82 lines
1.7 KiB
C
82 lines
1.7 KiB
C
#ifndef TEXTURE_H
|
|
#define TEXTURE_H
|
|
|
|
#include "timer.h"
|
|
|
|
#define TEX_SPEC 0
|
|
#define TEX_NORM 1
|
|
#define TEX_HEIGHT 2
|
|
#define TEX_DIFF 3
|
|
|
|
|
|
struct Rect {
|
|
float x;
|
|
float y;
|
|
float w;
|
|
float h;
|
|
};
|
|
|
|
struct TexAnimation {
|
|
int frame;
|
|
int playing;
|
|
int pausetime;
|
|
struct timer *timer;
|
|
struct Rect uv;
|
|
struct Texture *tex;
|
|
};
|
|
|
|
struct TexAnim {
|
|
int frames;
|
|
int dimensions[2];
|
|
int ms;
|
|
int loop;
|
|
};
|
|
|
|
struct TextureOptions {
|
|
int sprite;
|
|
unsigned int gamma:1;
|
|
int animation;
|
|
};
|
|
|
|
struct Texture {
|
|
int type;
|
|
unsigned int id;
|
|
//char *path;
|
|
int width;
|
|
int height;
|
|
short flipy;
|
|
unsigned char *data; // Pixel data of the texture, loaded in at runtime
|
|
|
|
struct TextureOptions opts;
|
|
struct TexAnim anim;
|
|
};
|
|
|
|
struct Texture *texture_pullfromfile(const char *path);
|
|
struct Texture *texture_loadfromfile(const char *path);
|
|
void tex_gpu_load(struct Texture *tex);
|
|
void tex_gpu_reload(struct Texture *tex);
|
|
void tex_gpu_free(struct Texture *tex);
|
|
void tex_free(struct Texture *tex);
|
|
void tex_flush(struct Texture *tex);
|
|
void tex_pull(struct Texture *tex);
|
|
void tex_bind(struct Texture *tex);
|
|
unsigned int powof2(unsigned int num);
|
|
int ispow2(int num);
|
|
|
|
char * tex_get_path(struct Texture *tex);
|
|
|
|
void anim_play(struct TexAnimation *anim);
|
|
void anim_stop(struct TexAnimation *anim);
|
|
void anim_pause(struct TexAnimation *anim);
|
|
void anim_fwd(struct TexAnimation *anim);
|
|
void anim_bkwd(struct TexAnimation *anim);
|
|
void anim_incr(struct TexAnimation *anim);
|
|
void anim_decr(struct TexAnimation *anim);
|
|
|
|
void tex_incr_anim(struct TexAnimation *tex_anim);
|
|
void tex_anim_calc_uv(struct TexAnimation *anim);
|
|
void tex_anim_set(struct TexAnimation *anim);
|
|
|
|
|
|
#endif
|