prosperon/scripts/sound.js

106 lines
2.7 KiB
JavaScript

var audio = {};
var cries = {};
audio.samplerate = dspsound.samplerate();
audio.play = function(file,bus) {
bus ??= audio.bus.master;
file = Resources.find_sound(file);
if (!file) {
console.error(`Cannot play sound ${file}: does not exist.`);
return;
}
var src = audio.dsp.source(file);
src.plugin(bus);
src.guid = prosperon.guid();
return src;
}
audio.bus = {};
audio.bus.master = dspsound.master();
audio.dsp = {};
audio.dsp = dspsound;
audio.cry = function(file)
{
var player = audio.play(file);
player.guid = prosperon.guid();
cries[player.guid] = player;
player.ended = function() { delete cries[player.guid]; player = undefined; }
return player.ended;
}
var killer = Register.appupdate.register(function() {
for (var i in cries) {
var cry = cries[i];
if (!cry.ended) continue;
if (cry.frame < cry.lastframe || cry.frame === cry.frames())
cry.ended();
cry.lastframe = cry.frame;
}
});
var song;
audio.music = function(file, fade) {
fade ??= 0;
if (!fade) {
song = audio.play(file);
return;
}
var temp = audio.play(file);
temp.volume = 0;
var temp2 = song;
tween(temp, 'volume', 1, fade);
tween(temp2, 'volume', 0, fade);
song = temp;
}
audio.dsp.mix = function(to) {
var n = audio.dsp.mix();
if (to) n.plugin(to);
return n;
};
audio.dsp.allpass = function(secs, decay) {
var composite = {};
var fwd = audio.dsp.fwd_delay(secs,-decay);
var fbk = audio.dsp.delay(secs,decay);
composite.id = fwd.id;
composite.plugin = composite.plugin.bind(fbk);
composite.unplug = dsp_node.unplug.bind(fbk);
fwd.plugin(fbk);
return composite;
}
audio.dsp.doc = {
delay: "Delays the input by secs, multiplied by decay",
fwd_delay: "Forward feedback delays the input by secs, multiplied by decay",
allpass: "Composite node of a delay and fwd_delay",
lpf: "Low pass filter at a given frequency",
hpf: "High pass filter at a given frequency",
midi: "A source node for a midi file with a given soundfont file",
crush: "Bitcrush the input to a given rate and bit depth",
limiter: "Limit audio to ceil with pleasent rolloff",
noise_gate: "Do not pass audio below the given floor",
pitchshift: "Shift sound by octaves",
noise: "Plain randon noise",
pink: "Pink noise",
red: "Red noise"
};
Object.mixin(audio.bus.master.__proto__, {
get db() { return 20*Math.log10(Math.abs(this.volume)); },
set db(x) { x = Math.clamp(x,-100,0); this.volume = Math.pow(10, x/20); },
get volume() { return this.gain; },
set volume(x) { this.gain = x; },
});
/*Object.mixin(audio.dsp.source().__proto__, {
length() { return this.frames()/audio.samplerate(); },
time() { return this.frame/sound.samplerate(); },
pct() { return this.time()/this.length(); },
});
*/
return {audio};