451 lines
8.9 KiB
C
451 lines
8.9 KiB
C
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
// All of the struct definitions for Chipmunk should be considered part of the private API.
|
|
// However, it is very valuable to know the struct sizes for preallocating memory.
|
|
|
|
#ifndef CHIPMUNK_STRUCTS_H
|
|
#define CHIPMUNK_STRUCTS_H
|
|
|
|
#include "chipmunk/chipmunk.h"
|
|
|
|
struct cpArray {
|
|
int num, max;
|
|
void **arr;
|
|
};
|
|
|
|
struct cpBody {
|
|
// Integration functions
|
|
cpBodyVelocityFunc velocity_func;
|
|
cpBodyPositionFunc position_func;
|
|
|
|
// mass and it's inverse
|
|
cpFloat m;
|
|
cpFloat m_inv;
|
|
|
|
// moment of inertia and it's inverse
|
|
cpFloat i;
|
|
cpFloat i_inv;
|
|
|
|
// center of gravity
|
|
cpVect cog;
|
|
|
|
// position, velocity, force
|
|
cpVect p;
|
|
cpVect v;
|
|
cpVect f;
|
|
|
|
// Angle, angular velocity, torque (radians)
|
|
cpFloat a;
|
|
cpFloat w;
|
|
cpFloat t;
|
|
|
|
cpTransform transform;
|
|
|
|
cpDataPointer userData;
|
|
|
|
// "pseudo-velocities" used for eliminating overlap.
|
|
// Erin Catto has some papers that talk about what these are.
|
|
cpVect v_bias;
|
|
cpFloat w_bias;
|
|
|
|
cpSpace *space;
|
|
|
|
cpShape *shapeList;
|
|
cpArbiter *arbiterList;
|
|
cpConstraint *constraintList;
|
|
|
|
struct {
|
|
cpBody *root;
|
|
cpBody *next;
|
|
cpFloat idleTime;
|
|
} sleeping;
|
|
};
|
|
|
|
enum cpArbiterState {
|
|
// Arbiter is active and its the first collision.
|
|
CP_ARBITER_STATE_FIRST_COLLISION,
|
|
// Arbiter is active and its not the first collision.
|
|
CP_ARBITER_STATE_NORMAL,
|
|
// Collision has been explicitly ignored.
|
|
// Either by returning false from a begin collision handler or calling cpArbiterIgnore().
|
|
CP_ARBITER_STATE_IGNORE,
|
|
// Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps.
|
|
CP_ARBITER_STATE_CACHED,
|
|
// Collison arbiter is invalid because one of the shapes was removed.
|
|
CP_ARBITER_STATE_INVALIDATED,
|
|
};
|
|
|
|
struct cpArbiterThread {
|
|
struct cpArbiter *next, *prev;
|
|
};
|
|
|
|
struct cpContact {
|
|
cpVect r1, r2;
|
|
|
|
cpFloat nMass, tMass;
|
|
cpFloat bounce; // TODO: look for an alternate bounce solution.
|
|
|
|
cpFloat jnAcc, jtAcc, jBias;
|
|
cpFloat bias;
|
|
|
|
cpHashValue hash;
|
|
};
|
|
|
|
struct cpCollisionInfo {
|
|
const cpShape *a, *b;
|
|
cpCollisionID id;
|
|
|
|
cpVect n;
|
|
|
|
int count;
|
|
// TODO Should this be a unique struct type?
|
|
struct cpContact *arr;
|
|
};
|
|
|
|
struct cpArbiter {
|
|
cpFloat e;
|
|
cpFloat u;
|
|
cpVect surface_vr;
|
|
|
|
cpDataPointer data;
|
|
|
|
const cpShape *a, *b;
|
|
cpBody *body_a, *body_b;
|
|
struct cpArbiterThread thread_a, thread_b;
|
|
|
|
int count;
|
|
struct cpContact *contacts;
|
|
cpVect n;
|
|
|
|
// Regular, wildcard A and wildcard B collision handlers.
|
|
cpCollisionHandler *handler, *handlerA, *handlerB;
|
|
cpBool swapped;
|
|
|
|
cpTimestamp stamp;
|
|
enum cpArbiterState state;
|
|
};
|
|
|
|
struct cpShapeMassInfo {
|
|
cpFloat m;
|
|
cpFloat i;
|
|
cpVect cog;
|
|
cpFloat area;
|
|
};
|
|
|
|
typedef enum cpShapeType{
|
|
CP_CIRCLE_SHAPE,
|
|
CP_SEGMENT_SHAPE,
|
|
CP_POLY_SHAPE,
|
|
CP_NUM_SHAPES
|
|
} cpShapeType;
|
|
|
|
typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform);
|
|
typedef void (*cpShapeDestroyImpl)(cpShape *shape);
|
|
typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info);
|
|
typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info);
|
|
|
|
typedef struct cpShapeClass cpShapeClass;
|
|
|
|
struct cpShapeClass {
|
|
cpShapeType type;
|
|
|
|
cpShapeCacheDataImpl cacheData;
|
|
cpShapeDestroyImpl destroy;
|
|
cpShapePointQueryImpl pointQuery;
|
|
cpShapeSegmentQueryImpl segmentQuery;
|
|
};
|
|
|
|
struct cpShape {
|
|
const cpShapeClass *klass;
|
|
|
|
cpSpace *space;
|
|
cpBody *body;
|
|
struct cpShapeMassInfo massInfo;
|
|
cpBB bb;
|
|
|
|
cpBool sensor;
|
|
|
|
cpFloat e;
|
|
cpFloat u;
|
|
cpVect surfaceV;
|
|
|
|
cpDataPointer userData;
|
|
|
|
cpCollisionType type;
|
|
cpShapeFilter filter;
|
|
|
|
cpShape *next;
|
|
cpShape *prev;
|
|
|
|
cpHashValue hashid;
|
|
};
|
|
|
|
struct cpCircleShape {
|
|
cpShape shape;
|
|
|
|
cpVect c, tc;
|
|
cpFloat r;
|
|
};
|
|
|
|
struct cpSegmentShape {
|
|
cpShape shape;
|
|
|
|
cpVect a, b, n;
|
|
cpVect ta, tb, tn;
|
|
cpFloat r;
|
|
|
|
cpVect a_tangent, b_tangent;
|
|
};
|
|
|
|
struct cpSplittingPlane {
|
|
cpVect v0, n;
|
|
};
|
|
|
|
#define CP_POLY_SHAPE_INLINE_ALLOC 6
|
|
|
|
struct cpPolyShape {
|
|
cpShape shape;
|
|
|
|
cpFloat r;
|
|
|
|
int count;
|
|
// The untransformed planes are appended at the end of the transformed planes.
|
|
struct cpSplittingPlane *planes;
|
|
|
|
// Allocate a small number of splitting planes internally for simple poly.
|
|
struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC];
|
|
};
|
|
|
|
typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt);
|
|
typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef);
|
|
typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt);
|
|
typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint);
|
|
|
|
typedef struct cpConstraintClass {
|
|
cpConstraintPreStepImpl preStep;
|
|
cpConstraintApplyCachedImpulseImpl applyCachedImpulse;
|
|
cpConstraintApplyImpulseImpl applyImpulse;
|
|
cpConstraintGetImpulseImpl getImpulse;
|
|
} cpConstraintClass;
|
|
|
|
struct cpConstraint {
|
|
const cpConstraintClass *klass;
|
|
|
|
cpSpace *space;
|
|
|
|
cpBody *a, *b;
|
|
cpConstraint *next_a, *next_b;
|
|
|
|
cpFloat maxForce;
|
|
cpFloat errorBias;
|
|
cpFloat maxBias;
|
|
|
|
cpBool collideBodies;
|
|
|
|
cpConstraintPreSolveFunc preSolve;
|
|
cpConstraintPostSolveFunc postSolve;
|
|
|
|
cpDataPointer userData;
|
|
};
|
|
|
|
struct cpPinJoint {
|
|
cpConstraint constraint;
|
|
cpVect anchorA, anchorB;
|
|
cpFloat dist;
|
|
|
|
cpVect r1, r2;
|
|
cpVect n;
|
|
cpFloat nMass;
|
|
|
|
cpFloat jnAcc;
|
|
cpFloat bias;
|
|
};
|
|
|
|
struct cpSlideJoint {
|
|
cpConstraint constraint;
|
|
cpVect anchorA, anchorB;
|
|
cpFloat min, max;
|
|
|
|
cpVect r1, r2;
|
|
cpVect n;
|
|
cpFloat nMass;
|
|
|
|
cpFloat jnAcc;
|
|
cpFloat bias;
|
|
};
|
|
|
|
struct cpPivotJoint {
|
|
cpConstraint constraint;
|
|
cpVect anchorA, anchorB;
|
|
|
|
cpVect r1, r2;
|
|
cpMat2x2 k;
|
|
|
|
cpVect jAcc;
|
|
cpVect bias;
|
|
};
|
|
|
|
struct cpGrooveJoint {
|
|
cpConstraint constraint;
|
|
cpVect grv_n, grv_a, grv_b;
|
|
cpVect anchorB;
|
|
|
|
cpVect grv_tn;
|
|
cpFloat clamp;
|
|
cpVect r1, r2;
|
|
cpMat2x2 k;
|
|
|
|
cpVect jAcc;
|
|
cpVect bias;
|
|
};
|
|
|
|
struct cpDampedSpring {
|
|
cpConstraint constraint;
|
|
cpVect anchorA, anchorB;
|
|
cpFloat restLength;
|
|
cpFloat stiffness;
|
|
cpFloat damping;
|
|
cpDampedSpringForceFunc springForceFunc;
|
|
|
|
cpFloat target_vrn;
|
|
cpFloat v_coef;
|
|
|
|
cpVect r1, r2;
|
|
cpFloat nMass;
|
|
cpVect n;
|
|
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
struct cpDampedRotarySpring {
|
|
cpConstraint constraint;
|
|
cpFloat restAngle;
|
|
cpFloat stiffness;
|
|
cpFloat damping;
|
|
cpDampedRotarySpringTorqueFunc springTorqueFunc;
|
|
|
|
cpFloat target_wrn;
|
|
cpFloat w_coef;
|
|
|
|
cpFloat iSum;
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
struct cpRotaryLimitJoint {
|
|
cpConstraint constraint;
|
|
cpFloat min, max;
|
|
|
|
cpFloat iSum;
|
|
|
|
cpFloat bias;
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
struct cpRatchetJoint {
|
|
cpConstraint constraint;
|
|
cpFloat angle, phase, ratchet;
|
|
|
|
cpFloat iSum;
|
|
|
|
cpFloat bias;
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
struct cpGearJoint {
|
|
cpConstraint constraint;
|
|
cpFloat phase, ratio;
|
|
cpFloat ratio_inv;
|
|
|
|
cpFloat iSum;
|
|
|
|
cpFloat bias;
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
struct cpSimpleMotor {
|
|
cpConstraint constraint;
|
|
cpFloat rate;
|
|
|
|
cpFloat iSum;
|
|
|
|
cpFloat jAcc;
|
|
};
|
|
|
|
typedef struct cpContactBufferHeader cpContactBufferHeader;
|
|
typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb);
|
|
|
|
struct cpSpace {
|
|
int iterations;
|
|
|
|
cpVect gravity;
|
|
cpFloat damping;
|
|
|
|
cpFloat idleSpeedThreshold;
|
|
cpFloat sleepTimeThreshold;
|
|
|
|
cpFloat collisionSlop;
|
|
cpFloat collisionBias;
|
|
cpTimestamp collisionPersistence;
|
|
|
|
cpDataPointer userData;
|
|
|
|
cpTimestamp stamp;
|
|
cpFloat curr_dt;
|
|
|
|
cpArray *dynamicBodies;
|
|
cpArray *staticBodies;
|
|
cpArray *rousedBodies;
|
|
cpArray *sleepingComponents;
|
|
|
|
cpHashValue shapeIDCounter;
|
|
cpSpatialIndex *staticShapes;
|
|
cpSpatialIndex *dynamicShapes;
|
|
|
|
cpArray *constraints;
|
|
|
|
cpArray *arbiters;
|
|
cpContactBufferHeader *contactBuffersHead;
|
|
cpHashSet *cachedArbiters;
|
|
cpArray *pooledArbiters;
|
|
|
|
cpArray *allocatedBuffers;
|
|
unsigned int locked;
|
|
|
|
cpBool usesWildcards;
|
|
cpHashSet *collisionHandlers;
|
|
cpCollisionHandler defaultHandler;
|
|
|
|
cpBool skipPostStep;
|
|
cpArray *postStepCallbacks;
|
|
|
|
cpBody *staticBody;
|
|
cpBody _staticBody;
|
|
};
|
|
|
|
typedef struct cpPostStepCallback {
|
|
cpPostStepFunc func;
|
|
void *key;
|
|
void *data;
|
|
} cpPostStepCallback;
|
|
|
|
#endif
|