]) {
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bmol_arrow* arrow = &grid[y][x];
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bmol_arr_type type = arrow->type;
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int const inner = (type == BMOL_ARR_LEFT);
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do {
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arrow_next* arrows = &states[type][inner][1]; // ignore opponent arrow
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// mark as visited
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arrow->visited = 1;
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arrow->inner = inner;
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type = BMOL_ARR_NONE;
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// search for adjacent arrows in precedence order
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for (int n = 0; n < 3; n++) {
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arrow_next* search = &arrows[n];
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int xn = x + search->dx;
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int yn = y + search->dy;
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bmol_arrow* nextArrow = &grid[yn][xn];
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// follow adjacent arrow
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if (nextArrow->type == search->arrow && !nextArrow->visited) {
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x = xn;
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y = yn;
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type = nextArrow->type;
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arrow = nextArrow;
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break;
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}
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}
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}
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while (type);
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}
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/**
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* Search all paths in arrow grid.
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*
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* @param width Width of bitmap.
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* @param height Height of bitmap.
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* @param grid Grid to search for paths.
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*/
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static int search_paths(bmol_outliner* outliner, int width, int height, bmol_arrow grid[height * 2 + 3][width + 3]) {
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int const gridWidth = width + 3;
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int const gridHeight = height * 2 + 3;
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// set arrow types
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for (int y = 1; y < gridHeight - 1; y += 2) {
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for (int x = 1; x < gridWidth - 1; x++) {
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bmol_arrow arrow = grid[y][x];
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if (arrow.type && !arrow.visited) {
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set_path_type(outliner, x, y, width, height, grid);
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}
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}
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}
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// search right and left arrows in grid
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for (int y = 1; y < gridHeight - 1; y += 2) {
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for (int x = 1; x < gridWidth - 1; x++) {
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bmol_arrow arrow = grid[y][x];
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if (arrow.type && !arrow.seen) {
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if (make_path(outliner, x, y, width, height, grid) < 0) {
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return -1;
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}
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}
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}
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}
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return 0;
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}
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/**
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* Fill arrow grid.
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*
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* @param width Width of bitmap.
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* @param height Height of bitmap.
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* @param map The bitmap.
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* @param grid Grid to fill with arrows.
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*/
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static void set_arrows(int width, int height, uint8_t const map[height][width], bmol_arrow grid[height * 2 + 3][width + 3]) {
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int x, y, t;
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for (x = 0; x < width; x++) {
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for (y = 0, t = 0; y < height; y++) {
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int p = map[y][x] != 0;
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if (p != t) {
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grid[y * 2 + 1][x + 1].type = t ? BMOL_ARR_LEFT : BMOL_ARR_RIGHT;
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t = p;
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}
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}
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if (map[y - 1][x]) {
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grid[y * 2 + 1][x + 1].type = BMOL_ARR_LEFT;
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}
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}
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for (y = 0; y < height; y++) {
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for (x = 0, t = 0; x < width; x++) {
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int p = map[y][x] != 0;
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if (p != t) {
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grid[y * 2 + 2][x + 1].type = t ? BMOL_ARR_DOWN : BMOL_ARR_UP;
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t = p;
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}
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}
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if (map[y][x - 1]) {
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grid[y * 2 + 2][x + 1].type = BMOL_ARR_DOWN;
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}
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}
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}
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bmol_outliner* bmol_alloc(int width, int height, uint8_t const* data) {
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bmol_outliner* outliner;
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size_t const size = (width + 3) * (height * 2 + 3) * sizeof(outliner->arrow_grid[0]);
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outliner = calloc(1, sizeof(*outliner) + size);
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if (!outliner) {
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return NULL;
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}
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outliner->width = width;
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outliner->height = height;
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outliner->data = data;
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if (grow_segments(outliner) != 0) {
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bmol_free(outliner);
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return NULL;
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}
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return outliner;
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}
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void bmol_free(bmol_outliner* outliner) {
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free(outliner->segments);
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free(outliner);
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}
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bmol_path_seg const* bmol_find_paths(bmol_outliner* outliner, int* out_size) {
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int const width = outliner->width;
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int const height = outliner->height;
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bmol_arrow* grid = outliner->arrow_grid;
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uint8_t const* data = outliner->data;
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if (!data) {
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return NULL;
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}
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outliner->segments_size = 0;
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set_arrows(width, height, (const uint8_t (*)[width])data, (bmol_arrow (*)[width])grid);
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if (search_paths(outliner, width, height, (bmol_arrow (*)[width])grid) < 0) {
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return NULL;
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}
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if (out_size) {
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*out_size = outliner->segments_size;
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}
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return outliner->segments;
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}
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/**
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* Append formated string to buffer.
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*
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* @param buffer_ref A reference to the buffer.
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* @param size_ref A reference to the buffer size.
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* @param format The number format.
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*/
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static void append_string(buffer_ctx* ctx, char const* format, ...) {
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int size;
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va_list args;
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va_start(args, format);
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size = vsnprintf(ctx->buffer, ctx->buf_size, format, args);
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va_end(args);
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if (size > 0) {
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if (size >= ctx->buf_size) {
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size = ctx->buf_size - 1;
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}
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ctx->buf_size -= size;
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ctx->buffer += size;
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ctx->size += size;
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}
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}
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/**
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* Calculate log2 of an integer.
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*
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* https://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
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*
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* @param n The value to get the log2 from.
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* @return log2 of the given integer.
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*/
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static uint32_t log2_fast(uint32_t n) {
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uint32_t r;
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uint32_t shift;
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r = (n > 0xFFFF) << 4; n >>= r;
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shift = (n > 0xFF ) << 3; n >>= shift; r |= shift;
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shift = (n > 0xF ) << 2; n >>= shift; r |= shift;
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shift = (n > 0x3 ) << 1; n >>= shift; r |= shift;
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r |= (n >> 1);
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return r;
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}
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/**
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* Calculate log10 of an integer.
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*
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* https://graphics.stanford.edu/~seander/bithacks.html#IntegerLog10
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*
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* @param n The value to get the log10 from.
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* @return log10 of the given integer.
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*/
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static int log10_fast(uint32_t n) {
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static uint32_t const pow_10[] = {
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1, 10, 100, 1000, 10000, 100000,
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1000000, 10000000, 100000000, 1000000000
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};
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int t = (log2_fast(n) + 1) * 1233 >> 12;
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int r = t - (n < pow_10[t]);
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return r;
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}
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/**
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* Write SVG path to string buffer.
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*
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* @param segments The path segments.
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* @param count The number of path segments.
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* @param buffer_ref A reference to the buffer.
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* @param size_ref A reference to the buffer size.
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*/
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static void write_svg(bmol_path_seg const* segments, int count, buffer_ctx* ctx) {
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for (int i = 0; i < count; i++) {
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bmol_path_seg const* segment = &segments[i];
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switch (segment->type) {
|
|
case BMOL_ARR_NONE: {
|
|
if (i > 0) {
|
|
append_string(ctx, "z");
|
|
}
|
|
|
|
append_string(ctx, "M%d,%d", segment->dx, segment->dy);
|
|
break;
|
|
}
|
|
case BMOL_ARR_RIGHT:
|
|
case BMOL_ARR_LEFT: {
|
|
append_string(ctx, "h%d", segment->dx);
|
|
break;
|
|
}
|
|
case BMOL_ARR_DOWN:
|
|
case BMOL_ARR_UP: {
|
|
append_string(ctx, "v%d", segment->dy);
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
append_string(ctx, "z");
|
|
}
|
|
|
|
size_t bmol_svg_path_len(bmol_outliner* outliner) {
|
|
int len = 0;
|
|
|
|
for (int i = 0; i < outliner->segments_size; i++) {
|
|
bmol_path_seg const* segment = &outliner->segments[i];
|
|
int dx = segment->dx;
|
|
int dy = segment->dy;
|
|
|
|
switch (segment->type) {
|
|
case BMOL_ARR_NONE: {
|
|
len += 4 + log10_fast(dx > 0 ? dx : 1) + 1 + log10_fast(dy > 0 ? dy : 1) + 1;
|
|
break;
|
|
}
|
|
case BMOL_ARR_RIGHT:
|
|
case BMOL_ARR_LEFT:
|
|
case BMOL_ARR_DOWN:
|
|
case BMOL_ARR_UP: {
|
|
if (dx < 0) {
|
|
dx = -dx;
|
|
len++;
|
|
}
|
|
|
|
if (dx > 0) {
|
|
len += 1 + log10_fast(dx) + 1;
|
|
}
|
|
|
|
if (dy < 0) {
|
|
dy = -dy;
|
|
len++;
|
|
}
|
|
|
|
if (dy > 0) {
|
|
len += 1 + log10_fast(dy) + 1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return len + 1;
|
|
}
|
|
|
|
size_t bmol_svg_path(bmol_outliner* outliner, char buffer[], size_t buf_size) {
|
|
buffer_ctx ctx = {
|
|
.buffer = buffer,
|
|
.buf_size = buf_size,
|
|
.size = 0,
|
|
};
|
|
|
|
write_svg(outliner->segments, outliner->segments_size, &ctx);
|
|
|
|
return ctx.size;
|
|
}
|
|
|
|
void bmol_set_bitmap(bmol_outliner* outliner, uint8_t const* data) {
|
|
outliner->data = data;
|
|
}
|