237 lines
5.5 KiB
C
237 lines
5.5 KiB
C
#include "mrbffi.h"
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#include "mruby.h"
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#include "mruby/compile.h"
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#include "mruby/string.h"
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#include "mruby/hash.h"
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#include "font.h"
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#include "script.h"
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#include "string.h"
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#include "window.h"
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#include "editor.h"
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#include "engine.h"
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extern mrb_state *mrb;
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#include "nuklear.h"
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extern struct nk_context *ctx;
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/* FFI */
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mrb_value mrb_load(mrb_state *mrb, mrb_value self) {
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char *path;
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mrb_get_args(mrb, "z!", &path);
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script_dofile(path);
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return self;
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}
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mrb_value mrb_ui_label(mrb_state *mrb, mrb_value self) {
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char *str;
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mrb_get_args(mrb, "z", &str);
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nk_labelf(ctx, NK_TEXT_LEFT, "%s", str);
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return self;
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}
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mrb_value mrb_ui_btn(mrb_state *mrb, mrb_value self) {
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char *str;
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mrb_get_args(mrb, "z", &str);
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return mrb_bool_value(nk_button_label(ctx, str));
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}
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mrb_value mrb_ui_nel(mrb_state *mrb, mrb_value self) {
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int height, cols;
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mrb_get_args(mrb, "ii", &height, &cols);
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nk_layout_row_dynamic(ctx, height, cols);
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return self;
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}
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mrb_value mrb_ui_prop(mrb_state *mrb, mrb_value self) {
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mrb_float min, max, step1, step2, val;
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char *s;
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mrb_get_args(mrb, "zfffff", &s, &val, &min, &max, &step1, &step2);
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nk_property_float(ctx, s, min, &val, max, step1, step2);
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return mrb_float_value(mrb, val);
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}
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mrb_value mrb_ui_text(mrb_state *mrb, mrb_value self) {
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char *s;
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mrb_float len;
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mrb_get_args(mrb, "zf", &s, &len);
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char str[(int)len+1];
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strncpy(str, s,len);
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nk_edit_string_zero_terminated(ctx, NK_EDIT_BOX|NK_EDIT_NO_HORIZONTAL_SCROLL, str, 130, nk_filter_ascii);
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return mrb_str_new_cstr(mrb, str);
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}
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mrb_value mrb_ui_begin(mrb_state *mrb, mrb_value self) {
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char *title;
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mrb_float w, h;
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mrb_get_args(mrb, "zff", &title, &w, &h);
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return mrb_bool_value(nk_begin(ctx, title, nk_rect(0,0,w,h), NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_SCALABLE|NK_WINDOW_MOVABLE|NK_WINDOW_NO_SCROLLBAR));
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}
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mrb_value mrb_ui_rendertext(mrb_state *mrb, mrb_value self) {
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char *s;
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mrb_float pos[2];
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mrb_float size, ol;
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mrb_get_args(mrb, "zffff", &s, &pos[0], &pos[1], &size, &ol);
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static float white[3] = {1.f, 1.f, 1.f};
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float fpos[2] = {(float)pos[0], (float)pos[1]};
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renderText(s, fpos, size, white, ol);
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return self;
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}
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mrb_value mrb_c_reload(mrb_state *mrb, mrb_value self) {
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return self;
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}
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mrb_value mrb_win_make(mrb_state *mrb, mrb_value self) {
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char name[50] = "New Window";
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struct mSDLWindow *new = MakeSDLWindow(name, 500, 500, 0);
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return mrb_float_value(mrb, new->id);
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}
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mrb_value mrb_win_cmd(mrb_state *mrb, mrb_value self) {
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mrb_float win, cmd;
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mrb_get_args(mrb, "ff", &win, &cmd);
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struct mSDLWindow *new = window_i(win);
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switch ((int)cmd)
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{
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case 0: // toggle fullscreen
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window_togglefullscreen(new);
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break;
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case 1: // Fullscreen on
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window_makefullscreen(new);
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break;
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case 2: // Fullscreen off
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window_unfullscreen(new);
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break;
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}
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return self;
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}
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mrb_value mrb_nuke_cb(mrb_state *mrb, mrb_value self) {
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mrb_float win;
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mrb_sym cb;
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mrb_get_args(mrb, "fn", &win, &cb);
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window_i((int)win)->nuke_cb = cb;
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return self;
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}
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mrb_value mrb_gui_cb(mrb_state *mrb, mrb_value self) {
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mrb_float win;
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mrb_sym cb;
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mrb_get_args(mrb, "fn", &win, &cb);
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window_i((int)win)->gui_cb = cb;
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return self;
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}
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mrb_value mrb_sound_make(mrb_state *mrb, mrb_value self) {
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mrb_value vals;
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mrb_get_args(mrb, "H", &vals);
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char *name = mrb_str_to_cstr(mrb, mrb_hash_fetch(mrb, vals, mrb_symbol_value(mrb_intern_cstr(mrb, "name")), mrb_str_new_cstr(mrb, "New Window")));
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printf("Window name is %s.\n", name);
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return self;
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}
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mrb_value mrb_sound_cmd(mrb_state *mrb, mrb_value self) {
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mrb_float sound, cmd;
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mrb_get_args(mrb, "ff", &sound, &cmd);
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switch ((int)cmd)
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{
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case 0: // play
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break;
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case 1: // pause
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break;
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case 2: // stop
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break;
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case 3: // play from beginning
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break;
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}
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return self;
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}
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mrb_value mrb_settings_cmd(mrb_state *mrb, mrb_value self) {
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mrb_float cmd, val;
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mrb_get_args(mrb, "ff", &cmd, &val);
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switch((int)cmd)
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{
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case 0: // render fps
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renderMS = (double)val;
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break;
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case 1:
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updateMS = (double)val;
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break;
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case 2:
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physMS = (double)val;
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break;
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}
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return self;
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}
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mrb_value mrb_sprite_make(mrb_state *mrb, mrb_value self) {
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struct mSprite *new = gui_makesprite();
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}
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mrb_value mrb_editor_render(mrb_state *mrb, mrb_value self) {
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editor_render();
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return self;
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}
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#define MRB_FUNC(NAME, ARGS) mrb_define_method(mrb, mrb->object_class, #NAME, mrb_ ## NAME, ARGS)
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void ffi_load() {
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MRB_FUNC(load, MRB_ARGS_REQ(1));
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MRB_FUNC(ui_label, MRB_ARGS_REQ(1));
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MRB_FUNC(ui_btn, MRB_ARGS_REQ(1));
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MRB_FUNC(ui_nel, MRB_ARGS_REQ(2));
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MRB_FUNC(ui_begin, MRB_ARGS_REQ(3));
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MRB_FUNC(ui_prop, MRB_ARGS_REQ(6));
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MRB_FUNC(ui_text, MRB_ARGS_REQ(2));
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MRB_FUNC(ui_rendertext, MRB_ARGS_REQ(5));
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MRB_FUNC(sprite_make, MRB_ARGS_REQ(1));
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MRB_FUNC(c_reload, MRB_ARGS_REQ(1));
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MRB_FUNC(win_make, MRB_ARGS_REQ(1));
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MRB_FUNC(win_cmd, MRB_ARGS_REQ(2));
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MRB_FUNC(nuke_cb, MRB_ARGS_REQ(2));
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MRB_FUNC(gui_cb, MRB_ARGS_REQ(2));
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MRB_FUNC(sound_make, MRB_ARGS_REQ(1));
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MRB_FUNC(sound_cmd, MRB_ARGS_REQ(2));
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MRB_FUNC(editor_render, MRB_ARGS_REQ(0));
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MRB_FUNC(settings_cmd, MRB_ARGS_REQ(2));
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}
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