475 lines
11 KiB
JavaScript
475 lines
11 KiB
JavaScript
os.cwd.doc = "Get the absolute path of the current working directory.";
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os.env.doc = "Return the value of the environment variable v.";
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os.platform = "steam";
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if (os.sys() === 'windows')
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os.user = os.env("USERNAME");
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else
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os.user = os.env("USER");
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var appy = {};
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appy.inputs = {};
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if (os.sys() === 'macos') {
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appy.inputs['S-q'] = os.quit;
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appy.inputs['S-h'] = function() { };
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appy.inputs['S-g'] = os.gc;
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}
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player[0].control(appy);
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steam.appid = 480;
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steam.userid = 8437843;
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os.home = os.env("HOME");
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steam.path = {
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windows: `C:/Program Files (x86)/Steam/userdata/${steam.userid}/${steam.appid}`,
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macos: `${os.home}/Library/Application Support/Steam/userdata/${steam.userid}/${steam.appid}`,
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linux: `${os.home}/.local/share/Steam/userdata/${steam.userid}/${steam.appid}`
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};
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var otherpath = {
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windows:`C:/Users/${os.user}/Saved Games`,
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macos: `${os.home}/Library/Application Support`,
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linux: `${os.home}/.local/share`
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}
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os.prefpath = function() {
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return otherpath[os.sys()] + "/" + (game.title ? game.title : "Untitled Prosperon Game");
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}
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os.openurl = function(url) {
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if (os.sys() === 'windows')
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os.system(`start ${url}`);
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else
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os.system(`open ${url}`);
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}
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var projectfile = ".prosperon/project.json";
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Resources.is_sound = function(path) {
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var ext = path.ext();
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return Resources.sounds.any(x => x === ext);
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}
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Resources.is_animation = function(path)
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{
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if (path.ext() === 'gif' && Resources.gif.frames(path) > 1) return true;
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if (path.ext() === 'ase') return true;
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return false;
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}
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Resources.is_path = function(str)
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{
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return !/[\\\/:*?"<>|]/.test(str);
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}
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Resources.texture = {};
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Resources.texture.dimensions = function(path) { texture.dimensions(path); }
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Resources.gif = {};
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Resources.gif.frames = function(path) { return render.gif_frames(path); }
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/*
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io path rules. Starts with, meaning:
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"@": user path
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"/": root game path
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"" : relative game path
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*/
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var tmpchm = io.chmod;
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io.chmod = function(file,mode) {
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return tmpchm(file,parseInt(mode,8));
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}
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var tmpslurp = io.slurp;
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io.slurp = function(path)
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{
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path = Resources.replpath(path);
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return tmpslurp(path);
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}
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var tmpslurpb = io.slurpbytes;
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io.slurpbytes = function(path)
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{
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path = Resources.replpath(path);
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return tmpslurpb(path);
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}
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io.mkpath = function(dir)
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{
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if (!dir) return;
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var mkstack = [];
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while (!io.exists(dir)) {
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mkstack.push(dir.fromlast('/'));
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dir = dir.dir();
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}
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for (var d of mkstack) {
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dir = dir + "/" + d;
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say(`making ${dir}`);
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io.mkdir(dir);
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}
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}
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var tmpslurpw = io.slurpwrite;
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io.slurpwrite = function(path, c)
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{
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path = Resources.replpath(path);
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io.mkpath(path.dir());
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return tmpslurpw(path, c);
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}
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var tmpcp = io.cp;
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io.cp = function(f1,f2)
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{
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io.mkpath(f2.dir());
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tmpcp(f1,f2);
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}
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var tmprm = io.rm;
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io.rm = function(f)
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{
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tmprm(Resources.replpath(f));
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}
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io.mixin({
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extensions(ext) {
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var paths = io.ls();
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paths = paths.filter(function(str) { return str.ext() === ext; });
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return paths;
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},
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glob(pat) {
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var paths = io.ls('.');
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pat = pat.replaceAll(/([\[\]\(\)\^\$\.\|\+])/g, "\\$1");
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pat = pat.replaceAll('**', '.*');
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pat = pat.replaceAll(/[^\.]\*/g, '[^\\/]*');
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pat = pat.replaceAll('?', '.');
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var regex = new RegExp("^"+pat+"$", "");
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paths = paths.filter(str => str.match(regex)).sort();
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return paths;
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},
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});
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io.doc = {
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doc: "Functions for filesystem input/output commands.",
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exists: "Returns true if a file exists.",
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slurp: "Returns the contents of given file as a string.",
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slurpbytes: "Return the contents of a file as a byte array.",
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slurpwrite: "Write a given string to a given file.",
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cp: "Copy file f1 to f2.",
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mv: "Rename file f1 to f2.",
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rm: "Remove file f.",
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mkdir: "Make dir.",
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ls: "List contents of the game directory.",
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glob: "Glob files in game directory.",
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};
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var Cmdline = {};
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Cmdline.cmds = [];
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Cmdline.orders = {};
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Cmdline.register_cmd = function(flag, fn, doc) {
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Cmdline.cmds.push({
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flag: flag,
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fn: fn,
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doc: doc
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});
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};
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Cmdline.register_order = function(order, fn, doc, usage) {
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Cmdline.orders[order] = fn;
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fn.doc = doc;
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usage ??= "";
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fn.usage = `${order} ${usage}`;
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}
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Cmdline.register_order("edit", function() {
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if (!io.exists(".prosperon")) {
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say("No game to edit. Try making one with 'prosperon init'.");
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return;
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}
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window.size = [1280, 720];
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window.mode = window.modetypes.full;
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sim.pause();
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game.engine_start(function() {
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global.mixin("scripts/editor.js");
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use("editorconfig.js");
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use("config.js");
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editor.enter_editor();
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});
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}, "Edit the project in this folder. Give it the name of an UR to edit that specific object.", "?UR?");
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Cmdline.register_order("init", function() {
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say('top of init');
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if (io.exists(projectfile)) {
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say("Already a game here.");
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return;
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}
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say('top of ls');
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if (!(io.ls().length === 0)) {
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say("Directory is not empty. Make an empty one and init there.");
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return;
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}
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say('top of mkdir');
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io.mkdir(".prosperon");
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var project = {};
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project.version = prosperon.version;
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project.revision = prosperon.revision;
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io.slurpwrite(projectfile, json.encode(project));
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}, "Turn the directory into a Prosperon game.");
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Cmdline.register_order("debug", function() {
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Cmdline.orders.play([]);
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}, "Play the game with debugging enabled.");
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Cmdline.register_order("play", function(argv) {
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if (argv[0])
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io.chdir(argv[0]);
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game.loadurs();
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if (!io.exists(projectfile)) {
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say("No game to play. Try making one with 'prosperon init'.");
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return;
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}
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var project = json.decode(io.slurp(projectfile));
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game.title = project.title;
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window.mode = window.modetypes.expand;
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global.mixin("config.js");
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if (project.title) window.title = project.title;
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if (window.rendersize.equal([0,0])) window.rendersize = window.size;
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console.info(`Starting game with window size ${window.size} and render ${window.rendersize}.`);
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game.engine_start(function() {
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global.mixin("scripts/sound.js");
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global.app = actor.spawn("game.js");
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if (project.icon) window.set_icon(game.texture(project.icon));
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game.camera = world.spawn("scripts/camera2d");
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});
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}, "Play the game present in this folder.");
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Cmdline.register_order("pack", function(str) {
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var packname;
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if (str.length === 0)
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packname = "game.cdb";
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else if (str.length > 1) {
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console.warn("Give me a single filename for the pack.");
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return;
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} else
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packname = str[0];
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say(`Packing into ${packname}`);
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// io.pack_engine(packname);
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io.chmod(packname, 666);
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}, "Pack the game into the given name.", "NAME");
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Cmdline.register_order("cdb", function(argv) {
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var cdb = "game.cdb";
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if (!io.exists(cdb)) {
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say(`No 'game.cdb' present.`);
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return;
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}
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if (argv.length === 0) {
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say(`cdb name: ${cdb}`);
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}
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}, "CDB commands.");
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Cmdline.register_order("qoa", function(argv) {
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var sounds = Resources.sounds.filter(x => x !== "qoa");
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for (var file of argv) {
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if (!sounds.includes(file.ext())) continue;
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say(`converting ${file}`);
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io.save_qoa(file);
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}
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}, "Convert file(s) to qoa.");
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Cmdline.register_order("about", function(argv) {
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if (!argv[0]) {
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say('About your game');
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say(`Prosperon version ${prosperon.version}`);
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say(`Total entities ${ur._list.length}`);
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}
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switch (argv[0]) {
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case "entities":
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for (var i of ur._list) say(i);
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break;
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}
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}, "Get information about this game.");
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Cmdline.register_order("ur", function(argv) {
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game.loadurs();
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for (var i of ur._list.sort()) say(i);
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}, "Get information about the ur types in your game.");
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Cmdline.register_order("env", function(argv) {
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if (argv.length > 2) return;
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var gg = json.decode(io.slurp(projectfile));
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if (argv.length === 0) {
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say(json.encode(gg,null,1));
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return;
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}
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if (argv.length === 1) {
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var v = gg[argv[0]];
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if (!v) {
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say(`Value ${argv[0]} not found.`);
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return;
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}
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say(`${argv[0]}:${v}`);
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} else {
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gg[argv[0]] = argv[1];
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say(`Set ${argv[0]}:${v}`);
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say(json.encode(gg,null,1));
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io.slurpwrite(projectfile, json.encode(gg));
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}
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}, "Get or set game variables.");
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Cmdline.register_order("unpack", function() {
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say("Unpacking not implemented.");
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}, "Unpack this binary's contents into this folder for editing.");
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Cmdline.register_order("build", function() {
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say("Building not implemented.");
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}, "Build static assets for this project.");
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Cmdline.register_order("nota", function(argv) {
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for (var file of argv) {
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if (!io.exists(file)) {
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say(`File ${file} does not exist.`);
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continue;
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}
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var obj = json.decode(io.slurp(file));
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var nn = nota.encode(obj);
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io.slurpwrite(file.set_ext(".nota"), nn);
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}
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}, "Create a nota file from a json.");
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Cmdline.register_order("json", function(argv) {
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for (var file of argv) {
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if (!io.exists(file)) {
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say(`File ${file} does not exist.`);
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continue;
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}
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say(file.ext());
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var obj = nota.decode(io.slurp(file));
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var nn = json.encode(obj);
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io.slurpwrite(file.set_ext(".json", nn));
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}
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}, "Create a JSON from a nota.");
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Cmdline.register_order("api", function(obj) {
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if (!obj[0]) {
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Cmdline.print_order("api");
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return;
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}
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use("scripts/editor.js");
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var api = debug.api.print_doc(obj[0]);
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if (!api)
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return;
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say(api);
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}, "Print the API for an object as markdown. Give it a file to save the output to.", "OBJECT");
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Cmdline.register_order("input", function(pawn) {
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use("scripts/editor.js");
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say(`## Input for ${pawn}`);
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eval(`say(input.print_md_kbm(${pawn}));`);
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}, "Print input documentation for a given object as markdown. Give it a file to save the output to", "OBJECT ?FILE?");
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Cmdline.register_order("run", function(script) {
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script = script.join(" ");
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if (!script) {
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say("Need something to run.");
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return;
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}
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say(use(script));
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}, "Run a given script. SCRIPT can be the script itself, or a file containing the script", "SCRIPT");
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Cmdline.orders.script = Cmdline.orders.run;
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Cmdline.print_order = function(fn)
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{
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if (typeof fn === 'string')
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fn = Cmdline.orders[fn];
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if (!fn) return;
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say(`Usage: prosperon ${fn.usage}`);
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say(fn.doc);
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}
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Cmdline.register_order("help", function(order) {
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if (!Object.empty(order)) {
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var orfn = Cmdline.orders[order];
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if (!orfn) {
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console.warn(`No command named ${order}.`);
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return;
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}
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Cmdline.print_order(orfn);
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return;
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}
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Cmdline.print_order("help");
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for (var cmd of Object.keys(Cmdline.orders).sort())
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say(cmd);
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Cmdline.orders.version();
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}, "Give help with a specific command.", "TOPIC");
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Cmdline.register_order("version", function() {
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say(`Prosperon version ${prosperon.version} [${prosperon.revision}]`);
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}, "Display Prosperon info.");
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function cmd_args(cmdargs)
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{
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var play = false;
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var cmds = cmdargs.split(/\s+/).slice(1);
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if (cmds.length === 0)
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cmds[0] = "play";
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else if (!Cmdline.orders[cmds[0]]) {
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console.warn(`Command ${cmds[0]} not found.`);
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return;
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}
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Cmdline.orders[cmds[0]](cmds.slice(1));
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if (!game.startengine)
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os.exit(0);
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}
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Cmdline.register_order("clean", function(argv) {
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say("Cleaning not implemented.");
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}, "Clean up a given object file.", "JSON ...");
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Cmdline.register_order("test", function(argv) {
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use("scripts/test.js");
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}, "Run tests.");
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Cmdline.register_cmd("l", function(n) {
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console.level = n;
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}, "Set log level.");
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return {
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Resources,
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Cmdline,
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cmd_args,
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steam
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};
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