176 lines
5.1 KiB
C
176 lines
5.1 KiB
C
#include "datastream.h"
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#include <pl_mpeg.h>
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#include "config.h"
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#include "shader.h"
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#include "resources.h"
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#include <GL/glew.h>
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#include <stdbool.h>
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static void ds_update_texture(uint32_t unit, uint32_t texture,
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plm_plane_t * plane)
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{
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glActiveTexture(unit);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, plane->width, plane->height, 0,
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GL_RED, GL_UNSIGNED_BYTE, plane->data);
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}
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static void render_frame(plm_t * mpeg, plm_frame_t * frame, void *user)
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{
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struct datastream *ds = user;
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shader_use(ds->shader);
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ds_update_texture(GL_TEXTURE0, ds->texture_y, &frame->y);
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ds_update_texture(GL_TEXTURE1, ds->texture_cb, &frame->cb);
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ds_update_texture(GL_TEXTURE2, ds->texture_cr, &frame->cr);
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}
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static void render_audio(plm_t * mpeg, plm_samples_t * samples, void *user)
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{
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struct datastream *ds = (struct datastream *) user;
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int size = sizeof(float) * samples->count * 2;
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SDL_QueueAudio(ds->audio_device, samples->interleaved, size);
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}
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void ds_openvideo(struct datastream *ds, const char *video,
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const char *adriver)
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{
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ds_stop(ds);
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char buf[MAXPATH] = {'\0'};
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sprintf(buf, "%s%s", DATA_PATH, video);
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ds->plm = plm_create_with_filename(buf);
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if (!ds->plm) {
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SDL_Log("Couldn't open %s", video);
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}
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int samplerate = plm_get_samplerate(ds->plm);
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SDL_Log("Opened %s - framerate: %f, samplerate: %d, duration: %f",
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video,
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plm_get_framerate(ds->plm),
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plm_get_samplerate(ds->plm), plm_get_duration(ds->plm)
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);
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plm_set_video_decode_callback(ds->plm, render_frame, ds);
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plm_set_audio_decode_callback(ds->plm, render_audio, ds);
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plm_set_loop(ds->plm, false);
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plm_set_audio_enabled(ds->plm, true);
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plm_set_audio_stream(ds->plm, 0);
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SDL_AudioSpec audio_spec;
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SDL_memset(&audio_spec, 0, sizeof(audio_spec));
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audio_spec.freq = samplerate;
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audio_spec.format = AUDIO_F32;
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audio_spec.channels = 2;
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audio_spec.samples = 4096;
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ds->audio_device =
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SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
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printf("Opened audio device %d on driver %s\n", ds->audio_device,
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adriver);
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// if (audio_device == 0) {
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// SDL_Log("Failed to open audio device: %s", SDL_GetError());
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// }
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SDL_PauseAudioDevice(ds->audio_device, 0);
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// Adjust the audio lead time according to the audio_spec buffer size
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//plm_set_audio_lead_time(plm, (double)audio_spec.samples / (double)samplerate);
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ds->playing = true;
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}
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struct datastream *MakeDatastream(struct mShader *shader)
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{
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struct datastream *newds =
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(struct datastream *) malloc(sizeof(struct datastream));
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newds->shader = shader;
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shader_use(newds->shader);
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glGenTextures(1, &newds->texture_y);
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glBindTexture(GL_TEXTURE_2D, newds->texture_y);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_y", 0);
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glGenTextures(1, &newds->texture_cb);
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glBindTexture(GL_TEXTURE_2D, newds->texture_cb);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_cb", 1);
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glGenTextures(1, &newds->texture_cr);
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glBindTexture(GL_TEXTURE_2D, newds->texture_cr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_cr", 2);
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return newds;
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}
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void ds_advance(struct datastream *ds, uint32_t ms)
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{
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if (ds->playing) {
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double advanceTime = ms / 1000.f;
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plm_decode(ds->plm, advanceTime);
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}
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}
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void ds_seek(struct datastream *ds, uint32_t time)
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{
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SDL_ClearQueuedAudio(0);
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plm_seek(ds->plm, time, false);
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}
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void ds_advanceframes(struct datastream *ds, int frames)
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{
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for (int i = 0; i < frames; i++) {
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plm_frame_t *frame = plm_decode_video(ds->plm);
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render_frame(ds->plm, frame, ds);
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}
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}
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void ds_pause(struct datastream *ds)
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{
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ds->playing = false;
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}
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void ds_stop(struct datastream *ds)
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{
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if (ds->plm != NULL) {
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plm_destroy(ds->plm);
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ds->plm = NULL;
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}
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if (ds->audio_device)
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SDL_CloseAudioDevice(ds->audio_device);
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ds->playing = false;
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}
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// TODO: Must be a better way
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int ds_videodone(struct datastream *ds)
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{
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return (ds->plm == NULL)
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|| plm_get_time(ds->plm) >= plm_get_duration(ds->plm);
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}
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double ds_remainingtime(struct datastream *ds)
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{
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if (ds->plm != NULL)
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return plm_get_duration(ds->plm) - plm_get_time(ds->plm);
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else
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return 0.f;
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}
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double ds_length(struct datastream *ds)
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{
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return plm_get_duration(ds->plm);
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} |