1804 lines
47 KiB
JavaScript
1804 lines
47 KiB
JavaScript
/*
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Editor-only variables on objects
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selectable
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*/
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game.loadurs();
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console.info(`window size: ${window.size}, render size: ${window.rendersize}`);
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player[0].control(debug);
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render.clear_color([35,60,92,255].map(x => x/255));
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var show_frame = true;
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var editor = {
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toString() { return "editor"; },
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grid_size: 100,
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ruler_mark_px: 100,
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grid_color: Color.green.alpha(0.3),
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machine: undefined,
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device_test: undefined,
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selectlist: [],
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scalelist: [],
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rotlist: [],
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camera: undefined,
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edit_level: undefined, /* The current level that is being edited */
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desktop: undefined, /* The editor desktop, where all editing objects live */
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working_layer: 0,
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get cursor() {
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if (this.selectlist.length === 0 ) return input.mouse.worldpos();
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return physics.com(this.selectlist.map(x => x.pos));
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},
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edit_mode: "basic",
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get_this() { return this.edit_level; },
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try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
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var go = physics.pos_query(input.mouse.worldpos());
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return this.do_select(go);
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},
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do_select(obj) { /* select an object, if it is selectable given the current editor state */
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if (!obj) return;
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if (!obj._ed.selectable) return undefined;
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if (obj.master !== this.edit_level) {
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var testlevel = obj.master;
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while (testlevel && testlevel.master !== world && testlevel.master !== this.edit_level && testlevel !== testlevel.master)
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testlevel = testlevel.master;
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return testlevel;
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}
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return obj;
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if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined;
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return obj;
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},
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curpanel: undefined,
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check_level_nested() {
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if (this.edit_level.master) {
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this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
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return true;
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}
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return false;
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},
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programmode: false,
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dup_objects(x) {
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var objs = x.slice();
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var duped = [];
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objs.forEach(x => duped.push(x.dup()));
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return duped;
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},
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sel_start: [],
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mover(amt, snap) {
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return function(go) { go.pos = go.pos.add(amt)};
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},
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step_amt() { return input.keyboard.down("shift") ? 10 : 1; },
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on_grid(pos) {
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return pos.every(function(x) { return x % editor.grid_size === 0; });
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},
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snapper(dir, grid) {
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return function(go) {
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go.pos = go.pos.add(dir.scale(grid/2));
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go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this);
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}
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},
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key_move(dir) {
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if (!editor.grabselect) return;
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if (input.keyboard.down('ctrl'))
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this.selectlist.forEach(this.snapper(dir.scale(1.01), editor.grid_size));
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else
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this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
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},
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/* Snapmode
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0 No snap
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1 Pixel snap
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2 Grid snap
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*/
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snapmode: 0,
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snapped_pos(pos) {
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switch (this.snapmode) {
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case 0:
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return pos;
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case 1:
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return pos.map(function(x) { return Math.round(x); });
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case 2:
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return pos.map
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}
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},
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unselect() {
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editor.selectlist = [];
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this.grabselect = [];
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this.scalelist = [];
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this.rotlist = [];
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this.sel_comp = undefined;
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},
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sel_comp: undefined,
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comp_info: false,
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brush_obj: undefined,
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camera_recalls: {},
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camera_recall_stack: [],
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camera_recall_store() {
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this.camera_recall_stack.push({
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pos:this.camera.pos,
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zoom:this.camera.zoom
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});
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},
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camera_recall_pop() {
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Object.assign(this.camera, this.camera_recalls.pop());
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},
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camera_recall_clear() {
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this.camera_recall_stack = [];
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},
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input_num_pressed(num) {
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if (input.keyboard.down('ctrl')) {
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this.camera_recalls[num] = {
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pos:this.camera.pos,
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zoom:this.camera.zoom
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};
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return;
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}
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if (num in this.camera_recalls)
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Object.assign(this.camera, this.camera_recalls[num]);
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},
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zoom_to_bb(bb) {
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var cwh = bbox.tocwh(bb);
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var xscale = cwh.wh.x / window.width;
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var yscale = cwh.wh.y / window.height;
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var zoom = yscale > xscale ? yscale : xscale;
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this.camera.pos = cwh.c;
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this.camera.zoom = zoom*1.3;
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},
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z_start: undefined,
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grabselect: undefined,
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mousejoy: undefined,
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joystart: undefined,
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stash: undefined,
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start_play_ed() {
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this.stash = this.desktop.instance_obj();
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world.clear();
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global.mixin("config.js");
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sim.play();
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player[0].uncontrol(this);
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player[0].control(limited_editor);
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editor.cbs.forEach(cb => cb());
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editor.cbs = [];
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global.mixin("predbg.js");
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console.warn(`starting game with ${this.dbg_ur}`);
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editor.dbg_play = world.spawn(this.dbg_ur);
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editor.dbg_play.pos = [0,0];
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global.mixin("debug.js");
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},
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start_play() {
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world.clear();
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global.mixin("config.js");
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sim.play();
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player[0].uncontrol(this);
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player[0].control(limited_editor);
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editor.cbs.forEach(cb=>cb());
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editor.cbs = [];
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actor.spawn("game.js");
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},
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cbs: [],
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enter_editor() {
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sim.pause();
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player[0].control(this);
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player[0].uncontrol(limited_editor);
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editor.cbs.push(Register.gui.register(editor.gui.bind(editor)));
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editor.cbs.push(Register.draw.register(editor.draw.bind(editor)));
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editor.cbs.push(Register.debug.register(editor.ed_debug.bind(editor)));
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editor.cbs.push(Register.update.register(gui.controls.update, gui.controls));
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this.desktop = world.spawn();
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world.rename_obj(this.desktop.toString(), "desktop");
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this.edit_level = this.desktop;
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editor.edit_level._ed.selectable = false;
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if (this.stash) {
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this.desktop.make_objs(this.stash.objects);
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Object.dainty_assign(this.desktop, this.stash);
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}
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this.selectlist = [];
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editor.camera = world.spawn("scripts/camera2d.jso");
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editor.camera._ed.selectable = false;
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game.camera = editor.camera;
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},
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openpanel(panel) {
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if (this.curpanel) {
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this.curpanel.close();
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player[0].uncontrol(this.curpanel);
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}
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this.curpanel = panel;
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player[0].control(this.curpanel);
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this.curpanel.open();
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},
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curpanels: [],
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addpanel(panel) {
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this.curpanels.push(panel);
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panel.open();
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},
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cleanpanels(panel) {
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this.curpanels = this.curpanels.filter(function(x) { return x.on; });
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},
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snapshots: [],
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curlvl: {}, /* What the level currently looks like on file */
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reset_undos() {
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this.snapshots = [];
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this.backshots = [];
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},
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snapshot() {
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return; // TODO: Implement
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var dif = this.edit_level.json_obj();
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if (!dif) return;
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if (this.snapshots.length !== 0) {
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var ddif = ediff(dif, this.snapshots.last());
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if (!ddif) return;
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dif = ddif;
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}
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this.snapshots.push(dif);
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this.backshots = [];
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return;
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this.snapshots.push(dif);
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this.backshots = [];
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this.backshots.push(diff(this.curlvl, cur));
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this.curlvl = cur;
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this.edit_level.check_dirty();
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},
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backshots: [], /* Redo snapshots */
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restore_lvl(lvl) {
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this.unselect();
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this.edit_level.clear();
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this.edit_level.load(lvl);
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this.edit_level.check_dirty();
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},
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redo() {
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if (Object.empty(this.backshots)) {
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console.info("Nothing to redo.");
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return;
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}
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this.snapshots.push(this.edit_level.save());
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var dd = this.backshots.pop();
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this.edit_level.clear();
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this.edit_level.load(dd);
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this.edit_level.check_dirty();
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this.curlvl = dd;
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},
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undo() {
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if (Object.empty(this.snapshots)) {
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console.info("Nothing to undo.");
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return;
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}
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this.unselect();
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// this.backshots.push(this.edit_level.save());
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var dd = this.snapshots.pop();
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Object.dainty_assign(this.edit_level, dd);
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this.edit_level.check_dirty();
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},
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restore_buffer() {
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this.restore_level(this.filesnap);
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},
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save_current() {
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if (!this.edit_level.file) {
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this.openpanel(saveaspanel);
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return;
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}
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},
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draw_objects_names(obj,root,depth = 0){
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if (!obj) return;
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if (!obj.objects) return;
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root = root ? root + "." : root;
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Object.entries(obj.objects).forEach(function(x) {
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var p = root + x[0];
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render.text(p, x[1].screenpos(), 1, editor.color_depths[depth]);
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editor.draw_objects_names(x[1], p, depth+1);
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});
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},
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_sel_comp: undefined,
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get sel_comp() { return this._sel_comp; },
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set sel_comp(x) {
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if (this._sel_comp)
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player[0].uncontrol(this._sel_comp);
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this._sel_comp = x;
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if (this._sel_comp)
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player[0].control(this._sel_comp);
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},
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time: 0,
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color_depths: [],
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draw() {
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this.selectlist.forEach(x => {
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if ('gizmo' in x && typeof x['gizmo'] === 'function' )
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x.gizmo();
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});
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render.line(bbox.topoints(bbox.fromcwh([0,0],[game.width,game.height])).wrapped(1), Color.green);
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/* Draw selection box */
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if (this.sel_start) {
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var endpos = input.mouse.worldpos();
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var c = [];
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c[0] = (endpos[0] - this.sel_start[0]) / 2;
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c[0] += this.sel_start[0];
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c[1] = (endpos[1] - this.sel_start[1]) / 2;
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c[1] += this.sel_start[1];
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var wh = [];
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wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
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wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
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var bb = bbox.fromcwh(c,wh);
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render.boundingbox(bb, Color.Editor.select.alpha(0.1));
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render.line(bbox.topoints(bb).wrapped(1), Color.white);
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}
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},
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gui() {
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/* Clean out killed objects */
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if (show_frame)
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render.line(shape.box(window.rendersize.x, window.rendersize.y).wrapped(1).map(p => game.camera.world2view(p)), Color.yellow);
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render.text([0,0], game.camera.world2view([0,0]));
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render.text("WORKING LAYER: " + this.working_layer, [0,520]);
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render.text("MODE: " + this.edit_mode, [0,520-render.font.linegap]);
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if (this.comp_info && this.sel_comp)
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render.text(input.print_pawn_kbm(this.sel_comp,false), [100,700],1);
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render.cross(editor.edit_level.screenpos(),3,Color.blue);
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var thiso = editor.get_this();
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var clvl = thiso;
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var lvlchain = [];
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while (clvl !== world) {
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lvlchain.push(clvl);
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clvl = clvl.master;
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}
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lvlchain.push(clvl);
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var colormap = ColorMap.Inferno;
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editor.color_depths = [];
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for (var i = 1; i > 0 ; i -= 0.1)
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editor.color_depths.push(colormap.sample(i));
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var ypos = 200;
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var depth = 0;
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var alldirty = false;
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for (var lvl of lvlchain) {
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if (!lvl._ed?.selectable) continue;
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if (alldirty)
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lvl._ed.dirty = true;
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else {
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if (!lvl._ed) continue;
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lvl.check_dirty();
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if (lvl._ed.dirty) alldirty = true;
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}
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}
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lvlchain.reverse();
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lvlchain.forEach(function(x,i) {
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depth = i;
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var lvlstr = x.namestr();
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if (i === lvlchain.length-1) lvlstr += "[this]";
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render.text(lvlstr, [0, ypos], 1, editor.color_depths[depth]);
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ypos += render.font.linegap;
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render.text("^^^^^^", [0,ypos],1);
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ypos += render.font.linegap;
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});
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depth++;
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render.text("$$$$$$", [0,ypos],1,editor.color_depths[depth]);
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this.selectlist.forEach(function(x) {
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render.text(x.urstr(), x.screenpos().add([0, render.font.linegap*2]), 1, Color.editor.ur);
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render.text(x.pos.map(function(x) { return Math.round(x); }), x.screenpos());
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render.cross(x.screenpos(), 10, Color.blue);
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});
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Object.entries(thiso.objects).forEach(function(x) {
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var p = x[1].namestr();
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render.text(p, x[1].screenpos().add([0,render.font.linegap]),1,editor.color_depths[depth]);
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render.point(x[1].screenpos(),5,Color.blue.alpha(0.3));
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render.point(x[1].screenpos(), 1, Color.red);
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});
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var mg = physics.pos_query(input.mouse.worldpos());
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if (mg && mg._ed?.selectable) {
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var p = mg.path_from(thiso);
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render.text(p, input.mouse.screenpos(),1,Color.teal);
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}
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if (this.rotlist.length === 1)
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render.text(Math.places(this.rotlist[0].angle, 3), input.mouse.screenpos(), 1, Color.teal);
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if (this.selectlist.length === 1) {
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var i = 1;
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for (var key in this.selectlist[0].components) {
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var selected = this.sel_comp === this.selectlist[0].components[key];
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var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].toString() + "]";
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render.text(str, this.selectlist[0].screenpos().add([0,-render.font.linegap*(i++)]));
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}
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if (this.sel_comp) {
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if ('gizmo' in this.sel_comp) this.sel_comp.gizmo();
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}
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}
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editor.edit_level.objects.forEach(function(obj) {
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if (!obj._ed.selectable)
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render.text("lock", obj,screenpos());
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});
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render.grid(1, editor.grid_size, editor.grid_color);
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var startgrid = game.camera.view2world([-20,0]).map(function(x) { return Math.snap(x, editor.grid_size); });
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var endgrid = game.camera.view2world([window.width, window.height]);
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var w_step = Math.round(editor.ruler_mark_px/window.width * (endgrid.x-startgrid.x)/editor.grid_size)*editor.grid_size;
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if (w_step === 0) w_step = editor.grid_size;
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var h_step = Math.round(editor.ruler_mark_px/window.height * (endgrid.y-startgrid.y)/editor.grid_size)*editor.grid_size;
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if (h_step === 0) h_step = editor.grid_size;
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while(startgrid[0] <= endgrid[0]) {
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render.text(startgrid[0], [game.camera.world2view([startgrid[0], 0])[0],0]);
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startgrid[0] += w_step;
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}
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while(startgrid[1] <= endgrid[1]) {
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render.text(startgrid[1], [0, game.camera.world2view([0, startgrid[1]])[1]]);
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startgrid[1] += h_step;
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}
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if (this.curpanel && this.curpanel.on)
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this.curpanel.gui();
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this.curpanels.forEach(function(x) {
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if (x.on) x.gui();
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});
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},
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ed_debug() {
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if (!debug.phys_drawing)
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this.selectlist.forEach(function(x) { debug.draw_obj_phys(x); });
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},
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killring: [],
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killcom: [],
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lvl_history: [],
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load(urstr) {
|
|
var mur = ur[urstr];
|
|
if (!mur) return;
|
|
var obj = editor.edit_level.spawn(mur);
|
|
obj.set_pos(input.mouse.worldpos());
|
|
this.selectlist = [obj];
|
|
},
|
|
|
|
load_prev() {
|
|
if (this.lvl_history.length === 0) return;
|
|
|
|
var file = this.lvl_history.pop();
|
|
this.edit_level = Level.loadfile(file);
|
|
this.unselect();
|
|
},
|
|
|
|
/* Checking to save an entity as a subtype. */
|
|
/* sub is the name of the (sub)type; obj is the object to save it as */
|
|
/* if saving subtype of 'empty', it appears on the top level */
|
|
saveas_check(sub, obj) {
|
|
if (!sub) {
|
|
console.warn(`Cannot save an object to an empty ur.`);
|
|
return;
|
|
}
|
|
|
|
if (!obj) {
|
|
console.warn(`Specify an obejct to save.`);
|
|
return;
|
|
}
|
|
|
|
if (obj.ur === 'empty') {
|
|
/* make a new type path */
|
|
if (Object.access(ur,sub)) {
|
|
console.warn(`Ur named ${sub} already exists.`);
|
|
return;
|
|
}
|
|
|
|
var file = `${sub}.json`;
|
|
io.slurpwrite(file, json.encode(obj.json_obj(),null,1));
|
|
ur[sub] = {
|
|
name: sub,
|
|
data: file,
|
|
fresh: json.decode(json.encode(obj))
|
|
}
|
|
obj.ur = sub;
|
|
|
|
return;
|
|
} else if (!sub.startswith(obj.ur)) {
|
|
console.warn(`Cannot make an ur of type ${sub} from an object with the ur ${obj.ur}`);
|
|
return;
|
|
}
|
|
|
|
var curur = Object.access(ur,sub);
|
|
|
|
if (curur) {
|
|
notifypanel.action = editor.saveas;
|
|
this.openpanel(gen_notify("Entity already exists with that name. Delete first."));
|
|
} else {
|
|
var path = sub.replaceAll('.', '/') + ".json";
|
|
var saveobj = obj.json_obj();
|
|
io.slurpwrite(path, JSON.stringify(saveobj,null,1));
|
|
|
|
if (obj === editor.edit_level) {
|
|
if (obj === editor.desktop) {
|
|
obj.clear();
|
|
var nobj = editor.edit_level.spawn(sub);
|
|
editor.selectlist = [nobj];
|
|
return;
|
|
}
|
|
editor.edit_level = editor.edit_level.master;
|
|
}
|
|
|
|
var t = obj.transform();
|
|
editor.unselect();
|
|
obj.kill();
|
|
obj = editor.edit_level.spawn(sub);
|
|
obj.pos = t.pos;
|
|
obj.angle = t.angle;
|
|
}
|
|
},
|
|
}
|
|
|
|
editor.new_object = function()
|
|
{
|
|
var obj = editor.edit_level.spawn();
|
|
obj.set_pos(input.mouse.worldpos());
|
|
this.selectlist = [obj];
|
|
return obj;
|
|
}
|
|
editor.new_object.doc = "Create an empty object.";
|
|
|
|
editor.new_from_img = function(path)
|
|
{
|
|
var o = editor.new_object();
|
|
o.add_component(component.sprite).path = path;
|
|
return o;
|
|
}
|
|
|
|
editor.inputs = {};
|
|
editor.inputs['C-b'] = function() {
|
|
if (this.selectlist.length !== 1) {
|
|
console.warn(`Can only bake a single object at a time.`);
|
|
return;
|
|
}
|
|
|
|
var obj = this.selectlist[0];
|
|
|
|
obj.components.forEach(function(c) {
|
|
if (typeof c.grow !== 'function') return;
|
|
|
|
c.grow(obj.scale);
|
|
c.sync?.();
|
|
});
|
|
obj.set_scale([1,1,1]);
|
|
}
|
|
|
|
editor.inputs.drop = function(str) {
|
|
str = str.slice(os.cwd().length+1);
|
|
if (!Resources.is_image(str)) {
|
|
console.warn("NOT AN IMAGE");
|
|
return;
|
|
}
|
|
|
|
if (this.selectlist.length === 0)
|
|
return editor.new_from_img(str);
|
|
|
|
if (this.sel_comp?.comp === 'sprite') {
|
|
this.sel_comp.path = str;
|
|
return;
|
|
}
|
|
|
|
var mg = physics.pos_query(input.mouse.worldpos());
|
|
if (!mg) return;
|
|
var img = mg.get_comp_by_name('sprite');
|
|
if (!img) return;
|
|
img[0].path = str;
|
|
}
|
|
|
|
editor.inputs.f9 = function() { os.capture( "capture.bmp", 0, 0, 500, 500); }
|
|
|
|
editor.inputs.release_post = function() {
|
|
editor.snapshot();
|
|
|
|
editor.selectlist?.forEach(x => x.check_dirty());
|
|
|
|
/* snap all objects to be pixel perfect */
|
|
game.all_objects(o => o.pos = o.pos.map(x => Math.round(x)), editor.edit_level);
|
|
};
|
|
editor.inputs['C-a'] = function() {
|
|
if (!Object.empty(editor.selectlist)) { editor.unselect(); return; }
|
|
editor.unselect();
|
|
editor.selectlist = editor.edit_level.objects.slice();
|
|
};
|
|
editor.inputs['C-a'].doc = "Select all objects.";
|
|
|
|
editor.inputs['C-`'] = function() { editor.openpanel(replpanel); }
|
|
editor.inputs['C-`'].doc = "Open or close the repl.";
|
|
|
|
editor.inputs.n = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
var o = editor.try_select();
|
|
if (!o) return;
|
|
if (o === editor.selectlist[0]) return;
|
|
if (o.master !== editor.selectlist[0].master) return;
|
|
|
|
var tpos = editor.selectlist[0].get_pos(editor.selectlist[0].master);
|
|
tpos.x *= -1;
|
|
o.set_pos(tpos, o.master);
|
|
};
|
|
editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the X axis."
|
|
editor.inputs['M-n'] = function()
|
|
{
|
|
if (editor.selectlist.length !== 1) return;
|
|
var o = editor.try_select();
|
|
if (!o) return;
|
|
if (o === editor.selectlist[0]) return;
|
|
if (o.master !== editor.selectlist[0].master) return;
|
|
|
|
var tpos = editor.selectlist[0].pos;
|
|
tpos.y *= -1;
|
|
o.pos = tpos;
|
|
};
|
|
editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the Y axis."
|
|
|
|
/* Return if selected component. */
|
|
editor.inputs['h'] = function() {
|
|
var visible = true;
|
|
editor.selectlist.forEach(function(x) { if (x.visible) visible = false; });
|
|
editor.selectlist.forEach(function(x) { x.visible = visible; });
|
|
};
|
|
editor.inputs['h'].doc = "Toggle object hidden.";
|
|
|
|
editor.inputs['C-h'] = function() { world.objects.forEach(function(x) { x.visible = true; }); };
|
|
editor.inputs['C-h'].doc = "Unhide all objects.";
|
|
|
|
editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); };
|
|
editor.inputs['C-e'].doc = "Open asset explorer.";
|
|
|
|
editor.inputs['C-l'] = function() { editor.openpanel(entitylistpanel); };
|
|
editor.inputs['C-l'].doc = "Open list of spawned entities.";
|
|
|
|
editor.inputs['C-i'] = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
objectexplorer.obj = editor.selectlist[0];
|
|
editor.openpanel(objectexplorer);
|
|
};
|
|
editor.inputs['C-i'].doc = "Open the object explorer for a selected object.";
|
|
|
|
editor.inputs['C-d'] = function() {
|
|
if (editor.selectlist.length === 0) return;
|
|
var duped = editor.dup_objects(editor.selectlist);
|
|
editor.unselect();
|
|
editor.selectlist = duped;
|
|
};
|
|
editor.inputs['C-d'].doc = "Duplicate all selected objects.";
|
|
|
|
editor.inputs['C-m'] = function() {
|
|
if (editor.sel_comp) {
|
|
if ('flipy' in editor.sel_comp)
|
|
editor.sel_comp.flipy = !editor.sel_comp.flipy;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist.forEach(function(x) { x.mirror([0,1]);});
|
|
};
|
|
editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis.";
|
|
|
|
editor.inputs.m = function() {
|
|
if (editor.sel_comp) {
|
|
if ('flipx' in editor.sel_comp)
|
|
editor.sel_comp.flipx = !editor.sel_comp.flipx;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist.forEach(obj => obj.grow([-1,1,1]));
|
|
};
|
|
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
|
|
|
|
editor.inputs.q = function() { editor.comp_info = !editor.comp_info; };
|
|
editor.inputs.q.doc = "Toggle help for the selected component.";
|
|
|
|
editor.inputs.f = function() {
|
|
return;
|
|
if (editor.selectlist.length === 0) return;
|
|
var bb = editor.selectlist[0].boundingbox();
|
|
editor.selectlist.forEach(function(obj) { bb = bbox.expand(bb, obj.boundingbox()); });
|
|
editor.zoom_to_bb(bb);
|
|
};
|
|
editor.inputs.f.doc = "Find the selected objects.";
|
|
|
|
editor.inputs['C-f'] = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
|
|
editor.edit_level = editor.selectlist[0];
|
|
editor.unselect();
|
|
editor.reset_undos();
|
|
};
|
|
editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
|
|
|
|
editor.inputs['M-f'] = function() {
|
|
if (editor.edit_level.master === world) return;
|
|
|
|
editor.edit_level = editor.edit_level.master;
|
|
editor.unselect();
|
|
editor.reset_undos();
|
|
};
|
|
editor.inputs['M-f'].doc = "Tunnel out of the level you are editing, saving it in the process.";
|
|
editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.rotate(-x.angle*2); }); }
|
|
editor.inputs['C-r'].doc = "Negate the selected's angle.";
|
|
|
|
editor.inputs.r = function() {
|
|
if (editor.sel_comp && 'angle' in editor.sel_comp) {
|
|
var relpos = input.mouse.worldpos().sub(editor.sel_comp.gameobject.pos);
|
|
return;
|
|
}
|
|
|
|
editor.rotlist = editor.selectlist;
|
|
};
|
|
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
|
|
editor.inputs.r.released = function() { editor.rotlist = []; }
|
|
|
|
editor.inputs.f5 = function() { editor.start_play_ed(); }
|
|
editor.inputs.f5.doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
|
|
|
|
editor.inputs.f6 = function() { editor.start_play(); }
|
|
editor.inputs.f6.doc = "Start game as if the player started it.";
|
|
|
|
editor.inputs['M-p'] = function() {
|
|
if (sim.playing())
|
|
sim.pause();
|
|
|
|
sim.step();
|
|
}
|
|
editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
|
|
|
|
editor.inputs['C-M-p'] = function() {
|
|
if (!sim.playing()) {
|
|
editor.start_play_ed();
|
|
}
|
|
console.warn(`Starting edited level ...`);
|
|
};
|
|
editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
|
|
|
|
editor.inputs['C-q'] = function() {
|
|
|
|
};
|
|
editor.inputs['C-q'].doc = "Quit simulation and return to editor.";
|
|
|
|
var rebinder = {};
|
|
rebinder.inputs = {};
|
|
rebinder.inputs.any = function(cmd) {
|
|
|
|
};
|
|
|
|
editor.inputs['C-space'] = function() {
|
|
|
|
};
|
|
editor.inputs['C-space'].doc = "Search to execute a specific command.";
|
|
|
|
editor.inputs['M-m'] = function() {
|
|
// player[0].control(rebinder);
|
|
};
|
|
editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
|
|
|
|
editor.inputs['M-S-8'] = function() {
|
|
editor.camera_recall_pop();
|
|
};
|
|
editor.inputs['M-S-8'].doc = "Jump to last location.";
|
|
|
|
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
|
|
editor.inputs.escape.doc = "Quit editor.";
|
|
|
|
editor.inputs['C-s'] = function() {
|
|
var saveobj = undefined;
|
|
if (editor.selectlist.length === 0) {
|
|
if (editor.edit_level === editor.desktop) {
|
|
saveaspanel.stem = editor.edit_level.ur.toString();
|
|
saveaspanel.obj = editor.edit_level;
|
|
editor.openpanel(saveaspanel);
|
|
return;
|
|
} else
|
|
saveobj = editor.edit_level;
|
|
} else if (editor.selectlist.length === 1)
|
|
saveobj = editor.selectlist[0];
|
|
|
|
saveobj.check_dirty();
|
|
if (!saveobj._ed.dirty) {
|
|
console.warn(`Object ${saveobj.full_path()} does not need saved.`);
|
|
return;
|
|
}
|
|
|
|
var savejs = saveobj.json_obj();
|
|
var tur = saveobj.get_ur();
|
|
if (!tur) {
|
|
console.warn(`Can't save object because it has no ur.`);
|
|
return;
|
|
}
|
|
if (!tur.data) {
|
|
io.slurpwrite(tur.text.set_ext(".json"), json.encode(savejs,null,1));
|
|
tur.data = tur.text.set_ext(".json");
|
|
} else {
|
|
var oldjs = json.decode(io.slurp(tur.data));
|
|
Object.merge(oldjs, savejs);
|
|
io.slurpwrite(tur.data, json.encode(oldjs,null,1));
|
|
}
|
|
|
|
Object.merge(tur.fresh, savejs);
|
|
saveobj.check_dirty();
|
|
|
|
// Object.values(saveobj.objects).forEach(function(x) { x.check_dirty(); });
|
|
|
|
return;
|
|
|
|
game.all_objects(function(x) {
|
|
if (typeof x !== 'object') return;
|
|
if (!('_ed' in x)) return;
|
|
if (x._ed.dirty) return;
|
|
x.revert();
|
|
x.check_dirty();
|
|
});
|
|
};
|
|
editor.inputs['C-s'].doc = "Save selected.";
|
|
|
|
editor.inputs['C-S'] = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
if (this.selectlist[0].ur !== 'empty')
|
|
saveaspanel.stem = this.selectlist[0].ur + ".";
|
|
else
|
|
saveaspanel.stem = "";
|
|
|
|
saveaspanel.obj = this.selectlist[0];
|
|
editor.openpanel(saveaspanel);
|
|
};
|
|
editor.inputs['C-S'].doc = "Save selected as.";
|
|
|
|
editor.inputs['C-z'] = function() { editor.undo(); };
|
|
editor.inputs['C-z'].doc = "Undo the last change made.";
|
|
|
|
editor.inputs['C-S-z'] = function() { editor.redo(); };
|
|
editor.inputs['C-S-z'].doc = "Redo the last undo.";
|
|
|
|
editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x._ed.selectable = false; }); };
|
|
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
|
|
|
|
editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x._ed.selectable = true; }); };
|
|
editor.inputs['M-t'].doc = "Unlock all objects in current level.";
|
|
|
|
editor.inputs['C-n'] = editor.new_object;
|
|
|
|
editor.inputs['C-o'] = function() {
|
|
editor.openpanel(openlevelpanel);
|
|
};
|
|
editor.inputs['C-o'].doc = "Open a level.";
|
|
|
|
editor.inputs['C-M-o'] = function() {
|
|
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
|
|
if (editor.edit_level._ed.dirty) return;
|
|
editor.load(editor.selectlist[0].file);
|
|
}
|
|
};
|
|
editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
|
|
|
|
editor.inputs['C-S-o'] = function() {
|
|
if (!editor.edit_level._ed.dirty)
|
|
editor.load_prev();
|
|
};
|
|
editor.inputs['C-S-o'].doc = "Open previous level.";
|
|
|
|
editor.inputs['C-y'] = function() {
|
|
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
|
|
|
|
editor.openpanel(texteditor);
|
|
texteditor.value = "";
|
|
texteditor.start();
|
|
};
|
|
editor.inputs['C-y'].doc = "Open script editor for the level.";
|
|
|
|
editor.inputs['C-p'] = function() {
|
|
os.system("prosperon");
|
|
}
|
|
|
|
editor.inputs['M-y'] = function() { editor.programmode = !editor.programmode; };
|
|
editor.inputs['M-y'].doc = "Toggle program mode.";
|
|
|
|
editor.inputs.minus = function() {
|
|
if (!Object.empty(editor.selectlist)) {
|
|
editor.selectlist.forEach(function(x) { x.draw_layer--; });
|
|
return;
|
|
}
|
|
|
|
if (editor.working_layer > -1)
|
|
editor.working_layer--;
|
|
};
|
|
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
|
|
|
|
editor.inputs.plus = function() {
|
|
if (!Object.empty(editor.selectlist)) {
|
|
editor.selectlist.forEach(x => x.draw_layer++);
|
|
return;
|
|
}
|
|
|
|
if (editor.working_layer < 4)
|
|
editor.working_layer++;
|
|
};
|
|
|
|
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
|
|
|
|
editor.inputs['C-f1'] = function() { editor.edit_mode = "basic"; };
|
|
editor.inputs['C-f1'].doc = "Enter basic edit mode.";
|
|
editor.inputs['C-f2'] = function() { editor.edit_mode = "brush"; };
|
|
editor.inputs['C-f2'].doc = "Enter brush mode.";
|
|
|
|
editor.inputs.f2 = function() {
|
|
if (this.selectlist.length !== 1) return;
|
|
objectexplorer.obj = this.selectlist[0];
|
|
this.openpanel(objectexplorer);
|
|
};
|
|
editor.inputs.f2.doc = "Open configurations object.";
|
|
|
|
editor.inputs.f3 = function() {
|
|
if (this.selectlist.length !== 1) return;
|
|
this.openpanel(componentexplorer);
|
|
};
|
|
|
|
editor.inputs.lm = function() { editor.sel_start = input.mouse.worldpos(); };
|
|
editor.inputs.lm.doc = "Selection box.";
|
|
|
|
editor.inputs.lm.released = function() {
|
|
input.mouse.normal();
|
|
editor.unselect();
|
|
|
|
if (!editor.sel_start) return;
|
|
|
|
if (editor.sel_comp) {
|
|
editor.sel_start = undefined;
|
|
return;
|
|
}
|
|
|
|
var selects = [];
|
|
|
|
/* TODO: selects somehow gets undefined objects in here */
|
|
if (Vector.equal(input.mouse.worldpos(), editor.sel_start, 5)) {
|
|
var sel = editor.try_select();
|
|
if (sel) selects.push(sel);
|
|
} else {
|
|
var box = bbox.frompoints([editor.sel_start, input.mouse.worldpos()]);
|
|
|
|
physics.box_query(bbox.tocwh(box), function(entity) {
|
|
var obj = editor.do_select(entity);
|
|
if (obj) selects.push(obj);
|
|
});
|
|
}
|
|
|
|
this.sel_start = undefined;
|
|
selects = selects.flat();
|
|
selects = selects.unique();
|
|
|
|
if (Object.empty(selects)) return;
|
|
|
|
if (input.keyboard.down('shift')) {
|
|
selects.forEach(function(x) {
|
|
this.selectlist.push_unique(x);
|
|
}, this);
|
|
|
|
return;
|
|
}
|
|
|
|
if (input.keyboard.down('ctrl')) {
|
|
selects.forEach(function(x) {
|
|
delete this.selectlist[x.toString()];
|
|
}, this);
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist = [];
|
|
selects.forEach(function(x) {
|
|
if (x !== undefined)
|
|
this.selectlist.push(x);
|
|
}, this);
|
|
};
|
|
|
|
editor.inputs.rm = function() {
|
|
if (editor.brush_obj)
|
|
editor.brush_obj = undefined;
|
|
|
|
if (editor.sel_comp) {
|
|
editor.sel_comp = undefined;
|
|
return;
|
|
}
|
|
|
|
editor.unselect();
|
|
};
|
|
|
|
editor.try_pick = function()
|
|
{
|
|
editor.grabselect = [];
|
|
|
|
if (editor.sel_comp && 'pick' in editor.sel_comp)
|
|
return editor.sel_comp.pick(input.mouse.worldpos());
|
|
|
|
return editor.try_select();
|
|
}
|
|
|
|
editor.inputs.mm = function() {
|
|
if (editor.brush_obj) {
|
|
editor.selectlist = editor.dup_objects([editor.brush_obj]);
|
|
editor.selectlist[0].pos = input.mouse.worldpos();
|
|
editor.grabselect = editor.selectlist[0];
|
|
return;
|
|
}
|
|
|
|
var o = editor.try_pick();
|
|
if (!o) return;
|
|
// editor.selectlist = [o];
|
|
editor.grabselect = [o];
|
|
};
|
|
editor.inputs['C-mm'] = editor.inputs.mm;
|
|
|
|
editor.inputs['C-M-lm'] = function()
|
|
{
|
|
var go = physics.pos_query(input.mouse.worldpos());
|
|
if (!go) return;
|
|
editor.edit_level = go.master;
|
|
}
|
|
|
|
editor.inputs['C-M-mm'] = function() {
|
|
editor.mousejoy = input.mouse.screenpos();
|
|
editor.joystart = editor.camera.pos;
|
|
};
|
|
|
|
editor.inputs['C-M-rm'] = function() {
|
|
editor.mousejoy = input.mouse.screenpos();
|
|
editor.z_start = editor.camera.zoom;
|
|
input.mouse.disabled();
|
|
};
|
|
|
|
editor.inputs.rm.released = function() {
|
|
editor.mousejoy = undefined;
|
|
editor.z_start = undefined;
|
|
input.mouse.normal();
|
|
};
|
|
|
|
editor.inputs.mm.released = function () {
|
|
input.mouse.normal();
|
|
this.grabselect = [];
|
|
editor.mousejoy = undefined;
|
|
editor.joystart = undefined;
|
|
};
|
|
editor.inputs.mouse = {};
|
|
editor.inputs.mouse.move = function(pos, dpos)
|
|
{
|
|
if (editor.mousejoy) {
|
|
if (editor.z_start)
|
|
editor.camera.zoom -= dpos.y/500;
|
|
else if (editor.joystart)
|
|
editor.camera.pos = editor.camera.pos.sub(game.camera.dir_view2world(dpos));
|
|
}
|
|
|
|
editor.grabselect?.forEach(function(x) {
|
|
x.move(game.camera.dir_view2world(dpos));
|
|
x.sync();
|
|
});
|
|
|
|
var relpos = input.mouse.worldpos().sub(editor.cursor);
|
|
var lastpos = relpos.sub(dpos);
|
|
|
|
var dist = Vector.length(relpos.add(dpos)) - Vector.length(relpos);
|
|
var scalediff = 1+(dist/editor.scaleoffset);
|
|
|
|
editor.scalelist?.forEach(function(x) { x.grow(scalediff); });
|
|
|
|
var anglediff = Math.atan2(relpos.y, relpos.x) - Math.atan2(lastpos.y, lastpos.x);
|
|
editor.rotlist?.forEach(function(x) {
|
|
x.rotate(anglediff/(2*Math.PI));
|
|
if (input.keyboard.down('shift')) {
|
|
var rotate = Math.nearest(x.angle, 1/24) - x.angle;
|
|
x.rotate(rotate)
|
|
}
|
|
});
|
|
}
|
|
|
|
editor.inputs.mouse.scroll = function(scroll)
|
|
{
|
|
scroll.y *= -1;
|
|
editor.camera.move(game.camera.dir_view2world(scroll.scale(-3)));
|
|
}
|
|
|
|
editor.inputs.mouse['C-scroll'] = function(scroll)
|
|
{
|
|
editor.camera.zoom += scroll.y/100;
|
|
}
|
|
|
|
editor.inputs['C-M-S-lm'] = function() { editor.selectlist[0].set_center(input.mouse.worldpos()); };
|
|
editor.inputs['C-M-S-lm'].doc = "Set world center to mouse position.";
|
|
|
|
editor.inputs.delete = function() {
|
|
this.selectlist.forEach(x => x.kill());
|
|
this.unselect();
|
|
};
|
|
editor.inputs.delete.doc = "Delete selected objects.";
|
|
editor.inputs['S-d'] = editor.inputs.delete;
|
|
editor.inputs['C-k'] = editor.inputs.delete;
|
|
|
|
editor.inputs['C-u'] = function() { this.selectlist.forEach(x => x.revert()); };
|
|
editor.inputs['C-u'].doc = "Revert selected objects back to their prefab form.";
|
|
|
|
editor.inputs['M-u'] = function() {
|
|
this.selectlist.forEach(function(x) {
|
|
x.unique = true;
|
|
});
|
|
};
|
|
editor.inputs['M-u'].doc = "Make selected objects unique.";
|
|
|
|
editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); };
|
|
editor.inputs['C-S-g'].doc = "Save selected objects as a new level.";
|
|
|
|
editor.inputs.g = function() {
|
|
if (editor.selectlist.length === 0) {
|
|
var o = editor.try_pick();
|
|
if (!o) return;
|
|
editor.selectlist = [o];
|
|
}
|
|
|
|
if (editor.sel_comp) {
|
|
if ('pick' in editor.sel_comp) {
|
|
editor.grabselect = [editor.sel_comp.pick(input.mouse.worldpos())];
|
|
return;
|
|
}
|
|
|
|
if ('pos' in editor.sel_comp) {
|
|
var comp = editor.sel_comp;
|
|
var o = {
|
|
pos: editor.sel_comp.pos,
|
|
move(d) { comp.pos = comp.pos.add(comp.gameobject.dir_world2this(d)); },
|
|
sync: comp.sync.bind(comp),
|
|
};
|
|
editor.grabselect = [o];
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (editor.sel_comp && 'pick' in editor.sel_comp) {
|
|
var o = editor.sel_comp.pick(input.mouse.worldpos());
|
|
if (o) editor.grabselect = [o];
|
|
return;
|
|
}
|
|
|
|
editor.grabselect = editor.selectlist.slice();
|
|
};
|
|
|
|
editor.inputs.g.doc = "Move selected objects.";
|
|
editor.inputs.g.released = function() { editor.grabselect = []; input.mouse.normal(); };
|
|
|
|
editor.inputs.up = function() { this.key_move([0,1]); };
|
|
editor.inputs.up.rep = true;
|
|
|
|
editor.inputs.left = function() { this.key_move([-1,0]); };
|
|
editor.inputs.left.rep = true;
|
|
|
|
editor.inputs.right = function() { this.key_move([1,0]); };
|
|
editor.inputs.right.rep = true;
|
|
|
|
editor.inputs.down = function() { this.key_move([0,-1]); };
|
|
editor.inputs.down.rep = true;
|
|
|
|
editor.inputs.tab = function() {
|
|
if (!(this.selectlist.length === 1)) return;
|
|
if (!this.selectlist[0].components) return;
|
|
|
|
var sel = this.selectlist[0].components;
|
|
|
|
if (!this.sel_comp)
|
|
this.sel_comp = sel.nth(0);
|
|
else {
|
|
var idx = sel.findIndex(this.sel_comp) + 1;
|
|
if (idx >= Object.keys(sel).length)
|
|
this.sel_comp = undefined;
|
|
else
|
|
this.sel_comp = sel.nth(idx);
|
|
}
|
|
};
|
|
editor.inputs.tab.doc = "Cycle through selected object's components.";
|
|
|
|
editor.inputs['C-g'] = function() {
|
|
if (!this.selectlist) return;
|
|
this.selectlist = this.dup_objects(this.selectlist);
|
|
editor.inputs.g();
|
|
};
|
|
editor.inputs['C-g'].doc = "Duplicate selected objects, then move them.";
|
|
|
|
editor.inputs['M-g'] = function()
|
|
{
|
|
if (this.sel_comp && 'pick_all' in this.sel_comp)
|
|
this.grabselect = this.sel_comp.pick_all();
|
|
}
|
|
editor.inputs['M-g'].doc = "Move all.";
|
|
|
|
editor.inputs['C-lb'] = function() {
|
|
editor.grid_size -= input.keyboard.down('shift') ? 10 : 1;
|
|
if (editor.grid_size <= 0) editor.grid_size = 1;
|
|
};
|
|
editor.inputs['C-lb'].doc = "Decrease grid size. Hold shift to decrease it more.";
|
|
editor.inputs['C-lb'].rep = true;
|
|
|
|
editor.inputs['C-rb'] = function() { editor.grid_size += input.keyboard.down('shift') ? 10 : 1; };
|
|
editor.inputs['C-rb'].doc = "Increase grid size. Hold shift to increase it more.";
|
|
editor.inputs['C-rb'].rep = true;
|
|
|
|
editor.inputs['C-c'] = function() {
|
|
this.killring = [];
|
|
this.killcom = [];
|
|
this.killcom = physics.com(this.selectlist.map(x=>x.pos));
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
this.killring.push(x.instance_obj());
|
|
},this);
|
|
};
|
|
editor.inputs['C-c'].doc = "Copy selected objects to killring.";
|
|
|
|
editor.inputs['C-x'] = function() {
|
|
editor.inputs['C-c'].call(editor);
|
|
this.selectlist.forEach(function(x) { x.kill(); });
|
|
editor.unselect();
|
|
};
|
|
editor.inputs['C-x'].doc = "Cut objects to killring.";
|
|
|
|
editor.inputs['C-v'] = function() {
|
|
this.unselect();
|
|
this.killring.forEach(function(x) {
|
|
editor.selectlist.push(editor.edit_level.spawn(x));
|
|
});
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
x.pos = x.pos.sub(this.killcom).add(this.cursor);
|
|
},this);
|
|
};
|
|
editor.inputs['C-v'].doc = "Pull objects from killring to world.";
|
|
|
|
editor.inputs.char = function(c) {
|
|
if (c === '0') {
|
|
this.camera.pos = [0,0];
|
|
this.camera.zoom = 1;
|
|
}
|
|
};
|
|
|
|
var brushmode = {};
|
|
brushmode.inputs = {};
|
|
brushmode.inputs.lm = function() { editor.inputs['C-v'].call(editor); };
|
|
brushmode.inputs.lm.doc = "Paste selected brush.";
|
|
|
|
brushmode.inputs.b = function() {
|
|
if (editor.brush_obj) {
|
|
editor.brush_obj = undefined;
|
|
return;
|
|
}
|
|
|
|
if (editor.selectlist.length !== 1) return;
|
|
editor.brush_obj = editor.seliectlist[0];
|
|
editor.unselect();
|
|
};
|
|
brushmode.inputs.b.doc = "Clear brush, or set a new one.";
|
|
|
|
var compmode = {};
|
|
compmode.inputs = {};
|
|
compmode.inputs['C-c'] = function() {}; /* Simply a blocker */
|
|
compmode.inputs['C-x'] = function() {};
|
|
|
|
editor.scalelist = [];
|
|
editor.inputs.s = function() {
|
|
editor.scaleoffset = Vector.length(input.mouse.worldpos().sub(editor.cursor));
|
|
editor.scalelist = [];
|
|
|
|
if (editor.sel_comp) {
|
|
if (!('scale' in editor.sel_comp)) return;
|
|
editor.scalelist.push(editor.sel_comp);
|
|
return;
|
|
}
|
|
|
|
editor.scalelist = editor.selectlist;
|
|
};
|
|
editor.inputs.s.doc = "Scale selected.";
|
|
|
|
editor.inputs.s.released = function() { this.scalelist = []; };
|
|
|
|
var replpanel = Object.copy(inputpanel, {
|
|
title: "",
|
|
closeonsubmit:false,
|
|
wh: [700,300],
|
|
pos: [50,50],
|
|
anchor: [0,1],
|
|
padding: [0,0],
|
|
scrolloffset: [0,0],
|
|
|
|
guibody() {
|
|
this.win.selectable = true;
|
|
var log = console.transcript;
|
|
return [
|
|
Mum.text({str:log, anchor:[0,0], offset:[0,-300].sub(this.scrolloffset), selectable: true}),
|
|
Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret})
|
|
];
|
|
},
|
|
prevmark:-1,
|
|
prevthis:[],
|
|
|
|
action() {
|
|
if (!this.value) return;
|
|
this.prevthis.unshift(this.value);
|
|
this.prevmark = -1;
|
|
var ecode = "";
|
|
var repl_obj = editor.get_this();
|
|
ecode += `var $ = repl_obj.objects;`;
|
|
for (var key in repl_obj.objects)
|
|
ecode += `var ${key} = editor.edit_level.objects['${key}'];`;
|
|
|
|
ecode += this.value;
|
|
say(this.value);
|
|
this.value = "";
|
|
this.caret = 0;
|
|
var ret = function() {return eval(ecode);}.call(repl_obj);
|
|
if (typeof ret === 'object') ret = json.encode(ret,null,1);
|
|
if (typeof ret !== 'undefined') say(ret);
|
|
},
|
|
|
|
resetscroll() {
|
|
this.scrolloffset.y = 0;
|
|
},
|
|
});
|
|
|
|
replpanel.inputs = Object.create(inputpanel.inputs);
|
|
replpanel.inputs.block = true;
|
|
replpanel.inputs.lm = function()
|
|
{
|
|
var mg = physics.pos_query(input.mouse.worldpos());
|
|
if (!mg) return;
|
|
var p = mg.path_from(editor.get_this());
|
|
this.value = p;
|
|
this.caret = this.value.length;
|
|
}
|
|
replpanel.inputs.tab = function() {
|
|
this.resetscroll();
|
|
if (!this.value) return;
|
|
var obj = globalThis;
|
|
var keys = [];
|
|
var keyobj = this.value.tolast('.');
|
|
var o = this.value.tolast('.');
|
|
var stub = this.value.fromlast('.');
|
|
var replobj = (editor.selectlist.length === 1) ? "editor.selectlist[0]" : "editor.edit_level";
|
|
|
|
if (this.value.startswith("this."))
|
|
keyobj = keyobj.replace("this", replobj);
|
|
|
|
if (!this.value.includes('.')) keys.push("this");
|
|
|
|
if (eval(`typeof ${keyobj.tofirst('.')}`) === 'object' && eval(`typeof ${keyobj.replace('.', '?.')}`) === 'object')
|
|
obj = eval(keyobj);
|
|
else if (this.value.includes('.')){
|
|
say(`${this.value} is not an object.`);
|
|
return;
|
|
}
|
|
|
|
for (var k in obj)
|
|
keys.push(k)
|
|
|
|
for (var k in editor.get_this())
|
|
keys.push(k);
|
|
|
|
var comp = "";
|
|
if (stub)
|
|
comp = input.tabcomplete(stub, keys);
|
|
else if (!this.value.includes('.'))
|
|
comp = input.tabcomplete(o, keys);
|
|
else
|
|
comp = input.tabcomplete("",keys);
|
|
|
|
if (stub)
|
|
this.value = o + '.' + comp;
|
|
else if (this.value.endswith('.'))
|
|
this.value = o + '.' + comp;
|
|
else
|
|
this.value = comp;
|
|
|
|
this.caret = this.value.length;
|
|
|
|
keys = keys.sort();
|
|
|
|
keys = keys.map(function(x) {
|
|
if (typeof obj[x] === 'function')
|
|
return esc.color(Color.Apple.orange) + x + esc.reset;
|
|
if (Object.isObject(obj[x]))
|
|
return esc.color(Color.Apple.purple) + x + esc.reset;
|
|
if (Array.isArray(obj[x]))
|
|
return esc.color(Color.Apple.green) + x + esc.reset;
|
|
|
|
return x;
|
|
});
|
|
|
|
if (keys.length > 1)
|
|
say(keys.join(', '));
|
|
};
|
|
replpanel.inputs['C-p'] = function()
|
|
{
|
|
if (this.prevmark >= this.prevthis.length) return;
|
|
this.prevmark++;
|
|
this.value = this.prevthis[this.prevmark];
|
|
this.inputs['C-e'].call(this);
|
|
}
|
|
|
|
replpanel.inputs['C-n'] = function()
|
|
{
|
|
this.prevmark--;
|
|
if (this.prevmark < 0) {
|
|
this.prevmark = -1;
|
|
this.value = "";
|
|
} else
|
|
this.value = this.prevthis[this.prevmark];
|
|
|
|
this.inputs['C-e'].call(this);
|
|
}
|
|
|
|
replpanel.inputs.mouse = {};
|
|
replpanel.inputs.mouse.scroll = function(scroll)
|
|
{
|
|
if (!this.win.selected) return;
|
|
|
|
this.scrolloffset.y += scroll.y;
|
|
if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
|
|
}
|
|
|
|
replpanel.inputs.mm = function() { this.mm = true; };
|
|
replpanel.inputs.mm.released = function() { this.mm = false; };
|
|
|
|
replpanel.inputs.mouse.move = function(pos,dpos)
|
|
{
|
|
if (this.mm)
|
|
this.scrolloffset.y -= dpos.y;
|
|
}
|
|
|
|
replpanel.inputs.up = function()
|
|
{
|
|
this.scrolloffset.y += 40;
|
|
}
|
|
replpanel.inputs.up.rep = true;
|
|
replpanel.inputs.down = function()
|
|
{
|
|
this.scrolloffset.y -= 40;
|
|
if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
|
|
}
|
|
replpanel.inputs.down.rep = true;
|
|
|
|
replpanel.inputs.pgup = function()
|
|
{
|
|
this.scrolloffset.y += 300;
|
|
}
|
|
replpanel.inputs.pgup.rep = true;
|
|
|
|
replpanel.inputs.pgdown = function()
|
|
{
|
|
this.scrolloffset.y -= 300;
|
|
if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
|
|
}
|
|
replpanel.inputs.pgdown.rep = true;
|
|
|
|
var objectexplorer = Object.copy(inputpanel, {
|
|
title: "object explorer",
|
|
obj: undefined,
|
|
previous: [],
|
|
start() {
|
|
this.previous = [];
|
|
},
|
|
|
|
goto_obj(obj) {
|
|
if (obj === this.obj) return;
|
|
this.previous.push(this.obj);
|
|
this.obj = obj;
|
|
},
|
|
|
|
prev_obj() {
|
|
this.obj = this.previous.pop();
|
|
},
|
|
|
|
guibody() {
|
|
var items = [];
|
|
items.push(Mum.text({str:"Examining " + this.obj.toString() + " entity"}));
|
|
items.push(Mum.text({str: JSON.stringify(this.obj,undefined,1)}));
|
|
return items;
|
|
|
|
var n = 0;
|
|
var curobj = this.obj;
|
|
while (curobj) {
|
|
n++;
|
|
curobj = curobj.__proto__;
|
|
}
|
|
|
|
n--;
|
|
curobj = this.obj.__proto__;
|
|
while (curobj) {
|
|
items.push(Mum.text({str:curobj.toString(), action:this.goto_obj(curobj)}));
|
|
curobj = curobj.__proto__;
|
|
}
|
|
|
|
if (!Object.empty(this.previous))
|
|
items.push(Mum.text({str:"prev: " + this.previous.last(), action: this.prev_obj}));
|
|
|
|
Object.getOwnPropertyNames(this.obj).forEach(key => {
|
|
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
|
|
if (!descriptor) return;
|
|
var hidden = !descriptor.enumerable;
|
|
var writable = descriptor.writable;
|
|
var configurable = descriptor.configurable;
|
|
|
|
if (!descriptor.configurable) return;
|
|
if (hidden) return;
|
|
|
|
var name = (hidden ? "[hidden] " : "") + key;
|
|
var val = this.obj[key];
|
|
|
|
switch (typeof val) {
|
|
case 'object':
|
|
if (val) {
|
|
items.push(Mum.text({str:name}));
|
|
items.push(Mum.text({str:val.toString(), action: this.goto_obj.bind(val)}));
|
|
}
|
|
break;
|
|
|
|
case 'function':
|
|
items.push(Mum.text({str:name}));
|
|
items.push(Mum.text({str:"function"}));
|
|
break;
|
|
|
|
default:
|
|
items.push(Mum.text({str:name}));
|
|
items.push(Mum.text({str:val.toString()}));
|
|
break;
|
|
}
|
|
});
|
|
|
|
items.push(Mum.text({str:"Properties that can be pulled in ..."}));
|
|
var pullprops = [];
|
|
for (var key in this.obj.__proto__) {
|
|
if (!this.obj.hasOwn(key)) {
|
|
if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue;
|
|
pullprops.push(key);
|
|
}
|
|
}
|
|
|
|
pullprops = pullprops.sort();
|
|
|
|
pullprops.forEach(function(key) {
|
|
items.push(Mum.text({str:key}));
|
|
});
|
|
|
|
return items;
|
|
},
|
|
});
|
|
|
|
var openlevelpanel = Object.copy(inputpanel, {
|
|
title: "open entity",
|
|
action() {
|
|
editor.load(this.value);
|
|
},
|
|
|
|
assets: [],
|
|
allassets: [],
|
|
|
|
mumlist: {},
|
|
|
|
submit_check() {
|
|
if (this.assets.length === 0) return false;
|
|
|
|
this.value = this.assets[0];
|
|
return true;
|
|
},
|
|
|
|
start() {
|
|
this.allassets = ur._list.sort();
|
|
this.assets = this.allassets.slice();
|
|
this.caret = 0;
|
|
var click_ur = function(btn) {
|
|
this.value = btn.str;
|
|
this.keycb();
|
|
this.submit();
|
|
};
|
|
click_ur = click_ur.bind(this);
|
|
|
|
this.mumlist = [];
|
|
this.assets.forEach(function(x) {
|
|
this.mumlist[x] = Mum.text({str:x, action:click_ur, color: Color.blue, hovered: {color:Color.red}, selectable:true});
|
|
}, this);
|
|
},
|
|
|
|
keycb() {
|
|
if(this.value)
|
|
this.assets = this.allassets.filter(x => x.startswith(this.value));
|
|
else
|
|
this.assets = this.allassets.slice();
|
|
for (var m in this.mumlist)
|
|
this.mumlist[m].hide = true;
|
|
this.assets.forEach(function(x) {
|
|
this.mumlist[x].hide = false;
|
|
}, this);
|
|
},
|
|
|
|
guibody() {
|
|
var a = [Mum.text({str:this.value,color:Color.green, caret:this.caret})];
|
|
var b = a.concat(Object.values(this.mumlist));
|
|
return Mum.column({items:b, offset:[0,-10]});
|
|
},
|
|
});
|
|
|
|
/* Should set stem to the ur path folloed by a '.' before opening */
|
|
var saveaspanel = Object.copy(inputpanel, {
|
|
get title() {
|
|
var full = this.stem ? this.stem : "";
|
|
return `save level as: ${full}.`;
|
|
},
|
|
|
|
action() {
|
|
var saveur = this.value;
|
|
if (this.stem) saveur = this.stem + saveur;
|
|
editor.saveas_check(saveur, this.obj);
|
|
},
|
|
});
|
|
|
|
var groupsaveaspanel = Object.copy(inputpanel, {
|
|
title: "group save as",
|
|
action() { editor.groupsaveas(editor.selectlist, this.value); }
|
|
});
|
|
|
|
var quitpanel = Object.copy(inputpanel, {
|
|
title: "really quit?",
|
|
action() { os.quit(); },
|
|
|
|
guibody () {
|
|
return Mum.text({str: "Really quit?"});
|
|
},
|
|
});
|
|
|
|
var allfiles = [];
|
|
allfiles.push(Resources.scripts, Resources.images, Resources.sounds);
|
|
allfiles = allfiles.flat();
|
|
|
|
var assetexplorer = Object.copy(openlevelpanel, {
|
|
title: "asset explorer",
|
|
extensions: allfiles,
|
|
closeonsubmit: false,
|
|
allassets:[],
|
|
action() {
|
|
if (editor.sel_comp && 'asset' in editor.sel_comp)
|
|
editor.sel_comp.asset = this.value;
|
|
else
|
|
editor.viewasset(this.value);
|
|
},
|
|
});
|
|
|
|
var componentexplorer = Object.copy(inputpanel, {
|
|
title: "component menu",
|
|
assets: ['sprite', 'model', 'edge2d', 'polygon2d', 'circle2d'],
|
|
click(name) {
|
|
if (editor.selectlist.length !== 1) return;
|
|
editor.selectlist[0].add_component(component[name]);
|
|
},
|
|
guibody() {
|
|
return componentexplorer.assets.map(x => Mum.text({str:x, action:this.click, color: Color.blue, hovered:{Color:Color.red}, selectable:true}));
|
|
},
|
|
});
|
|
|
|
var entitylistpanel = Object.copy(inputpanel, {
|
|
title: "Level object list",
|
|
level: {},
|
|
start() {
|
|
this.master = editor.edit_level;
|
|
},
|
|
});
|
|
|
|
var limited_editor = {};
|
|
|
|
limited_editor.inputs = {};
|
|
|
|
limited_editor.inputs['C-p'] = function()
|
|
{
|
|
if (sim.playing())
|
|
sim.pause();
|
|
else
|
|
sim.play();
|
|
}
|
|
|
|
limited_editor.inputs['M-p'] = function()
|
|
{
|
|
sim.pause();
|
|
sim.step();
|
|
}
|
|
|
|
limited_editor.inputs['C-q'] = function()
|
|
{
|
|
world.clear();
|
|
global.mixin("editorconfig.js");
|
|
global.mixin("dbgret.js");
|
|
|
|
editor.enter_editor();
|
|
}
|
|
|
|
/* This is used for editing during a paused game */
|
|
var limited_editing = {};
|
|
limited_editing.inputs = {};
|
|
|
|
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
|
|
sim.pause();
|
|
window.editor = true;
|
|
debug.draw_phys = true;
|
|
|
|
return {
|
|
editor
|
|
}
|