prosperon/source/engine/sound.h

102 lines
1.6 KiB
C

#ifndef SOUND_H
#define SOUND_H
struct circbuf;
struct SDL_AudioStream;
struct Mix_Chunk {
int i;
};
struct Mix_Music {
int i;
};
enum MUS {
MUS_STOP,
MUS_PLAY,
MUS_PAUSE
};
struct soundstream {
struct circbuf *buf;
};
struct soundconvstream {
// SDL_AudioStream *srconv;
void *data;
};
struct soundstream *soundstream_make();
struct sound {
int loop;
int frame;
int playing;
float gain;
struct wav *data;
struct bus *bus;
};
struct wav {
unsigned int ch;
unsigned int samplerate;
unsigned int frames;
float gain; /* In dB */
void *data;
};
struct music {
};
extern const char *audioDriver;
void sound_init();
void audio_open(const char *device);
void audio_close();
void sound_fillbuf(struct sound *s, short *buf, int n);
struct wav make_sound(const char *wav);
void wav_norm_gain(struct wav *w, double lv);
struct sound *play_sound(struct wav *wav);
int sound_playing(const struct sound *s);
int sound_paused(const struct sound *s);
int sound_stopped(const struct sound *s);
int sound_finished(const struct sound *s);
void sound_pause(struct sound *s);
void sound_resume(struct sound *s);
void sound_stop(struct sound *s);
struct music make_music(const char *ogg);
const char *get_audio_driver();
void soundstream_fillbuf(struct soundstream *stream, short *buf, int n);
void close_audio_device(int device);
int open_device(const char *adriver);
float short2db(short val);
short db2short(float db);
short short_gain(short val, float db);
float pct2db(float pct);
float pct2mult(float pct);
void audio_init();
#endif