prosperon/source/engine/texture.h
2022-01-19 22:43:21 +00:00

74 lines
1.5 KiB
C

#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL2/SDL_timer.h>
struct Rect {
float x;
float y;
float w;
float h;
};
struct TexAnimation {
int frame;
int playing;
int pausetime;
SDL_TimerID timer;
struct Rect uv;
struct Texture *tex;
};
struct TexAnim {
int frames;
int dimensions[2];
int ms;
int loop;
};
struct TextureOptions {
int sprite;
unsigned int gamma:1;
int animation;
};
struct Texture {
char *type;
unsigned int id;
char *path;
int width;
int height;
short flipy;
unsigned char *data;
struct TextureOptions opts;
struct TexAnim anim;
};
struct Texture *tex_pullfromfile(const char *path);
struct Texture *texture_loadfromfile(const char *path);
void tex_gpu_load(struct Texture *tex);
void tex_gpu_reload(struct Texture *tex);
void tex_gpu_free(struct Texture *tex);
void tex_free(struct Texture *tex);
void tex_flush(struct Texture *tex);
void tex_pull(struct Texture *tex);
void tex_bind(struct Texture *tex);
unsigned int powof2(unsigned int num);
int ispow2(int num);
void anim_play(struct TexAnimation *anim);
void anim_stop(struct TexAnimation *anim);
void anim_pause(struct TexAnimation *anim);
void anim_fwd(struct TexAnimation *anim);
void anim_bkwd(struct TexAnimation *anim);
void anim_incr(struct TexAnimation *anim);
void anim_decr(struct TexAnimation *anim);
Uint32 tex_incr_anim(Uint32 interval, struct TexAnimation *tex_anim);
void tex_anim_calc_uv(struct TexAnimation *anim);
void tex_anim_set(struct TexAnimation *anim);
#endif