223 lines
5.4 KiB
JavaScript
223 lines
5.4 KiB
JavaScript
debug.build = function(fn) { if (!debug.show) return; fn(); }
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debug.show = true;
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debug.urnames = false;
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debug.termout = true;
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debug.console = false;
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debug.cheat = false;
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debug.fn_break = function(fn,obj = globalThis) {
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if (typeof fn !== 'function') return;
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var newfn = function() {
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console.log("broke");
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fn();
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};
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obj[fn.name] = newfn;
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}
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debug.draw_phys = false;
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debug.draw_bb = false;
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debug.draw_gizmos = false;
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debug.draw_names = false;
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debug.sprite_nums = false;
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debug.draw = function() {
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if (this.draw_phys) game.all_objects(function(x) { debug.draw_gameobject(x); });
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if (this.draw_bb)
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game.all_objects(function(x) { debug.boundingbox(x.boundingbox(), Color.debug.boundingbox.alpha(0.05)); });
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if (this.draw_gizmos)
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game.all_objects(function(x) {
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if (!x.icon) return;
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gui.image(x.icon, game.camera.world2view(x.pos));
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});
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if (this.draw_names)
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game.all_objects(function(x) {
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render.text(x, game.camera.view2screen(x.pos).add([0,32]), 1, Color.debug.names);
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});
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if (debug.gif.rec) {
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render.text("REC", [0,40], 1);
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render.text(time.timecode(time.timenow() - debug.gif.start_time, debug.gif.fps), [0,30], 1);
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}
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return;
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if (sim.paused()) render.text("PAUSED", [0,0],1);
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render.text(sim.playing() ? "PLAYING"
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: sim.stepping() ?
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"STEP" :
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sim.paused() ?
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"PAUSED; EDITING" :
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"EDIT", [0, 0], 1);
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}
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var assert = function(op, str = `assertion failed [value '${op}']`)
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{
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if (!op)
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console.panic(str);
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}
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var Gizmos = {
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pick_gameobject_points(worldpos, gameobject, points) {
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var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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if (idx === -1) return undefined;
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return idx;
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},
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};
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/* These controls are available during editing, and during play of debug builds */
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debug.inputs = {};
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debug.inputs.f1 = function () { debug.draw_phys = !debug.draw_phys; };
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debug.inputs.f1.doc = "Draw physics debugging aids.";
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debug.inputs.f3 = function() { debug.draw_bb = !debug.draw_bb; };
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debug.inputs.f3.doc = "Toggle drawing bounding boxes.";
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debug.inputs.f4 = function() {
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debug.draw_names = !debug.draw_names;
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debug.draw_gizmos = !debug.draw_gizmos;
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};
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debug.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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var gif = {
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w: 640, /* Max width */
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h: 480, /* Max height */
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stretch: false, /* True if you want to stretch */
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cpf: 4,
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depth: 16,
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file: "out.gif",
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rec: false,
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secs: 6,
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start_time: 0,
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fps: 0,
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start() {
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var w = this.w;
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var h = this.h;
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if (!this.stretch) {
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var win = window.height / window.width;
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var gif = h/w;
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if (gif > win)
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h = w * win;
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else
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w = h / win;
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}
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// cmd(131, w, h, this.cpf, this.depth);
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this.rec = true;
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this.fps = (1/this.cpf)*100;
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this.start_time = time.now();
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timer.oneshot(this.stop.bind(this), this.secs, this, true);
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},
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stop() {
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if (!this.rec) return;
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// cmd(132, this.file);
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this.rec = false;
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},
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};
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debug.inputs.f8 = function() {
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var now = new Date();
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debug.gif.file = now.toISOString() + ".gif";
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debug.gif.start();
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};
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debug.inputs.f9 = function() {
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debug.gif.stop();
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}
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debug.inputs.f10 = function() { time.timescale = 0.1; };
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debug.inputs.f10.doc = "Toggle timescale to 1/10.";
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debug.inputs.f10.released = function () { time.timescale = 1.0; };
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debug.inputs.f12 = function() { gui.defaults.debug = !gui.defaults.debug; console.warn("gui toggle debug");};
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debug.inputs.f12.doc = "Toggle drawing gui debugging aids.";
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debug.inputs['M-1'] = render.normal;
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debug.inputs['M-2'] = render.wireframe;
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debug.inputs['C-M-f'] = function() {};
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debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
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debug.api = {};
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debug.api.doc_entry = function(obj, key)
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{
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if (typeof key !== 'string') {
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console.warn("Cannot print a key that isn't a string.");
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return undefined;
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}
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var title = key;
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var o = obj[key];
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if (typeof o === 'undefined' && obj.impl && typeof obj.impl[key] !== 'undefined')
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o = obj.impl[key];
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var t = typeof o;
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if (Array.isArray(o)) t = "array";
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else if (t === 'function') {
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title = o.toString().tofirst(')') + ")";
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title = title.fromfirst('(');
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title = key + "(" + title;
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if (o.doc) doc = o.doc;
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t = "";
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} else if (t === 'undefined') t = "";
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if (t) t = "**" + t + "**\n";
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var doc = "";
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if (o.doc) doc = o.doc;
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else if (obj.doc && obj.doc[key]) doc = obj.doc[key];
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else if (Array.isArray(o)) doc = json.encode(o);
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return `#### ${title}
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${t}
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${doc}
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`;
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}
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debug.api.print_doc = function(name)
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{
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var obj = name;
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if (typeof name === 'string') {
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obj = eval(name);
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if (!obj) {
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console.warn(`Cannot print the API of '${name}', as it was not found.`);
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return undefined;
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}
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obj = globalThis[name];
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}
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obj = eval(name);
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if (!Object.isObject(obj)) {
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console.warn("Cannot print the API of something that isn't an object.");
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return undefined;
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}
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if (!obj) {
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console.warn(`Object '${name}' does not exist.`);
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return;
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}
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var mdoc = "# " + name + "\n";
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if (obj.doc?.doc) mdoc += obj.doc.doc + "\n";
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else if (typeof obj.doc === 'string') mdoc += obj.doc + "\n";
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var keys = Object.keys(obj);
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for (var key of keys) {
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if (key === 'doc') continue;
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if (key === 'toString') continue;
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mdoc += debug.api.doc_entry(obj, key) + "\n";
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}
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return mdoc;
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}
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return {
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debug,
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Gizmos,
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assert
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}
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